As
initial gameplay design goes, Spearhead Games» first project as a studio couldn't have been better designed.
The initial gameplay design of Sea of Thieves is simple; you get on a ship, you acquire a treasure map and you go exploring the high seas for treasures.
Not exact matches
[youtube] http://www.youtube.com/watch?v=9UyrQxnjJU4 [/ youtube][
Initial reporting done by Eli English] After a couple of quick videos for their upcoming Burgertime HD, MonkeyPaw Games has released a couple of screen shots for the game showing a bit of
gameplay as well as some of the character
designs.
HT: Putting Episode Gladiolus first is actually as planned, according to our
initial design, as we want to deliver an enhanced action battle
gameplay for it, because it's Gladio, after all.
We then identified team roles,
gameplay elements, visual
design choices, and made a quick
initial prototype with lots of play - testing, rapidly iterating on our
design.
Our
initial goal will allow us to produce a game which retains the core
gameplay and
design concepts without sacrificing the depth of the simulated city.
Game
design experience and ingenuity overflows from this game's bountiful goblet at every
gameplay turn, led by the long - awaited delivery of the most elusive part of the Wii's
initial marketing pitch: truly immersive motion controlled swordplay.
Not the only questionable
design choice at play here, Robonauts also stumbles in other areas and it's easy to come away disappointed by the whole experience despite the
initial gameplay thrill.