Sentences with phrase «inside player of the game»

Second, Cuomo is a product of Albany World, where he has been an inside player of the game, first for his father, former Gov. Mario Cuomo, and now as attorney general.

Not exact matches

Inside the story of Molly Bloom, the 26 - year - old who ran a private weekly poker game for some of Hollywood's biggest players.
They have to revert to 4 -4-2 and start fast counter attacking instead of possession and short passing game... Now when ever Arsenal players get possession, they slows down the game until the opposite box gets crowded and loses the ball inside the box....
I don't think Carradine will be that kind of player, but I expect him to provide a lot of pressure inside as a pass rusher and be hard to move in the running game.
Related: Devan Dubnyk makes a miraculous diving save after misplaying puck Related: Lithuanian Hockey Player throws stick at referee at end of U-18 World Championship Game Related: Vancouver Canucks take you inside an NHL Trade Call Related: Marc - Andre Fleury gets his stick stuck in boards Related: Dan Boyle scores sick coast - to - coast power play goal
Go for a package deal of 2 players that know each others game inside and out, (offer one of ours in exchange).
And means that we can rotate kos and manage his game time the end of season then we can get him fixed up properly, then probably move chambers inside to number 4 c / h / (back up r / b) and bring in academy player as a back up 5 c / h so we will be well stacked at the back when debuchy gets back.
It was a chippy game, with multiple unsportsmanlike conduct penalties, a targeting ejection, an ugly incident in which a Blue Raiders player attempted to stick his fingers inside Reynolds» facemask, and a nasty collision just before the end of the first half that left players from both teams down on the field.
Bellerin - 4 largely unproductive on the right, both offensively and defensively... what happened to the Bellerin who knew how to take on wide - side players then break inside or out... surprisingly, he made much more of an impact from the left side late in the game
They are right.As a matter a fact, I feel myself ashamed sometimes seeing Alexis giving everything, imploring the rest of the team to press, to play the game, to do all they can to win.And the team response?Lazy primadonas watching the clock for the end of the game, being more preocupied for their haircuts, beards or tatoos than running.An army of lazy caterpilars led by a senile, totally outdated manager.How can you retain a player of such calibre inside of this stinky organization.Without determination and spirit, football is nothing, just wasted time.Arsene doesn't understand that, Alexis and the fans do.The fans are doing the right think, for Chileans is already becoming a national embarrasement, a natinal shame having their best player, an icon of Chile, wasting his skill and ambition in such mediocre team.
The offense will have to carry this team and we can only pray MR2 will throw the ball to our players inside our own 20, which he did an amazin job of, as well as the rest of his game..
Chelsea enjoy a lot of their success centrally through players such as Juan Mata, Oscar, Eden Hazard and Ramires so the game may well be won and lost inside the circled area of the pitch above.
In an attempt to lead an England break from inside his own half, Rashford lost possession attempting to beat a couple of players and Slovakia took advantage to open the scoring after only 3 minutes of the game.
Since shots taken inside the box are statistically more likely to result in goals, Il Faraone ought to be considered the more useful player in this aspect of the game as well.
Part of this problem could be considered to be that the most used central midfield pairing, Lucas Leiva and Charlie Adam, aren't particularly dynamic nor inclined to get on the end of crosses (of which Liverpool have had more, per game, than any other team in the league apart from Wolves — more of which, will be discussed later), so this only leaves a certain number of players who will be able to get into the box in the more rigid 4 -4-2 utilised for most of this season. Inspite of this, however, 58 % of Liverpool's goals have come from inside the 18 yard box, the highest in the league so far this season in terms of percentage of goals scored by each individual team, suggesting that this is the best avenue of attack for Liverpool, so the question has to be: why have Liverpool only managed to score 14 times, the 10th lowest amount of goals in the league?
Welcome to this week's edition of the Pinnacle Pulse where the line managers at Pinnacle Sports look to give you an unprecedented insight into the point spread movement on key games each week plus offer you the inside line on a little gambling theory to help players of all levels crank up their skill level and hopefully their winnings as well!
To quantify youth football players» exposure to head impacts in practices and games over the course of a single season, the researchers outfitted helmets of 50 players on three teams in two different leagues with the HIT (Head Impact Telemetry) system, an array of helmet - mounted accelerometers (i.e. hit sensors) installed on an elastic base inside the helmet.
Sports Emmy ® Award - winning Inside the NFL brings you the sights, sounds and spectacle of the NFL in all its glory, including exciting player profiles, interviews, and intense, moment - by - moment game footage.
He also loves screwing around with planes of narrative reality and royally messing with the player both inside and outside of the game.
In some levels of the Super Mario Galaxy games, if the player gets trapped in a Tornado and Spins inside of it, the player will propel up high in the air and gently float down in a «helicopter - like» fashion, similar to the Spin Jump from Super Mario 64 and Super Mario Sunshine.
As part of their big 25th anniversary celebration, Miramax has re-released this underrated film in a new Special Edition, complete with a set - top game, a behind - the - scenes special, two featurettes: «Inside Professional Poker» and «Champion Poker Tips,» plus two audio commentary tracks, one by the Dahl, the screenwriters and Norton, and one by professional poker players.
Better still, for anyone needing a bit more Inception in their lives, the Project Diva F video for «Online Game Addicts Sprechchor» has actually been aired on the giant screen in the main plaza inside of Phantasy Star Online 2 (where the video itself is set) for all the players to see.
The two new games, Toy Box Takeover and Toy Box Speedway, are now available for a suggested retail price of $ 19.99 each and will give players additional hours of gameplay inside Toy Box 3.0.
Kick off on the right foot with your class with this exciting resource which contains hundreds of photocopiable pictures, games, puzzles, surveys and quiz questions on: - Core Language (non technical): Me and Football • Fans and Players • Food & Drink, Clothes • Travel, Weather, Body • First Aid Kit • Shopping for Souvenirs • Mood of the Match • Adjectives, Verbs • Numbers and Time - Additional Language: At The Big Match • Inside the Stadium • Some of the Action • Some of the Rules • My Favourite Player • Match Report Age: 10 — Adult Level: Beginners to Intermediate KS2 / 3/4 124 pages.
The game continues until the players on the outside of the circle can't encircle the players inside the circle.
Also expected inside the Mobile Madden app is a mode that will take on the spirit of Madden Ultimate Team — a collectible card game that pulls the players from packs so you can build a team from those resources.
Cline's follow - up to the massively popular Ready Player One (2011) is another geek - coming - of - age saga involving a conspiracy theory embedded inside popular sci - fi novels, movies, and video games.
In Ready Player One, Ernest Cline tells the story of a near - future world where the Internet has become a game, and people actually live inside it in an immersive world using VR headgear.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- «Master's Road» is an action game that uses the ride system - this makes full use of ride techniques - tasks players with getting to a goal while overcoming obstacles - entrances are being prepared in a variety of locations - challenge the event by using «Heaven Guide Stone» items - tears in space - time are hidden on the field - using your Reactor, you can search for and discover these tears - go through them to see a mysterious world previously unseen - powerful monsters and masters of the other world await inside, and winning could yield rewards
INSIDE keeps the player wondering what the plot of the game is, and builds up the suspense as the game progresses.
He continues: «Think of a copy of EverQuest that we might have on the shelf a hundred years from now... as a player, there would be very little you would know about what happened inside that game space from just being able to run that single copy of the game [without a server].
Thankfully, the Stadium game type scratches that itch a little better, allowing players to partake in mini-games such as the «Home Run Contest» essentially knocking a sandbag as far as you can to get the highest score; «Target Smash» where players hit a bomb into an assortment of stacked blocks with targets inside «Angry Birds» - style; and my personal favorite, «Multi-Man Smash» where players are given only one life to battle hordes of CPU fighters.
For those who have not played the game, it casts the player as a journalist inside a dark, atmospheric asylum full of subhuman psychopaths.
In the 20 + years since then the genre has evolved substantially, and the latest game to have players picking up items & battling a never ending supply of baddies inside a dungeon is Touhou Genso Wanderer.
In - Depth: Inside China's Gaming Cafes «Chinese Internet cafés are surprisingly important to the nation's online game market, according to a new survey - and Gamasutra talks to Niko Partners» Lisa Hanson about the popularity of Western games in the café, the male - female player ratio, and more.»
It's never been a better and worse time to be a sad child in a game, what with Inside and Rime showing that kids have it tough in service of entertaining players.
SCE believe that in the near future, it will be possible to deliver an experience that enables players to step inside the world of their games.
The decision to build the game inside an arcade cabinet, the types of knobs used in the final cabinet, the curve at which the difficulty increases during play, and the line only contrast of the falling shapes all resulted from player feedback during the development process.
The second Intellivision game based on Disney's Iron (1982), Tron Maze - A-Tron puts players in the role of Flynn, a computer programmer who suddenly finds himself inside the circuitry of a computer.
A business simulation game that allows players to experience the highs and lows of game development has an unique anti-piracy feature: pirate the game, and you get piracy inside the game!
Now that Spike Chunsoft has taken players outside of the walls of Hope's Peak Academy, one would expect a third - person shooter Danganronpa game to feel less enclosed, and for the player to not feel the same confinement they did when locked inside a school where they were forced to watch their friends kill each other off one by one.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
A group of over a dozen «Grand Theft Auto Online» players have recreated Stanley Kubrick's «A Clockwork Orange» inside the game.
This allows players to design the most insane rocket designs that you can imagine, with no restrictions at all, while also being able to just play around more so than any of the other areas of the game, as there are no penalties for crashing your ship and killing the Kerbal inside.
If you only have one Xbox One for a household, the login screen on the console allows for multiple player logins to be created, meaning every player's game information, apps, and customised login information will be stored inside of their own personal account.
Our goal with VR is to deliver a sense of presence, making the player feel as though they've stepped inside the world of a game.
INSIDE's dark colour palate and subtle sound design powers the game forwards and the lack of narrative means that as a player you must map out the story based on the boy's journey.
Probably the best executed game in terms of showcasing new tech is Ball Counting, where each Joy - Con simulates being a hollow box with small balls rolling around inside, and players guess with their analog stick how many individual spheres are inside.
Fans of the popular MMO War Thunder rejoiced this week when developers announced a new way for players to earn top vehicles inside the game.
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