Sentences with phrase «inflict status ailments»

Axes are recommended for players that prefer to inflict status ailments while simultaneously dealing damage, and for those that prefer to gamble on all - or - nothing attacks through the Hatchet Man and Executioner skills.
Setting things up without getting allies involved can be difficult due to the terrain, for starters, and the fact that all characters come with an Armor value for both physical and magical makes it difficult to inflict status ailments right from the start.
To capture a Mirage in battle, players not only require an empty prism of the corresponding type but also to put the Mirage in the Prismtunity state, which is inflicted by doing specific battle actions such as dealing physical damage, healing, inflicting status ailments, defeat all the other Mirages first and more.
If inflicting status ailments is what you need, instead go for a Bow / Bowgun or the Sword and Shield.
Each weapon form can also bestow various advantages in battle such as inflicting status ailments, increased hit count or increased damage to launched enemies.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact

Not exact matches

Different bullets can also inflict one of three different status ailments, adding more strategic depth to the combat.
a b c d e f g h i j k l m n o p q r s t u v w x y z