The lag makes a huge difference for those who are playing Tekken 7 competently however
the input lag issue only exhibits on certain hardware configuration so you can possibly enjoy the game without experiencing it.
Points were taken off for
input lag issues.
Not exact matches
Still Bandai Namco appears to have identified the
issue that was causing certain devices to register a higher
input lag and they are planning to release a new update this week that should address it.
I have a 64» plasma and a 55» FALD LCD and both have great image quality, but I still don't prefer to play my games on them due to higher
input lag and the fact that games have too many graphical
issues (pop - in, aliasing, texture shimmering, low quality LODs, etc) and these become too glaringly obvious when blown up to larger screen sizes.
Even if it does have
input lag (which I didn't notice, but the controls did feel «heavy») expect any and all
issues to be refined in the next gen rel - hang on, it's Ubisoft.
I've not noticed any
issue in key
input lag or sluggish response times and have thoroughly enjoyed the 3rd person combat experience so far.
I'm not sure what the threshold is in terms of how good an Internet connection you need to play them without
lag being an
issue, but I personally tried them both a couple days ago just to test them out and I experienced no
lag, though there was some negligible
input delay.
On release, playing The Crew with a wheel left a lot to be desired, with
issues including
input lag and...
Input lag also feels off - whether that's down to deadzone
issues on the analogue sticks or the variable frame - rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
Interface and menus are primarily clean and easy to navigate, there isn't much to complain about other than the
input lag and sound
issues.
I need to play the demo for something like BFBC2 to see if there is
input lag there but for the single player games I've tried there has been no
issue.
If it isn't
input lag, it's modes, characters, lobbies or any number of
issues you can read about in forums and subreddits.
Konami has implied this is a JoyCon
issue and it's limited to online multiplayer, while its Japanese arm is saying players should play in handheld mode to reduce
input lag.
The biggest
issue with online is that there is with
input lag, which Konami has publicly addressed.
Screen
lag and latency has always been a new - school
issue for fighting game enthusiasts, which is typically why they stick with CRT screens during tournament play, so that there's no delay from the press of the button to the
input being enacted on - screen.
The DA2013 has some serious
issues with
input lag (some call it «smoothing», kinda feels like the pointer is swimming through water), and yet «while the problems it exhibited may not be noticeable to the average gamer» you didn't «find these criticisms serious enough to rule it out»?
You have one more thing to charge, Bluetooth can be finicky and connection
issues are common, and if you're a fast typist you'll quickly notice the intermittent
input lag.
When you play on local Wi - Fi,
input lag can be an
issue if the connection isn't just about perfect.
The downfall of wireless mice comes about when
issues with
input lag arise or you start running low on charge and either need to stop playing or plug your mouse in for some charge.