This title is set across 71 different missions, allows you to wield 135 pieces of equipment and face down 93
individual types of enemy.
Not exact matches
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses
of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage -
type who can heal allies, buff their stats and use light magic to attack the
enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place
of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage
enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist
of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's
individual story - you do this by making them the «main» character
of your current party
The Binding
of Isaac: Afterbirth + contains tons
of weapons and items to collect, hordes
of individual enemy types and randomly generated rooms from over 11.000 different possible configurations.
Instead
of dealing with multiple
types of currency for
individual item unlocks, everything is earned by spending the blue sparks you collect from fallen
enemies and hidden capsules.
These colourful
individuals make up possibly the most frustrating and tedious
enemy type of the entire series, stun locks, sleep spells, freeze spells, vanishing a second before the last hit, flying
enemies who love to constantly move just out
of reach, every status ailment or frustrating attack pattern these guys throw out.
You see, whereas Shy Guys have become quite commonplace as an
enemy type (which has spawned many more
enemy types in turn), Birdo arguably differs in that she is a more prominent character — similar to Toad or Yoshi by seemingly appearing as an
individual who shares the name
of her species.
The game is coming out in the middle
of September 2015 and will be chock full
of top - notch graphics, upgradable weapons
of various calibers and sizes, new
types of deadly
enemies, and most
of all, it will offer a complex and enticing story supplemented by a number
of individual missions.
Kill the horde
of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the
enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle
of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse
types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind
of arrows and do
individual, radius or multiple damage.
After a pitched battle against a race
of machines called the Vex, whose
individual enemy types are named after fantasy monsters like Goblins, and Minotaurs, and Harpies, we see this cutscene: