Sentences with phrase «input lag issues»

Points were taken off for input lag issues.
The lag makes a huge difference for those who are playing Tekken 7 competently however the input lag issue only exhibits on certain hardware configuration so you can possibly enjoy the game without experiencing it.

Not exact matches

Still Bandai Namco appears to have identified the issue that was causing certain devices to register a higher input lag and they are planning to release a new update this week that should address it.
I have a 64» plasma and a 55» FALD LCD and both have great image quality, but I still don't prefer to play my games on them due to higher input lag and the fact that games have too many graphical issues (pop - in, aliasing, texture shimmering, low quality LODs, etc) and these become too glaringly obvious when blown up to larger screen sizes.
Even if it does have input lag (which I didn't notice, but the controls did feel «heavy») expect any and all issues to be refined in the next gen rel - hang on, it's Ubisoft.
I've not noticed any issue in key input lag or sluggish response times and have thoroughly enjoyed the 3rd person combat experience so far.
I'm not sure what the threshold is in terms of how good an Internet connection you need to play them without lag being an issue, but I personally tried them both a couple days ago just to test them out and I experienced no lag, though there was some negligible input delay.
On release, playing The Crew with a wheel left a lot to be desired, with issues including input lag and...
Input lag also feels off - whether that's down to deadzone issues on the analogue sticks or the variable frame - rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
Interface and menus are primarily clean and easy to navigate, there isn't much to complain about other than the input lag and sound issues.
I need to play the demo for something like BFBC2 to see if there is input lag there but for the single player games I've tried there has been no issue.
If it isn't input lag, it's modes, characters, lobbies or any number of issues you can read about in forums and subreddits.
Konami has implied this is a JoyCon issue and it's limited to online multiplayer, while its Japanese arm is saying players should play in handheld mode to reduce input lag.
The biggest issue with online is that there is with input lag, which Konami has publicly addressed.
Screen lag and latency has always been a new - school issue for fighting game enthusiasts, which is typically why they stick with CRT screens during tournament play, so that there's no delay from the press of the button to the input being enacted on - screen.
The DA2013 has some serious issues with input lag (some call it «smoothing», kinda feels like the pointer is swimming through water), and yet «while the problems it exhibited may not be noticeable to the average gamer» you didn't «find these criticisms serious enough to rule it out»?
You have one more thing to charge, Bluetooth can be finicky and connection issues are common, and if you're a fast typist you'll quickly notice the intermittent input lag.
When you play on local Wi - Fi, input lag can be an issue if the connection isn't just about perfect.
The downfall of wireless mice comes about when issues with input lag arise or you start running low on charge and either need to stop playing or plug your mouse in for some charge.
a b c d e f g h i j k l m n o p q r s t u v w x y z