In the six years since I wrote this, I can now strengthen this claim: Zaxxon belongs within the various arcade lineages of the late twentieth century that have tremendous
influence upon games but that are radically distinct from the lineages that descend from tabletop role - playing games, which proliferated in the wake of 1974's Dungeons & Dragons.
Straight away I was able to see Zelda's
influence upon the game, with the beginning being suspiciously reminiscent of both Wind Waker and Breath of the Wild.
Not exact matches
For a striker that has over 100 caps and nearly 50 goals for one of the best international sides in the world, and a very good strike rate for Arsenal when he does get on the pitch, it must be hard to understand why Arsene Wenger so rarely calls
upon his talents in front of goal, or brings him with no time to
influence a
game.
Whether it comes via the draft or free agency, teams can directly
influence their future (either positively or negatively) based
upon how effectively or ineffectively they construct their roster during the months when no
games are played.
The selection of courts varies, ranging from the standard three types of tennis court, to those themed
upon Mario
games, which adopt the aesthetic styles of the
games on which they are based and feature thematic elements that
influence how the match will be played on that surface (some of which manifest themselves as obstacles that hinder character movements or otherwise interfere with gameplay).
On a side note, one thing that long - time survival horror fans might notice when watching is that the many aspects of the film are eerily reminiscent of the Silent Hill video
game franchise, with several locations, visual aspects and even some of the monstrous creature designs being cited as
influences upon the hugely successful video
game franchise.
These trash early access
games aren't going to be recognised in any kind of pantheon of gaming or looked back
upon as classics that
influenced gaming in any particular positive way.
TVGB: What specific
influences did you draw
upon for the
game's visual and narrative design?
How does the
game build
upon those
influences to create an old - school
game for the modern age?
The topic of whether
games can or can not
influence violence is a lengthy one and fascinating, so I won't touch
upon it here, but what Mr. Beck forgets to mention is that is gaming is now the most popular form of entertainment in the world with a
games console in the house of just about everyone, while Call of Duty is the single most popular franchise in the world at this moment.
These lineages can spread beyond
games: plenty of book and film
influences create imaginative patterns that are then sustained in the fictional worlds of
games — from the utter dependence of Halo: Combat Evolved
upon James Cameron's Aliens to the massive debt Dungeons & Dragons owes to Tolkien, Moorcock, and the other twentieth century fantasy writers.
While not being analyzed as something to be judged
upon score-wise, I really liked the fact some of the levels had a really typical Brazilian setting, something rarely seen in
games nowadays, as well as a very strong Brazilian
influence in some of the characters, such as footballers who fall on the floor when touching them, a reimagining of Mônica from the comic book Mônica's Gang, and my personal favorite, an Argentinean as a boss.
Once
upon a time indie
games were part of an extremely niche market, but they've increasingly expanded their
influence and fanbase — creating some of the best titles we've come to love.
However, not only are the
influences clear while playing, but the ideas and themes found in some of these films laid the groundwork for the
games to expand
upon.