The war mode is a bit different than
the individual fight mode, as you can also play it offline to a certain extent.
Not exact matches
(In some respects, S - ranking
individual fights in Furier is easier than Furi
mode, since they eased up on the «Time» and «Hits taken» requirements so much that as long as the player can get through without dying once (and I guess does not intentionally stand around not - attacking for several minutes), then they automatically achieve max rank and unlock the full concept art).
The 4 - player co-op
mode, as seen during last year's E3 presentation is something I really want to experience firsthand, allowing each player's
individual fighting styles to shine and to work together in the midst of battle.
Insight into the various
fight mechanics and
individual character instructions come together in the form of a fun yet educational
mode.
Finally, the Onslaught
mode has two players
fighting as
individuals against a Horde.
That on top of a cinematic story
mode done in one year is pretty noteworthy, especially considering it took them around six months per
individual boss
fight in Asura's Wrath.
The three
modes have you
fighting to be the first to 1000 enemy KO's, defeating your opponents army or bringing down an
individual who likes disappearing every now and again.
The game allows you to command your units in the classic real - time strategy
mode or to
fight directly by taking control over an
individual unit in the 3rd person action
mode, whether it is an infantry man or a tank at your disposal.
The additional
modes are
individual boss battles where you
fight a few rounds specifically against the 2 bosses in the game on multiple difficulty settings.
By allowing players to earn
Fight Money by leveling up
individual characters in a variety of
modes, they can earn money faster.