Sentences with phrase «inspirations from other games»

There are plenty of nods and inspirations from other games in the series scattered through the levels, but many of the design choices are cleverly original for this game.
Rather than try to just make a Sonic game, it crafted an experience that gives some nods to the franchise that mostly inspires it, while taking some other inspirations from other games as well.
And there's nothing wrong with that: drawing inspiration from other games is not inherently bad, and indeed the videogame industry has created a deep history of building off of other games.
There really aren't many new game ideas anymore, so as long as the game is good, who cares if they took inspiration from other games.
I don't mind that developers use some inspiration from other games but please try to improve the concept and add some fun new mechanics.
Devilian is a hack n» slash style MMORPG for PC that takes inspiration from other games like Diablo.
Also, it won't harm to take a little inspiration from other games that have done well in areas RE needs to build now.
It seems to have taken some inspiration from other games where exploration and gathering herbs and resources is essential to improving your character.

Not exact matches

Moreover, Fe may draw its inspiration from other acclaimed games, but this inspiration is far too prevalent for its own good.
An excellent puzzle game that definitely draws inspiration from other classics in the genre such as Portal and The Talos Principle (there are even a few direct nods to the latter if you look close enough).
Miketendo64: Other than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY MOther than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY Mother game inspired TINY METAL?
It shows a bit of trivia on what went into creating the games orchestral soundtrack as well as inspirations the games took from other games from other series because of the developers they had in common.
Mind Zero is a narrative driven dungeon - crawler RPG which draws a little inspiration from the Persona series as well as Danganronpa, amongst other games.
Before there was Mario Party or Super Smash Bros., we have to thank Super Mario Kart and all the other games that garnered inspiration from it.
Miketendo64: Described as being the stealth game Nintendo would make as it is a mix of Mario and the Mark of the Ninja, obviously it draws inspiration from both of those, but what other games is Sneaky Ninja inspired by?
Now, don't get us wrong - we are usually really flattered when other games take inspiration from Shovel Knight.
Did you take inspiration from the success of other games like GTA Online?
As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the other «child» of Shigeru Miyamoto), and as Miyamoto was getting inspirations from his childhood stories (for both games), he got an idea to include mushrooms in the game.
A great game takes inspiration from other (successful) games but never loses a sense of identity or originality.
You can see where Guerrilla Games has taken inspiration from, among other games and franchises, Batman: Arkham Asylum, Assassin's Creed and Shadow of the Colossus; however, Horizon Zero Dawn never feels like a copycat.
Variable gear stats, expandable attack, spell, and ninjutsu trees, a more mission based gameplay setup, and other gameplay tweaks bring Nioh fully into its own niche of game style while still giving nods to titles that it gained inspiration from.
Breath of the Wild takes inspiration from other more open adventures - whether it's Skyrim, Witcher 3, Far Cry or Monster Hunter - than previous Zelda games, and as such, there's a lots to learn and master.
Over the years, we have seen many video games pull inspiration from other forms of entertainment.
Harking back to the «good ol' days» when a «multiplayer game» meant having to be in the same room as one another, Screencheat takes its inspiration from those cheating punks who would watch the other panels of a split screen to get an unfair advantage.
The narratives were conceptualized with the inspiration from several well - known fiction and non-fiction stories (e.g., Cloud Atlas and Eternal Darkness) and other adventure games.
And if we're talking inspirations, we have to recognise one game above all others, an uncompromising adventure from 1986 that dared to take gaming off the rails, that put a whole world beyond the TV screen and invited the player to explore it: the original Legend of Zelda.
Moderated by longtime video game host and producer Geoff Keighley, this conversation will revisit some of their fondest memories from their own individual careers as well as some of the pivotal moments from each other's work that remain a constant source of inspiration
The game has taken many aspects from various other games such as Borderlands, but it takes its inspiration from the majority of the zombie game spectrum.
In terms of the gameplay, there are elements from other puzzlers present such as Stealth Inc. and Portal 2, which are two great games to draw inspiration from.
Miketendo64: Other than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY MOther than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY Mother game inspired TINY METAL?
This can include any inspirations from outside the game hangout, not other games but anything — music, classic art, your neighbors snoring at night or an interesting neighbor on the plane.
Players will meet many people on the journey (some who will help along the way, and others might obstruct the quest) as they learn about the game's strange future that pulls inspiration from real world places.
This flood of games and ideas is not only great because it rapidly provides us, the consumers, with fun and interesting games, but it also benefits the video game industry by creating more competition and concepts for other developers to gain inspiration from.
JPS: Other than Panzer General, what games have you taken inspiration from during the development of Klotzen!?
The inspirations that Eyemobi have drawn from other horror games are evident in Phantasmal.
Before we adjourned and I resumed playing the game once more, I mentioned that I had noticed some subtle inspirations from other video games within Let it Die, like the collectible mushrooms you can eat.
Darksiders II is somewhat of a rare sequel in the fact that, whilst it's only the second entry, it's already taken the series in a fresh direction, though much like the original game, every mechanic recalls other games and, whilst its inspirations largely pull off the things that the game borrows from them in a more tidy manner, everything is still perfectly adequate and it's those disparate elements in amalgamation that makes Darksiders II into the wonderful game that it is and ultimately a sequel that is superior in almost every way imaginable over its predecessor.
It will have Matt's notes from a nightmare he had back in 2005 that was a big inspiration for the project as well as design docs for other game ideas that merged into Neverending Nightmares.
The graphics have improved and take inspiration in places from some other platform games such as Braid and Limbo.
However, their inclusion does very little to make the roster of fighters any more exciting or interesting, rather than feel like inspirations from other fighting games.
I think inspiration from Freespace 2 will be positive for the evolution of Strike Suit Zero or other space combat games.
It takes inspiration from the likes of the GameBoy and other old school consoles regarding its aesthetics, music style and side scrolling game design and completely revamps them with new concepts.
It's abundantly clear that Origins has taken inspiration from many other modern games.
Are there any other characters or games you drew inspiration from, particularly when developing the princess's warped personality and the narrative?
In Alpha Protocol you've admittedly searched for inspiration from works like Syriana for gritty and «deep» aspects of the game but on the other hand you've also reached for the opposite of the spectrum with over the top abilities and characters.
Even so, I'm glad to have experienced the haunting beauty of RIME at least once and satisfied it manages to stand on its own despite culling inspiration from other similar games.
Some of the students addressed direct prompts from their studio teachers or used their artistic vocabulary to speak to social issues, while others found inspiration in found materials, literature, or even video games.
Taking inspiration from the aforementioned Pokémon game, it lets you capture dinos by walking around, train them up, and then battle them against others.
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