There are plenty of nods and
inspirations from other games in the series scattered through the levels, but many of the design choices are cleverly original for this game.
Rather than try to just make a Sonic game, it crafted an experience that gives some nods to the franchise that mostly inspires it, while taking some other
inspirations from other games as well.
And there's nothing wrong with that: drawing
inspiration from other games is not inherently bad, and indeed the videogame industry has created a deep history of building off of other games.
There really aren't many new game ideas anymore, so as long as the game is good, who cares if they took
inspiration from other games.
I don't mind that developers use
some inspiration from other games but please try to improve the concept and add some fun new mechanics.
Devilian is a hack n» slash style MMORPG for PC that takes
inspiration from other games like Diablo.
Also, it won't harm to take a little
inspiration from other games that have done well in areas RE needs to build now.
It seems to have taken
some inspiration from other games where exploration and gathering herbs and resources is essential to improving your character.
Not exact matches
Moreover, Fe may draw its
inspiration from other acclaimed
games, but this
inspiration is far too prevalent for its own good.
An excellent puzzle
game that definitely draws
inspiration from other classics in the genre such as Portal and The Talos Principle (there are even a few direct nods to the latter if you look close enough).
Miketendo64:
Other than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY M
Other than the Advance Wars, which TINY METAL draws
inspiration from, what
other game inspired TINY M
other game inspired TINY METAL?
It shows a bit of trivia on what went into creating the
games orchestral soundtrack as well as
inspirations the
games took
from other games from other series because of the developers they had in common.
Mind Zero is a narrative driven dungeon - crawler RPG which draws a little
inspiration from the Persona series as well as Danganronpa, amongst
other games.
Before there was Mario Party or Super Smash Bros., we have to thank Super Mario Kart and all the
other games that garnered
inspiration from it.
Miketendo64: Described as being the stealth
game Nintendo would make as it is a mix of Mario and the Mark of the Ninja, obviously it draws
inspiration from both of those, but what
other games is Sneaky Ninja inspired by?
Now, don't get us wrong - we are usually really flattered when
other games take
inspiration from Shovel Knight.
Did you take
inspiration from the success of
other games like GTA Online?
As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the
other «child» of Shigeru Miyamoto), and as Miyamoto was getting
inspirations from his childhood stories (for both
games), he got an idea to include mushrooms in the
game.
A great
game takes
inspiration from other (successful)
games but never loses a sense of identity or originality.
You can see where Guerrilla
Games has taken
inspiration from, among
other games and franchises, Batman: Arkham Asylum, Assassin's Creed and Shadow of the Colossus; however, Horizon Zero Dawn never feels like a copycat.
Variable gear stats, expandable attack, spell, and ninjutsu trees, a more mission based gameplay setup, and
other gameplay tweaks bring Nioh fully into its own niche of
game style while still giving nods to titles that it gained
inspiration from.
Breath of the Wild takes
inspiration from other more open adventures - whether it's Skyrim, Witcher 3, Far Cry or Monster Hunter - than previous Zelda
games, and as such, there's a lots to learn and master.
Over the years, we have seen many video
games pull
inspiration from other forms of entertainment.
Harking back to the «good ol' days» when a «multiplayer
game» meant having to be in the same room as one another, Screencheat takes its
inspiration from those cheating punks who would watch the
other panels of a split screen to get an unfair advantage.
The narratives were conceptualized with the
inspiration from several well - known fiction and non-fiction stories (e.g., Cloud Atlas and Eternal Darkness) and
other adventure
games.
And if we're talking
inspirations, we have to recognise one
game above all
others, an uncompromising adventure
from 1986 that dared to take gaming off the rails, that put a whole world beyond the TV screen and invited the player to explore it: the original Legend of Zelda.
Moderated by longtime video
game host and producer Geoff Keighley, this conversation will revisit some of their fondest memories
from their own individual careers as well as some of the pivotal moments
from each
other's work that remain a constant source of
inspiration.»
The
game has taken many aspects
from various
other games such as Borderlands, but it takes its
inspiration from the majority of the zombie
game spectrum.
In terms of the gameplay, there are elements
from other puzzlers present such as Stealth Inc. and Portal 2, which are two great
games to draw
inspiration from.
Miketendo64:
Other than the Advance Wars, which TINY METAL draws inspiration from, what other game inspired TINY M
Other than the Advance Wars, which TINY METAL draws
inspiration from, what
other game inspired TINY M
other game inspired TINY METAL?
This can include any
inspirations from outside the
game hangout, not
other games but anything — music, classic art, your neighbors snoring at night or an interesting neighbor on the plane.
Players will meet many people on the journey (some who will help along the way, and
others might obstruct the quest) as they learn about the
game's strange future that pulls
inspiration from real world places.
This flood of
games and ideas is not only great because it rapidly provides us, the consumers, with fun and interesting
games, but it also benefits the video
game industry by creating more competition and concepts for
other developers to gain
inspiration from.
JPS:
Other than Panzer General, what
games have you taken
inspiration from during the development of Klotzen!?
The
inspirations that Eyemobi have drawn
from other horror
games are evident in Phantasmal.
Before we adjourned and I resumed playing the
game once more, I mentioned that I had noticed some subtle
inspirations from other video
games within Let it Die, like the collectible mushrooms you can eat.
Darksiders II is somewhat of a rare sequel in the fact that, whilst it's only the second entry, it's already taken the series in a fresh direction, though much like the original
game, every mechanic recalls
other games and, whilst its
inspirations largely pull off the things that the
game borrows
from them in a more tidy manner, everything is still perfectly adequate and it's those disparate elements in amalgamation that makes Darksiders II into the wonderful
game that it is and ultimately a sequel that is superior in almost every way imaginable over its predecessor.
It will have Matt's notes
from a nightmare he had back in 2005 that was a big
inspiration for the project as well as design docs for
other game ideas that merged into Neverending Nightmares.
The graphics have improved and take
inspiration in places
from some
other platform
games such as Braid and Limbo.
However, their inclusion does very little to make the roster of fighters any more exciting or interesting, rather than feel like
inspirations from other fighting
games.
I think
inspiration from Freespace 2 will be positive for the evolution of Strike Suit Zero or
other space combat
games.
It takes
inspiration from the likes of the GameBoy and
other old school consoles regarding its aesthetics, music style and side scrolling
game design and completely revamps them with new concepts.
It's abundantly clear that Origins has taken
inspiration from many
other modern
games.
Are there any
other characters or
games you drew
inspiration from, particularly when developing the princess's warped personality and the narrative?
In Alpha Protocol you've admittedly searched for
inspiration from works like Syriana for gritty and «deep» aspects of the
game but on the
other hand you've also reached for the opposite of the spectrum with over the top abilities and characters.
Even so, I'm glad to have experienced the haunting beauty of RIME at least once and satisfied it manages to stand on its own despite culling
inspiration from other similar
games.
Some of the students addressed direct prompts
from their studio teachers or used their artistic vocabulary to speak to social issues, while
others found
inspiration in found materials, literature, or even video
games.
Taking
inspiration from the aforementioned Pokémon
game, it lets you capture dinos by walking around, train them up, and then battle them against
others.