At points you can really see
the influence from other games in Destiny 2, and this is one of those points.
Stealth Inc. 2: A Game of Clones is a Metroidvania style game that takes many
influences from other games of the genre.
Not exact matches
I make no judgment here concerning the extent to which these attitudes result
from their faith, western decadence and
other influences, but just affirm that avoiding rational discussion on the issue is a dangerous
game.
Honestly until last August or so I had zero interest in tactics but I remember your posts were some of the few I could find online where you just said football is very simple compared to
other sports, and there isn't that much
influence on the
game from coaches as people would believe.
Referees and linesmen are ambitious, especially at the highest levels and that allows the corrupters to profit
from their eagerness to advance, in order to
influence the results of a
game.Add in the already inherent subconscious bias referees bring to every
game, the stresses that can disturb their concentration during a
game, the fear they have of being demoted, the ubiquitous competition and rivalry that top level officials always have between them and
others, and we have a great cocktail that can be easily exploited by dishonest forces.
So for two sets of 90 minutes, let's instil belief, lend support and, if you're not lucky enough to be able to
influence the
game from inside the stadium, at least revel in a clash that fans of most
other clubs just won't get to be part of.
This sequel has the same basic idea: a 2D side - scrolling action platformer that, while it has
influences from all the aforementioned
games, is also reminiscent of
other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
Her
games are a far cry
from the candy - colored adventures of Nintendo's
other heroes, taking
influence from dark science fiction like Alien.
Other titles,
from series like Mortal Kombat and Killer Instinct, have communities that are in rude health, and it's hard to imagine those
games being released and being as high quality as they are without Street Fighter IV's
influence.
The open world
game, of which Elite and its contemporaries The Lords of Midnight, Mercenary: Escape
from Targ, and Paradroid are the prototypes, can trace its lineage back to tabletop role - playing
games, which are the most truly «open»
games imaginable, precisely because of Elite — although the lack of tabletop
influence in these
other games is a sign that this inheritance was circumstantial rather than inevitable.
Is there anything new about Fortnite that sets it apart
from other games in its ability to
influence kids, or is this just the latest in a long line of
games to face the blame?
It's in this
game that we find out what
influenced him to go down the paths he took, and how those paths made him into the character we know and love
from the
other games in the series.
These lineages can spread beyond
games: plenty of book and film
influences create imaginative patterns that are then sustained in the fictional worlds of
games —
from the utter dependence of Halo: Combat Evolved upon James Cameron's Aliens to the massive debt Dungeons & Dragons owes to Tolkien, Moorcock, and the
other twentieth century fantasy writers.
Other influences for the
game come
from releases we've all grown up playing.
Before there were
other far more glaring flaws that took precedence over Bungie's desire to draw
influences from the Souls series of
games.
Perhaps because horror
game designers show a greater cultural awareness and are more willing to incorporate
influences from other media into their work.
Most video
games seem to be
influenced by
other video
games but horror is a genre with a distinct literary and cinematic heritage that is quite separate
from the world of Mario.
Oddly enough, there's been a couple of
other parkour references in video
games recently - Marc Ecko's Getting Up
from Atari twinned elements of parkour and graffiti in a «tough urban package», and a GDC lecture
from the Assassin's Creed team mentioned that the Ubisoft title «strives for real world rules and drew
influence from many sources including parkour».
Covering a wide range of topics
from the
game's
influences to Kamiya - san's views on the afterlife, it's the director's comments regarding how Bayonetta compares to his
other creations that piqued our interest.
Her
games are a far cry
from the candy - colored adventures of Nintendo's
other heroes, taking
influence from dark science fiction like Alien.
In Asteroid Challenge you'll see
influences from Asteroids, Space Duel, Centipede, and
other retro arcade
games.
In
other words, they must trace the
game's
influences (e.g. Chrono Trigger's active battle system derives
from Final Fantasy IV, which used a fixed character class system derived
from earlier
games like Wizardry, etc.) as far back as they can.
You'll have fun spotting some of the «
influences»
from other hit
games.
Because as it is so far, it really does look like Nintendo is taking a lot of
influence from Super Mario World in respect to what things return in the next two New Super Mario Bros
games, now with the Koopalings, Reznor, Yoshis, Clown Car and various
other things.
There's certainly a lot of
influence from other FPS
games and obviously Oblivion.
Just like the DualShock 3 controllers introduced motion control with no
influence from any
other company, and just as the PS Move controllers took it further and definitely didn't look like any
other remotes, our latest hardware is another truly revolutionary step that will transform the way you look at
games forever.
Similar to competitive Smash Bros., over time fans of Catherine developed a paradigm for versus
games that allowed players to best test their skills against each
other without undue
influence from the puzzles or instantaneous deaths on stages.