Nothing feels overly cluttered and everything I used
inside feels connected to what's happening outside my windows.
Not exact matches
When a parent is calm, understanding and patient, it is easier for a child
to connect with the intense
feelings inside her.
It can help you
feel connected to the little person growing
inside you and will be a one - of - a-kind keepsake after your baby is born.
Sugarbaby moves and kicks a lot and my belly is growing but I
feel far more
connected to my PICC line than I do the child growing
inside of me.
Yoga saved me during my pregnancies, and I know my babies
felt comforted from within when I sat and
connected to my breathing and moved my body gently in restorative yoga while they were
inside my tummy.
When I incorporate these into my daily practice, I
feel more calm
inside, focused, steady, vibrant, positive, and deeply
connected to my higher self and purpose.
If we
feel empathetic and
connected to Gerda — mostly due
to the sublime performance of Alicia Vikander, we can't help but
feel frustrated as we try
to decipher what is going on
inside Einar / Lili's head.
- for Sonic's 25th anniversary last year, Iizuka received a task
to deliver some sort of product - the target was «dormant fans» who used
to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead
to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion
to create - this was in comparison
to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted
to add after the beta version was complete - since there were only a few spots with text that needed
to be localized, they could bring the game
to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due
to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order
to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able
to continue working very close leading up
to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes
inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans
to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over
to Mania as a test, but ended up staying for the final game - the team
felt the need
to continuously
connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
-- Nintendo previously made Zelda games by making small areas and
connecting them together — For Breath of the Wild, the team first had
to figure out what needed
to be placed on the map — Groups were created out of the over 300 devs
to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go
inside — Beedle is back
to sell you goods — Have
to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it
to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses
to raise their stats — Can call horses over
to you, but horses need
to be within a certain proximity
to be called — Horses can be killed by enemies — Aonuma «wanted players
to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps
to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game
to make for a more cohesive storyline — Most difficult Zelda game
to make — Aonuma is still finding new things in the world
The selling point for virtual reality is making a player
feel connected to the experience by placing them
inside of it.
When attorneys
feel more
connected to a community, both
inside and outside of the firm, the whole proposition becomes a win - win.
Also,
to some degree having fun together
inside and outside work started
to feel unusual just because the company
felt it had
to prioritise spend on technology
to keep people
connected, versus the more traditional, dare I say human, ways of doing this.
For some people, it's the reverse: «I
feel comfortable
inside of me, but I don't know how
to be
connected to him.
The pilothouse lets us
feel connected to the water even when we're
inside.
I think it's because of her and her disapproval; but the real driving force that motivates, or informs what I do and say next, whether it's I withdraw or criticize or point out what she's doing, is the fact that my longing
to be enough for you and the pain I'm in
inside when it looks like I'm not enough has just been ignited and I don't know how
to sit in these
feelings because being
connected to you, being enough for you is so important.
It also makes your home appear bigger and makes the garden
feel more
connected to the
inside of the property.