Both Shigeru Miyamoto and Takashi Tezuka narrate and give
their insight about game development since the early years of the series.
Not exact matches
Ian Simpson's Chess Blog
About -
Insights into Romantic - style gambit systems aimed at quick
development and working up attacking chances early in the
game - particularly aimed at club level, for whom these lines can be a lot of fun..
Takashi Iizuka (head of Sonic team), Christian Whitehead (developer, Sonic Mania), Simon Thomley (programmer, Sonic Mania), Tom Fry (artist, Sonic Mania), and Tee Lopes (composer, Sonic Mania) discuss the road to
development behind the upcoming Sonic Mania video
game and share new
insights about the
game.
Phil Spencer's interview with The Guardian gave us some interesting
insight about Microsoft's
development planning for first party
games.
A description spotted by Dtoid
about the company's Evolution of Beatmatch Gameplay panel reads: «The panel will include gameplay examples from internal prototypes, honest discussion of our design process successes and failures,
insight into how we create and test our
games in
development, and a synopsis of the design history of a title on public display for the very first time at the Harmonix booth.»
Our aim is to answer your questions
about game development as to the point as possible and give you an
insight in how we as
game developers tick.
Enthusiastic
game journalist that calls out arrogant
game developers — > Community manager that gives thorough
game updates and
insights into
development for the fan base — > arrogant
game developer that doesn't seem to give two shits
about what the fans think.