While Steam doesn't specialize in
indie games like the other services do.
Not exact matches
It'll have collaborations with
other indie games like Hotline Miami.
Indie developers have capitalized on Nintendo's hybrid console with
games like Shovel Knight selling better on Switch than any
other platform.
Though they may not get the same level of attention as big «AAA» releases, the world of independent
game development has lead to some enormous successes with the
likes of Rocket League and
other titles, with the
indie farming sensation Stardew Valley having crossed a major sales milestone at one million copies sold since launch.
Other indie games,
like Skullgirls, are made by...
Earth Wars originally launched on
other platforms back in 2016 but under a different name and has been self published by Japanese
indie developer One or Eight (information on whom seems to be quite scarce online) and is a side - scrolling hack «n» slash
game quite similar to
games like Muramasa: The Demon Blade or Dragon's Crown.
They had the
indie market down pat with Xbox Live Arcade, an XNA development kit that allowed people to publish
games for 100 bucks on their platform, and had such hits
like Fez, Super Meat Boy, Braid, Limbo, and so many
others providing even more reasons to not only buy an xbox, but to become a developer themselves.
«The
game is quite different from anything out there, and it tries to really capture the subtlety, tension, and drama of espionage, as opposed to the industry's usual blow - stuff - up take on spy
games,» he says and thinks «it's an incredible time for
indie games, with «AAA
indie games»
like Braid, Castle Crashers, World of Goo, and many
others lighting the way towards complete creative control and artistic independence for small, innovative, and highly polished
games.»
Downloadable
games are becoming increasingly popular, and we're glad that people who prefer living offline get to experience what so many
others have already, which is a more than great slew of
indie games just
like the ones mentioned.
It seems almost every
indie game uses retro pixel graphics or zombies or some
other tired trope
like that.
Prior to getting this as part of the recent eShop Humble Bundle a few months ago, I knew nothing about it
other than it looked to be yet another
indie game trying to look
like it came from the 80s.
Of course you have wade through a lot of crap to get to the most awesome of sauces, but taking a look at the above tech demo for The Unfinished Swan it looks
like we can all place this one next to our
other favorite
Indie game sauce flavors.
One thing which is earning a lot of interest for this
game is the fact that among the development team there are people who worked on BioShock Infinite among
other games, which means that the experience level behind the
game, even though coming from an
indie studio, was not at beginner stage,
like most independent developers are.
Indie Games Showcase Showcasing a ton of great games like Tacoma, Cuphead, ION, and many others, there's a ton of great «indie» titles coming to Xbox One in the next
Indie Games Showcase Showcasing a ton of great
games like Tacoma, Cuphead, ION, and many
others, there's a ton of great «
indie» titles coming to Xbox One in the next
indie» titles coming to Xbox One in the next year.
It's not that artsy
indie games are inherently bad, it's just that they seem to forget that they are a video
game and not some
other media
like a movie and cut down on actual gameplay.
This is
like, the third
indie game I'm going to have to buy AGAIN (The
other two being Guacamelee and A.R.E.S).
Only driveclub for all the
other games is really really really bad, (Batman asylum already have it) I don't know why last 4 months
like that: — LRB - 1
game AAA for ps3 and 5
games indie
The Microsoft conference on the
other hand didn't focus a lot on
Indie's which I
liked because Sony focused a lot on it and I'm not a big fan of playing a
game I can play on my phone on my Console.
Games like Gone Home and Brothers: a Tale of Two Sons have showed players that
games can provide emotional, mature narratives, while Kentucky Route Zero and
others have continued in the tradition of Limbo, showing players that an affordable
indie game can have world - class production values.
The
game was fun but never hit the heights of the
games which inspired it (Wind Waker, ICO, Journey), but the music was fantastic and ranks up there with
other indie soundtracks
like Journey and Abzu.
The
game's tributes to
other indie titles
like Pinstripe, Overcooked, The Binding of Isaac, and Hollow Knight is a welcome addition and tickles my little
indie gaming loving heart.
If you are playing in that sandbox, then you must be prepared to take the good and the bad
like any
other AAA
game company and not use the
indie developer excuse for any shortcomings.
Indie games have thrived on the Switch, with titles
like recent hit Celeste selling better there than all
other platforms combined.
Dark Day Interactive - is a small
indie Development company, based in Australia and the United Kingdom, with past experience in the video
game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits
like Sky Island, the team has taken there past skills and knowledge from
other projects and combined them into one tight company, answering to no major publishers, only making
games they love, for the community and helped shape by the community.
Virtually every month i'm given a
game i've already bought from the ps store, and the
other games are usually the worst
indie crap
like broforce or rpgs which i don't
like.
Indie developers have capitalized on Nintendo's hybrid console with
games like Shovel Knight selling better on Switch than any
other platform.
In addition to Fantastic Contraption, the Northways have produced a lot of fun
games while traveling the world: Incredipede, the Rebuild series, Word Up Dog, and a few
other cool
indie experiments,
like Shader, the
game that only exists on a single, Internet - and - external - connection - free laptop.
Protect Me Knight is the first XBL
Indie Game from Ancient, a small studio managed by game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gam
Game from Ancient, a small studio managed by
game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gam
game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and,
like, a billion
other games).
Calum Petrie reviews the Venom Power Pack and Stand for Nintendo Switch... So as a recent convert to the Nintendo Switch, I have found playing
games like The Legend of Zelda: Breath of the Wild and the
other more graphically intensive
games on this console are a bigger drain on battery than the more
indie focuses -LSB-...]
For
other indie developers who would
like to create a winning
game, they emphasize one essential element: you must have passion, great passion for this medium.
My sentiments quickly changed when I discovered that
games like The Walking Dead, The Broken Sword series and many
other high profile titles were available on the platform without any compromises from the transfer to the handheld medium; however, the true wealth of gaming brilliance was to be discovered in some of the genre - breaking
indie games nestled amongst the more well known titles.
I'm here with another batch up episode summaries and a couple of
other new things: The new
Game Developers Like You interviews feature: • creator of a silly viral web game • professor and educational game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
Game Developers
Like You interviews feature: • creator of a silly viral web
game • professor and educational game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game • professor and educational
game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game creator •
game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game artist and QA - lead turned all - in - one
indie • augmented reality experience designer •
game jam developer •... Read more&ra
game jam developer •... Read more»
It stands alongside
other indie racing
games like Drive Any Track, Power Drive 2000, and Road Redemption, which we have seen a resurgence of over the past few years.
``; a shame it was over lunch (
like the preservation panel) since it was harder to take notes, but in essence it was good to hear the two sides to working, what
indie is, about
game jams and
other things.
Yes, I wish topic selection was more robust, genre selection was more varied, and that you could actually see
other game companies being formed around you and their successes (you get almost no perspective on what's going on in the rest of the gaming world outside of console development), but these limits are understandable given its an
indie studio that's never done anything
like this before.
I love how the
indie developers are banding together and making their
games interact with each
other,
like the in -
game rewards and
indie bundles.
The
indie game community (
like the small business community) is one that relies heavily on social media outreach via platforms
like Facebook, Twitter, Reddit, and Steam, among
others.
Other indie titles were also shown off at the presentation and it looks
like the PS4 will be home to a wide variety of different titles from budding
game developers.
Your little dose of perspective had nothing to do with what I was actually talking about
like it never does and if you went out and read what the Sony people are saying on
other places than this blog then you would clearly see that what I said about the Vita being abandoned (no more first party
games — only indies, phone ports, and JRPG translations coming) and the Project Morpheus being an «
indie playground» were 100 % true.
Together with co-founders David Chateauneuf and Hugo Dallaire, we started an
indie studio for one reason: to use our experience working on
games like Prince of Persia: The Sands of Time, Uncharted: Drake's Fortune and Assassin's Creed to make the horror
game we've been talking about with each
other for years.
Now, it is entirely possible that the breakdown between Sony and Tequila Works was brought about by similar circumstances, yet a quick examination of
other Sony - backed
indie exclusives
like That
Game Company's Journey or Giant Sparrow's upcoming title What Remains of Edith Finch somewhat quashes such a theory.
Like many other Xbox One indie - games but especially with Xenoraid you need to give it some time to really like
Like many
other Xbox One
indie -
games but especially with Xenoraid you need to give it some time to really
likelike it.
I was already ready for the sequel as Hotline Miami was one of my favorite
indie games in recent years, and it looks
like there will be plenty of
other new features in addition to the level editor.
Planetbase is an
indie game that lets you build a space colony on a Mars -
like planet and two
other extra terrestrial worlds.
I recently helped put together an event with Pendleton for our Austin
indie game community JUEGOS RANCHEROS, and discovered in the course that he is,
like so many
others, a huge MINECRAFT fan.
The
game has five chapters planned (in an episodic format similar to
other indie titles
like Life is Strange), and they've only released two so far.
No worries, there are plenty of
other promising action - adventure
games on the way,
like the Shadow of the Colossus remake, Yakuza 6: Song of Life, the crowdfunded
indie game Praey for the Gods and Skull & Bones.
What
other indie eShop
games would you most
like to see get a physical release?
In
other words, as we've struggled to affix labels
like «art
game» and «experiential
game» to a broad stylistic spectrum,
game makers - mostly, but not exclusively, in the
indie space - continue to push ahead, challenging us to keep up and find new ways to critically engage.
Of course, until GameSpot, IGN, and 1UP set up
indie sections or at least start reviewing
games like Mr. Robot alongside their
other titles, I won't be happy, but this is a tremendous step in the right direction.