It's been a busy time for
indie games between festivals, and investors it has been a good time for indie games.
Not exact matches
Between the crowds, the AAA
games, and the flurry of
indie titles, E3 couldn't be any bigger of an event.
The lines
between independent studios, «
indie» developers and
games that are being pushed heavily by major third party publishers are increasingly more blurred, and that's no more true than in this list.
These super-tough
indie games can be fun but there's a fine line
between that and frustration.
And if you want «a ton» to just mean 2000 of something,
between all of the shovelware on steam, all the
indie games released on various consoles, all AA and AAA titles, etc. you're going to hit that number of new
games pretty easily.
YOu an pick
between Indie video
game characters, and different modes.
Spacejacked is an usual cross
between a side - viewed run and gun shoot»em up and a tower defence
game that is out now as a cross-buy title for PS4 and the Vita and comes to us by way of Singapore - based
indie coders Rotten Mage.
«
Between all the first - party, third - party and
indie games coming to both systems, this is one of the most diverse lineups we've had in years.
In
between the yearly offerings of Madden and Call of Duty,
indie games kept delighting and surprising fans with a diverse spread of genres while established studios all launched some of their most ambitious titles all within the twelve months of 2017.
Having kept a low profile since, charming judging committees with just a couple of playable levels,
indie developer Filthy Grip has finally released a new trailer for their debut title, showing off the
game's unique visual style — a blend
between Vanillaware's lushly layered 2D visuals and Indonesian shadow puppet theater.
The line
between indie, digital
game and kickstarter project has kinda made that term a bit confusing, tbh.
Between panels, loot shopping and trying out soon - to - release
games like Final Fantasy XV and Tekken 7, my boyfriend and I spent a fair amount of time in the
indie game showcase section of PAX Aus 2016.
«As these triple - A
games are seeing fewer releases then the empty spaces in
between are being filled by
indie projects of all scales,» he adds.
Well i respect the author's opinion but if i had to choose
between them at launch i choose ps4, we got: Killzone Shadow Fall Knack DriveClub F2P titles: (i don't have a decent pc, mine still uses DDR2 Ram and Motherboard lol) Warframe Planetside 2 DC Universe Online Blacklight Retribution War Thunder PlanetSide 2 + Buncha
Indie games VS Ryse Forza 5 Dead Rising 3 Killer Instinct Zoo Tycoon
The team - based, pirate airship combat
game from
indie developer Muse Games is the first to offer cross-platform play and voice chat
between PS4 and Steam players.
well to be honest they should reallybe fair and should find a good balance
between indie and aaa
games Every three months a bigger
game like rayman legends, tomb raider, sherlock, wolfenstein and for the rest they could bring
indie games.
I mean, sure you can look at the price of the
games that given with the membership for a few months and say that it justifies the annual cost of the membership, however, the fact of the matter is, most members have already previously purchased the
games or would not purchase 90 % of those that are now being offered; especially since the majority of all
games ar
Indie Titles (which are more «hip» to own than actually fun to play), and the AAA titles are few and far
between, and those that are offered, are typically 3 - 5 years old.
The report also contains what appears to be a good - news story of particular interest to
indie gaming fans: Larian's Divinity: Original Sin 2 made it into Superdata's top - ten premium
games list, with $ 85 million in revenues, dropping it
between Guild Wars 2 ($ 87 million) and Rainbow Six Siege ($ 67 million).
This brings us the the consoles» respective
indie and downloadable line - ups; the proverbial «rub» in the current battle raging
between Microsoft and Sony as part of their eternal war for video
game supremacy.
Right away, with this first comparison, we can see the difference in the scale of the coverage
between 3 of the top 15
games in media coverage, and 2
indie games that were very well covered by media.
The
indie contract is supposed to exist as an amendment to the «main» SAG - AFTRA Interactive contract that governs work
between union actors and AAA
games studios.
In a way, this
game's return is perfect for the early days of the Switch console; just as the original release in 2008 helped to usher in Nintendo's first shaky relationships with
indie developers on the WiiWare service, this 2017 re-release rings in an entirely new era of so - called «Nindies» — one that, presumably, will find them at a happy medium
between their developer - unfriendly Wii days and the era of ludicrous shovelware that was brought on by the Wii U's Web Framework.
Polygon's Ben Kuchera will moderate a fireside talk
between Matt and Henry, who'll reveal how Crossy Road became a hit
indie mobile
game around the world, first on iOS and Amazon, and then with a Google Play version co-developed by Hipster Whale and Yodo1.
Indie developers and PC
gamers both generally love Steam, so getting a title «Greenlit» can be the difference
between major financial success and total obscurity.
Between Mass Effect: Andromeda, and the end of my social life as I know it came an
indie game by the name of Snake Pass.
For those that enjoy the «
indie»
games given out every month, maybe the choice
between indies or retail
games would be a great feature to add.
Following his warm review, Leif Johnson explained why
games like Hellblade are eroding the border
between indie and triple - A.
It doesn't do anything wrong — at least nothing that you can put your finger on — but it doesn't feel particularly right either, instead coming across at a halfway point
between a triple - A
game, and a small
indie title.
I cant believe I'm about to say that but... I really prefer to choose
between indie games than AAA, cuz I think is better to have three AAA
games in three months than have o choose one and notice that the others probably will never be free.
You'll get to choose
between a few crap
indie games.
Creatively we hit a home run, but our other major goal was to prove that there was a space
between indie and AAA
games that could work commercially.»
The German
indie studio had already put out DUX on the Dreamcast in 2009, a shooter that landed somewhere
between those aforementioned titles and Sega's own retinas - scorching Fantasy Zone, and it received warmhearted praise for its tribute of sorts to CAVE - and Treasure - style bullet hell
games past.
From AAA to
Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered
between their previous work at a large development studio and their new careers as independent
game developers.
The over-saturation of digital marketplaces like Steam is driving sales down, intensifying competition
between indies, and making discoverability impossible, they claim, ushering in an «indiepocalypse» that will make small - scale, full - time
indie game development (and overnight millionaire success stories) a thing of the past.
The problem however, is that the sheer amount of
indie games available for the PC means that for every darling that gets celebrated such as Gone Home or Nuclear Throne, real diamonds in the rough such as DiscStorm and Extreme Exorcism tend to fall in -
between the cracks and go largely unnoticed as a result.
IRIS MY CASE Standardized technology and collaboration are blurring the line
between indie and big - budget
games, and Senua's eyes are the proof.
From Minecraft to Her Story and everything in -
between, the
indie games scene on PC is a veritable embarrassment of riches.
Throughout the week the organizers struck an impressive balance
between niche and mainstream
game interests, a marquee in the town center housing
indie titles such as Andrew Smith's Hard Lines and Mike Bithel's Thomas Was Alone while, outside in a dedicated trailer, players could get hands on time with EA's Battlefield 3 and FIFA 12.
There is traditionally a mixture of apps and
games on display at Battlehack in other cities, which perhaps points to the disconnect
between startup and
indie game development culture here.
The 3DS library is vast, with high - profile Nintendo releases like Zelda: A Link
Between Worlds and Pokémon Sun and Moon, big third - party titles like Monster Hunter Generations, a long list of classic Virtual Console
games, and many smaller and
indie offerings like Pushmo and BoxBoy.
What's the biggest difference
between working with an
indie game team as opposed to a team in a corporate environment?
In
between nosing out the latest news stories — he's getting lost in story driven
indie titles, studying
game soundtracks but is still recovering from the ending of Mass Effect.
On Nintendo platforms, we don't really differentiate
between AAA titles from established firms and
indie games.
This is important (to my mind, as IGF Chairman) because there's been plenty of
indie titles identified with the IGF and other
indie game festivals - but rarely is there such direct causation in the
game world
between a public showing of an unreleased
game, and a bigger publisher / distribution mechanism picking it up.
Between Steam's daily and weekly deals, not to mention a few well - timed individual sales, a lot of
indie games are cheap right now.
Melbourne development company The Voxel Agents was one of seven companies invited to take in the PAX AUS
Indie Showcase and was thrilled by the response their
game The Gardens
Between received.
Now, it is entirely possible that the breakdown
between Sony and Tequila Works was brought about by similar circumstances, yet a quick examination of other Sony - backed
indie exclusives like That
Game Company's Journey or Giant Sparrow's upcoming title What Remains of Edith Finch somewhat quashes such a theory.
I finally got around to playing Bulletstorm last month, and it makes up the majority of my gaming time (with the rest split
between Rayman Origins, an admittedly high - profile puzzle platformer, and Neon XZS, an
indie game in the 6 - DOF genre, which we are still experiencing a dire lack of
games in).
& how many ecchi
games on the market
between all the rest triple AA titles &
indie games not many of them.
This recently revealed and excitingly innovative
indie collaboration
between HullBreach Studios and Nexis Games directly aims sights at satisfying everyone from newcomers to the genre, to the core eShop
gamers, coupled with the many Miiverse veteran artists of the community whom are creating stunning artistic feats across Miiverse even right now.