Since that was my
initial impulse as a shorts and feature filmmaker, I had really just made films for pure expression, and I explored a lot of combinations — for example, my thesis film was an
exploration of different levels of consciousness, all conveyed through sound
design and visuals.
Most games involving
exploration are not typically difficult in that regard as trial and error eventually solve most issues for any player, however the
initial discovery along each puzzle was enjoyable in Hob due to the attention to detail and the level
design not feeling repetitive.