Sentences with phrase «individual skill trees»

-- Mobilize your own team, equip your heroes and get prepared for battle — Amazing PvP and PvE battles are waiting for you — Battle your way through five different continents with dozens of levels — Easy to learn, hard to master — Individual skill trees — Discover a unique art style!
You'll also need to spend a lot of time and XP into individual skill trees for every class of weapon & every magic spell.
Each playable character has an individual skill tree with new combos, abilities and classes to be unlocked through the use of consumable materials.
Such as the 8 playable characters having an «individual skill tree» for developing special abilities.

Not exact matches

Each character as a slightly different tree, and certain skills common between all characters will appear either higher or lower on an individual character's tree depending on their specialization.
Of these 36 attributes, the character level caps at level 20 without enough Skill Points awarded to fill out the entire board, making the skill tree an element of personalization in ownership; character progress is tied to the figures, not the game - save, so you can take and show off your individual figure at a friend's house regardless of platSkill Points awarded to fill out the entire board, making the skill tree an element of personalization in ownership; character progress is tied to the figures, not the game - save, so you can take and show off your individual figure at a friend's house regardless of platskill tree an element of personalization in ownership; character progress is tied to the figures, not the game - save, so you can take and show off your individual figure at a friend's house regardless of platform.
Every character is level based with their own tech tree and as you level up you can pump points into their individual skills that make them better zombie killing machines.
yeah, skylanders all have individual upgrades and skill trees and even come with their own chalenge events that all your skylanders can play to boost stats.
There's a second progression system at work where your individual squad members, who can all be renamed and customised to a small degree, earn experience which in turn feeds into the Doctrine, a skill tree for your entire unit where you can unlock perks like improved accuracy with handguns.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
There are six principal skill trees: Body, Quickness, Strength, Intelligence, Willpower, and Charisma, and these each have individual sections for improving everything you can do in game.
In addition, the Toy Vault in the Toy Box has been replaced with a «Skill Tree» like structure, where individuals can choose their Toy Box options, and each choice progresses them a different way.
You've got three skill trees — for Survival, Agility, and Power — and they all level up separately as you do more of those individual things.
Each of your four squad members have their own individual XP meter and skill tree, but the «LEAP» system allows you to switch to any character on the fly, allowing you to tap into their specific abilities or to simply take control of another teammate when you get low on ammo.
Your Tomb Kings tend to stick around for a long time as well, which means they are moving up their skill trees, unlocking new spells, and growing into powerful individual heroes.
Every character is level based with their own tech tree and as you level up you can pump points into their individual skills that make them better zombie killing machines.
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