Sentences with phrase «indie games it feels»

eGamer feels that indie is the way of the future for the games industry, and today we recognise the indie games we felt that truly elevated the indie scene above and beyond.
But it's so cool that in indie games it feels like there's no limit on what you can make your game about and what the gameplay can be.

Not exact matches

With the most impressive graphics I've seen in an indie game, this first person psychological - thriller felt like a AAA title at times.
Fe is being hold back by a few ancient choices when it comes to game and level design, but certainly is a beautiful Indie game that, as the kids like to put it, will hit you right «in the feels».
It combines the simple elegance, bountiful content and colourful enjoyment of so many indie works with the production values and design genius of the generation's best Triple - A titles into a game that feels fresh and contemporary, but also mindful of what has come, and worked, before.
This game feels like indie version of heroes, but gameplay is broken at this state.
The new levels feel rich and generous, and will absolutely reinvigorate the game for anyone who played it to death at indie gaming events.
Seems rushed and incomplete all around, could earn a 8 if it was an indie game, but this game doesn't feel like coming from a great publisher at all.
I feel bad slagging a labor - of - love indie game, but this was not at all good.
Implosion is a hack - n - slash game that will remind some of Ninja Gaiden or Metal Gear Revengence, and it almost feels like a game that Platinum Games would make if it they were a smaller indie studio.
Jasper Byrne made his name «demaking» Silent Hill into 2D games, and you can feel that series» influence throughout his side scrolling indie debut.
Indie farming sim Stardew Valley has the feel of a game that would fit perfectly on the Nintendo Switch and owners of the hybrid console have been waiting for release ever since it was confirmed to be getting a Switch release.
How does it feel to be one of the first indie companies to have a game on Switch during launch month?
If you were one of the Xbox gamers feeling left out because Nine Parchments was available on all the other consoles / platforms, well feel left out no longer as the indie co-op magical blaster is hitting...
I feel the same for most of the Switch's game library, since most of them are just ports of old games and subpar indie titles (not all indie games are bad).
So we have waited until this new world stabilized and now we feel we can bring The Game back for indie writers.
Going from fledgling indie developer to massive company producing high - quality games is a great feeling, and one that may even hopefully provide a basic but helpful glimpse into how the industry works for those playing it.
That's what we wanted to do from the get go: a lot of attention to detail and to making games as a whole experience, to people to feel that it's not indie or a game made by five people in a small office somewhere in the world.
God, criticising an indie title, one that has had a lot of clear effort put into it, for its graphics always feels like a harsh thing to do since the focus for them and their limited budget should always be gameplay, but there's no getting around the fact that Project Temporality is simply visually boring game.
With a few exceptions, Indie games just feel like greater value - for - money than the big titles...»
Guo feels the biggest impact on the games industry as a whole will come from the rise of indie studios, with the possible decline of AAA studios.
I understand that we need PlayStation Plus 2 player multiplayer games like battlefield or call of duty so everybody has PlayStation Plus now but once every two months they could throw us a bone with a good game unlike these indie games that I wouldn't buy there's no point of having PlayStation Plus now unless is older you're going to do is play multi player like I do I get my money's worth but I feel sorry for the people that don't play multiplayer games and PlayStation Plus was their way to get a free game once a month now Sony is just ripping off these people
I am not a millennial, before that gets thrown out there by the only guy on here who's opinion is correct, but if I wanted bad indie titles I would pay for them, giving away a game designed with a small team who need the money doesn't really feel right to me.
It's an Indie game, and carries the look and feel of an Indie game.
We instinctively felt that beautiful hand - drawn hidden object scenes may be much more fun to play in 360 ˚», says The House of Fables» producer Marta Wierzbolowska as she sheds more light on the creation process of Wrath of Loki, The Best VR Game and Most Innovative Game of Indie Prize Tel Aviv 2016.
(from Axiom Verge Review) • Examiner.com — «Breathtaking... This work of love is one of 2015's best yet» (from PS4 Review: Axiom Verge) • The Huffington Post — Indie Hit «Axiom Verge» Shows How One Person Can Take On Video Game Giants • TheVerge.com — Axiom Verge Feels Like a Brand New Metroid on PS4: An Indie Developer Picks up Where Nintendo Left Off • More than 24 independent review scores of 9/10 or higher
As for the artwork, it's beautiful and gives you that «unique» indie feeling but with a mix of familiarity from games we've played in the past.
Steam's Thanksgiving sale is in full swing (as you doubtlessly know), but as an aficionado of Indie games, I can't help but feel that some of the smaller titles offer some of the the most worthwhile savings.
In many ways, by featuring SMB, Fez and Braid in this film they've selected them to represent the entire indie game industry and I feel that's a great disservice.
Although, I don't feel that single player games are going anywhere, especially since indie developers do a fantastic job of filling that void.
I kind of feel like a jerk for asking this, but what is to stop someone from making a copy of the indie game themselves from the USB and selling (illegal) copies themselves?
If you were one of the Xbox gamers feeling left out because Nine Parchments was available on all the other consoles / platforms, well feel left out no longer as the indie co-op magical blaster is hitting...
I really feel good about those games and feel that they would do well in the current indie game climate.
On the indie side, I worry about the fixation on game jams and compos, for which I feel at least partially responsible.
So it stands out to me whenever I feel like I see a pattern coming emerging from a view of games not dictated by the press and whatever indie darling showed up that week.
There's a trend where game developers create indie studio's but don't want to feel alone.
The game may be a side scroller like a lot of indie games, but from what was shown in the trailer was simply sublime and beautiful and we felt somewhat guilty for initially deriding the game when we first discovered it was an indie title.
A number of indie games will be making their presence felt at the convention as well.
Before I started game development I was a guitarist / singer in various rock bands over the past 20 years and if I learned anything from being a musician is you are nothing without the people who come to your shows, buy your music, and etc. so it's important to interact with your fans and I feel this is something that needs to be carried over as indie developer.
Probably The Chinese Room's best game, Rapture is short enough to feel indie and the lack of on - screen characters gives it a lower - budget feel, but everything else about it is sumptuous.
Journey is widely considered one of the best indie games ever released for the Playstation 3, ThatGameCompany delivered the perfect experience that made you feel without words, made you follow a story that was shown through the experience and the world itself.
Let's take a look at a few examples of indie games that arguably felt like triple - A.
I've been in and around the game industry for around 20 years, so I feel that I have the knowledge, experience, and history to be able to comment on such matters since I know the kinds of things that go into game development, both on an Indie level and a AAA level.
Although we've covered Crush Your Enemies in the past, we felt like now was the perfect time to go back and revisit one of our favorite RTS indie games of 2016.
Suda51: I got particular influence from Hotline Miami, I played both 1 and 2 and I felt they were fantastic games, on par with all the AAA games, and that game really changed my perspective of indie games, and what they're capable of.
I have found as an indie developer that you almost need to market yourself as much as your actual games — one of the reasons that people like indie games is because they feel closer to the individual developers.
Now that Axiom Verge has finally arrived — just in time to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial feelings have been confirmed: Fans of retro - inspired platformers owe it to themselves to play this game.
If you're just making an XBox Live Indie Game for fun or as a learning process and don't care whether or not it sells or makes any money, you can safely ignore all of this and just do whatever you feel like.
Fortunately there is hope from indie developers making great horror games, but while impressive and certainly scary they're usually quite short, have a smaller audience, and lack the epic feel of a Resident Evil or Evil Within game.
It doesn't do anything wrong — at least nothing that you can put your finger on — but it doesn't feel particularly right either, instead coming across at a halfway point between a triple - A game, and a small indie title.
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