While Obduction has been out in
the indie game market since August, it recently received a substantial patch adding in VR support for the Oculus Rift, among other things.
Over the past few years
the Indie game Market has expanded from a niche off - shoot of the gaming industry to a sprawling industry in its own right.
An incredible amount of work goes into coordinating and executing these showcases, ranging from the physical logistics of walls, tables, and equipment, to the time and emotional energy invested in putting together a carefully curated selection of titles that cut through the noise of the crowded
indie game market.
invested in putting together a carefully curated selection of titles that cut through the noise of the crowded
indie game market.
Perhaps the most crowded is
the indie game market.
If the point of your original article is that developers such as yourself can't possibly survive in this «race to the bottom»
indie game market selling games for a buck, that point is completely negated when you say over and over in the comments that in fact your company is doing quite well for itself and makes tons of money on its games.
This week on the cast, founder of the indie store Jump — Anthony Palma joined me to discuss how
the indie game market is doing, and what led to entering the digital store market.
The indie game market is perhaps the most accessible avenue into the video game industry that there is.
Given the continued rise of
the indie game market The Google Play Indie Game Festival could become a yearly event.
Since then the site has grown, during that growth we decided to shift our focus to
the indie game market.
The indie games market like any market is hitting its awkward phase, or some would say a phase where the potential for self - implosion may be reaching critical mass.
In this episode, I discuss
indie game marketing with Raghav Mathur, Chief Marketing Officer of Black Shell Games.
How has this affected
the Indie games market from your stand point?
Now in a move that will stun the industry the company founders (who's identites for now must remain secret, like Batman and Robin, or Spiderman and errm wonder woman) have announced that they will be refocusing all the resources of their massive organisation towards
the indie games market.
Not exact matches
The big theory behind Ouya is this: smartphones and tablets have hugely expanded the
games market in the last five years, while these devices plus Facebook have popularised the model of free - to - play gaming, and these platforms plus Steam on the PC have sparked a new wave of inventive
indie developers.
If one \» next gen \» system exemplifies the dwindling
market of local co-op, it \'s the Wii U. From
games developed by Nintendo such as Mario Kart 8 to
indie delights like Stealth Inc 2.
Indie Game: The Movie allows the audience to follow along the process of what it's like to create a game independently without the funds, staff, and marketing of big name studios like Epic Games or
Game: The Movie allows the audience to follow along the process of what it's like to create a
game independently without the funds, staff, and marketing of big name studios like Epic Games or
game independently without the funds, staff, and
marketing of big name studios like Epic Games or EA.
Polytron, the studio best known for the
indie games hit Fez, is launching a venture it calls Polytron Partners, designed to partner with other
indie games and help bring them to
market.
Mineko's Night
Market, an upcoming
indie title described as a
game about crafting crafts, eating eats, and catting cats, released more details...
Stardew Valley is a hit
indie game made by ConcernedApe and it had its debut in the Chinese
market this week.
I chose to self - publish because I'm a huge supporter of the
indie market in all art forms (movies,
games, comics, etc.).
That huge, twice a year
market for mostly
indie - published doujinshi that's branched out to not just fan or
indie - made comics but also music,
games and animated features.
And when it comes to reacting to events or having the «pulse» of your
market, I would have to say the small
indie publisher or self - publisher is probably ahead of the
game.
Investing time and energy now in these
markets will pay dividends down the road to savvy
indie authors playing the long
game.
«We want to bring cool
games to the
market,» Hesse said as he explained the company's «
Indie label Spirit.
They had the
indie market down pat with Xbox Live Arcade, an XNA development kit that allowed people to publish
games for 100 bucks on their platform, and had such hits like Fez, Super Meat Boy, Braid, Limbo, and so many others providing even more reasons to not only buy an xbox, but to become a developer themselves.
Because the
indie market has been much more interesting lately than the bloated «AAA
games»
And of course why exactly not on the nintendo platforms, well it's simple: microsoft is making around 2 billions each year from their live gold scheme, we all know those numbers are silly high but even half of that is way too much money to spread the
marketing around, giving money - sorry - «resources» to the top publisher while justifying those programs with free «
indie»
games, you know the guys chased away from the industry.
It is not often that a promo for anything, let alone an iOS
game, makes me laugh out loud, but the pair that
indie developer, Charlie Schulze, got in to help
market Galactic Nemesis are a just so bad, they're brilliant — and in many ways that is what reliving old 80s classic is like.
This is a decently well reviewed, franchise FPS with a major
marketing push we're talking about here, not an
indie game or an adult
game on the Wii.
Curve Digital is an
Indie giant, with a specific goal to bring
Indie games to the console
market by partnering with developers to release simultaneous console and PC versions.
at the local
indie meetup, the Dallas Society of Play, covering everything from tech and
game design to art creation and
marketing.
PR For Indies — Being
indie is tough enough without worrying about PR and
marketing your
game on a limited budget, we can help.
In development for about a year, the
indie sensation has made fans all across the board, with The Escapist calling the preview trailer «quite simply amazing,» PC
Gamer praising it as «insanely beautiful,» and IGN stating that the
game has «visuals to challenge the very best
games on the
market.»
I have also immensely enjoyed the business and
marketing side of releasing an
indie game.
The Ouya could give them a cheaper
market to try out
games from
indie developers and smaller houses that aren't named Infinity Ward or Epic.
The Wii U is struggling to get a foothold in the
market, with little presence in the
indie sector, so releasing your
game exclusively through the Wii U on the eShop — with its notoriously poor discoverability — doesn't seem like the best move.
The
market is now over-saturated, with dozens of
indie games coming out weekly.
And so we decided to go full
indie and
market the
game ourselves with no budget.
Unties is a new label that has been setup by Sony Music Entertainment to publish new
indie games to an increasingly popular Japanese
market.
Since then, they have fostered rapid growth of this new
market environment with a variety of tactics such as aggressive sales, monetized in -
game accessory
markets (Team Fortress 2 hats) and achievements (trading cards), and crowdsourced the entire
game licensing process, busting the doors wide open for
indie developers, with further plans to crowdsource the entire store organization later; furthermore, they are opening a new
market for Steam Machines, gaming - centric (but still quite capable) devices that run Valve \'s own Operating System and use Valve \'s own gaming controller.
As I noted in my review of Protect Me Knight, it's nice to see some intriquing entries from Japanese
indie games developers given the Xbox 360 is a very small
market in Japan.
It's a common dilemma not solely contained within the realms of
indie games, but it's arguably more important and costly given the limited
marketing budgets of any given
indie project.
Over the past couple years, the fighting
game scene has grown quite considerably with numerous triple - A and
indie titles hitting the
market.
Just because there's no universal
indie game store for the home console
market doesn't mean that it's not supportive of
indie games.
They can't afford the big
marketing spend, but still charge more than they should for copies of their
games (I think the optimal price for
indie games is $ 5, not $ 20) to get that ARPU.
Once upon a time,
marketing was considered taboo and almost completely ignored by
indie game developers.
Attention economy,
indie market saturation, and how, why, and for whom we make
games.
Retro - styled
games are one of the most popular genres for
indie developers, and have become a major facet of the
indie market.
China and Russia are two huge
markets where people buy
indie games.