About Tuna Tuna is an international award - nominated boutique
indie game production company who specialise in developing projects for mobile, traditional gaming and on - line platforms.
The surreal and super endearing
indie game production by Wrinkled Art?
Early Access is wonderful, egalitarian and is the future of
indie game production.
Not exact matches
One of the most intriguing action / puzzle of this generation, and a brilliant demostration of how an
indie game can beat many of the «triple A»
productions.
It combines the simple elegance, bountiful content and colourful enjoyment of so many
indie works with the
production values and design genius of the generation's best Triple - A titles into a
game that feels fresh and contemporary, but also mindful of what has come, and worked, before.
Its stripped down battle system and low
production values have a huge impact on the overall quality of Stoics
game, a
game that has a unique charm but can not earn a place next to the best «tactics»
games whether they are «
indie / kickstarter» projects or not.
Indie Game: The Movie looks like it could be on par with Gary Hustwit's design documentaries in terms of
production and style.
Being able to begin
production using a cutting - edge
game engine with no start - up cost offers an important opportunity to
indie developers like us.»
Supporting from beginning to end a plethora of titles out of major
production companies, but with a strong talent, BadLand is committed to independent videogames, believing in them until they are successful, and therefore, making thousands of users enjoy
indie games that, otherwise, would never have born.
Fantastic
production values for an
indie game.
In 2012, James Barnard from the Springloaded studio left the glittering world of AAA
game production behind for a life of creative freedom and
indie developer dreams.
Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft
Game Studios, with the mission of bringing AAA quality to ambitious
indie productions designed for core
gamers.
Games like Gone Home and Brothers: a Tale of Two Sons have showed players that
games can provide emotional, mature narratives, while Kentucky Route Zero and others have continued in the tradition of Limbo, showing players that an affordable
indie game can have world - class
production values.
While Theresa is currently exploring the exciting challenge of being an
indie game developer, her mother recently got back to her
production roots.
It may not have the
production values of today's blockbuster
games, but the amount of high quality
Indie games available to play across the Internet is testament to the fact that great
games can be made with small budgets or even a single person with a great idea.
From
Indie mobile titles to AAA console
productions, our team has more than 5 years of experience providing content for
games.
Christopher has worked all over the video
game industry and its various sectors, including
production and press, including several years at
Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia.
Some of the high - prestige
indie games that made their way onto Xbox and PlayStation include Journey (a melancholy pilgrimage to a mountaintop in which you sometimes encounter other random players), Gone Home (players explore an empty house in Portland, Oregon, and un-lock its secrets through hidden journal entries), and What Remains of Edith Finch (a narrative adventure published by the video
game arm of the film
production company Annapurna Pictures).
(«Underground», Assassin's Creed: Syndicate [shared w / Tripod]-RRB-; nominated —
Game Audio Network Guild Awards, «Best Audio for an
Indie Game» (The Banner Saga); winner —
Game Audio Network Guild Awards, «Best Soundtrack Album» (The Banner Saga); nominated —
Game Audio Network Guild Awards, «Best Original Instrumental» («Of Our Bones, The Hills», The Banner Saga); nominated — BSO GoldSpirit Awards, «Best Score for a Video
Game» (The Banner Saga); nominated — International Film Music Critics Association, «Best Original Score for a Video
Game» (The Banner Saga); nominated — SXSW Gaming Awards, «Excellence in Musical Score» (The Banner Saga); nominated — NAVGTR
Game Awards, «Original Dramatic Score, New IP» (The Banner Saga); nominated — Annual
Game Music Awards, «Best Score, Cinematic / orchestral» (The Banner Saga); nominated — Annual
Game Music Awards, «Artist of the Year: Outstanding Contribution, Western Composer» (The Banner Saga, Soul Fjord); nominated — Annual
Game Music Awards, «Outstanding Achievement: Music
Production» (The Banner Saga); winner
Where the AAA studios often bring high
production values, tried - and - proven ideas, and extensive polish to their
games,
indie outfits tend to be more risky, innovative, and unorthodox with their titles.
Jump Stars may be an
indie game, but it has fairly high
production values (likely a by - product of being created in the Unreal Engine).
Compared to a AAA release, or even another
indie game, Dream Daddy doesn't have a lot of
production values, but the trade off is for quality over quantity.
Along with a focus on helping to improve
production values and marketing on
indie games, the team will now include executives from Devolver Digital, Sony, South by Southwest and Wargaming.net, with Devolver co-founder Mike Wilson as the CCO, previous management consultant Brian Grigsby as the new CEO, and Gambitious founder Paul Hanraets serving as president.
Awards & Recognition: Featured at
Indie Game Revolution, EMP Museum, Seattle; Best
Production, German Video
Game Awards 2016, Munich; Best Casual
Game,
Game Connection Development Awards 2015, San Francisco; Nominee Best
Game, Best
Indie Game, Best Sound, Best
Game Design, Best Console
Game» German Dev Awards 2015, Cologne; Winner Best Art Style, Gaming Trend's Best of E3 2015 Awards, Los Angeles; Winner Best of Quo Vadis 2015, Berlin; Nominee Best
Indie Game, gamescom award 2015, Cologne.
Ault's career has taken in music
production, recording, and even movie work in LA, but now he's in charge of signing artists for one of the most successful
indie games on the planet, boasting a playerbase of over 34 million.
This may not have much of an impact for big publishers like Nintendo, but 3rd party
indie publishers are making
games in smaller quantities making the
production cost of the
game significantly higher.
About the talk Defining art direction for an
indie game is hard, yet extremely easy to destroy while in
production — especially during the texturing phase.
After a number of other careers he worked at Elixir Studios and Lionhead and has a long career in
Indie game development as owner of Positech, selling over a million
games, and developing The Democracy
games, and now the car factory simulation
game Production Line.
Nightwar may be a relatively low - budget
indie game, but its
production is on par with much better - funded RPG projects from studios like Blizzard and Obsidian Entertainment.
The more practical use, of course, is more along the lines of motion capturing actors in a more affordable and accessible way — which would be great for
indie studios looking to increase the
production quality in their
games.
During Microsoft's
production on - stage at E3 in 2016, the company played a highlights reel of
games coming to the platform via the ID@Xbox program where
Indie developers can publish their efforts on the Xbox and Windows store to reach fans on both PC and Xbox.
If such assessment was made about a regular, multi-platform publisher, the idea would surely have been abandoned — however, since it was, in a way, a very prestigious project that was eagerly anticipated by a small, albeit quite important group of dedicated players, the work was eventually carried through, and the players got an amazing, absolutely unique
game, the
production of which was only motivated with the need to have extraordinary
games available for PlayStation — otherwise, it would have been nothing more than a super-modest
indie game.
Since August 2013, we have partnered up with dozens of
indie developers, acting as a publishing partner — providing funding, knowledge,
production, artwork, guidance, etc — to make other devs»
games better.
If you're a small
indie developer it might not feel very tempting to take time from the
production of your
game to «hang out on Twitter».
In a video posted to YouTube the creative directors of the time travelling
indie hit revealed the fact that
production on the next Life Is Strange
game began about the time the boxed version of the first
game was released.
Depending on what time of year it is, I'm a
production manager for the GameCity Festival, or an
indie games curator for the Eurogamer Expo and Rezzed.
Topics include
game monetization methods and
game monetization strategy,
game design,
game production,
game marketing,
indie game development and breaking into the
game industry.
2D??? This goes from one of the most potential Wii
games with top
production value to just another 2D
indie game.
Swords and Sorcery feels downright ancient, but not in its intended way, the
game doesn't feel like an MS - Dos
game, rather, it feels like a modern
indie game with low
production values.
True, this first - person role - playing
game (RPG) is being created by Seattle - based
indie team, Studio Wildcard, but the impressive visuals provided by Unreal Engine 4 and ambitious system being developed in Early Access prove that this is a full - scale
production.
Ninja Theory has called Hellblade a «Triple A
indie», a
game with high
production values but without the budget or scope to go all - out on it.
Ynnis Interactive: A new
indie video
game publishing company with a team of five and active in
production and distribution of
indie games with strong «Japanese culture» or «trans - media» components.
Some of the incentives include stickers, Babycastles / Flixel t - shirts, temporary tattoos, download codes for
indie PC and iPhone / iPad
games (e.g. Osmos, Canabalt), video
game zines (e.g. Kill Screen, Fort90Zine), DVDs from 2 Player
Production, We Love Katamari copies signed by Keita Takahashi, and more!