Sentences with phrase «inspired by the mechanics»

Inspired by the mechanics of The Legend of Zelda and Dark Souls, the combat in Jotun is fast - paced and organic.
Inspired by the mechanic in the Game Boy Advance games, Pokemon Go's weather system will affect combat by boosting the power of certain Pokémon depending on the weather.

Not exact matches

His vision was inspired by his father's weekends as a shadetree mechanic.
From training aircraft mechanics and flight crews, to helping golf pros and fans get more out of their game, I'm inspired by the experiences you are creating.
He first presents a mathematical proof, inspired by Bell's theorem, that a contradiction results if one assumes: (a) the principle of local causes, (b) an elementary theorem of quantum mechanics, and (c) what Stapp calls the «assumption of contrafactual definiteness» (roughly the assumption that measuring procedures which were not carried out would have yielded definite results had they been carried out and that these possible but unrealized results are restricted by the same laws that apply to the results of actual measurements).
Physicists struggling to reconcile gravity with quantum mechanics have hailed a theory — inspired by pencil lead — that could make it all very simple
Xenoraid is the latest in a glut of indie retro - inspired bullet hell shoot - em - ups but does it expand upon the formula laid by its forebears or is it content to simply coast by on tried and tested mechanics?
This brief recap brings us up to date with Nioh as it appears in its current form — A lovingly crafted homage to the precision combat and mechanics of the Soulsborne games, whilst also introducing an RNG loot system inspired by Diablo and Borderlands and transplanting the action from the more European fantasy aesthetic of Miyazaki's aforementioned series to a feudal Japan setting that is more than a little reminiscent of the Onimusha games.
Stardew Valley, the cute indie farming simulation game inspired by Harvest Moon is coming to the Switch, and a new hour - long video provides a solid look at the game, its gameplay mechanics, and more.
Outland Developer: Housemarque A side - scrolling platformer with gameplay mechanics inspired by Ikaruga.
Unfortunately, the appalling dialogue seems to have inspired Rogue Warrior's gameplay, which is characterized by useless stealth mechanics, inconsistent hit detection, incredibly linear level design, and abysmal AI.
An expanded career mode delivers new situations inspired by classic movie icons, while a revamped scoring system and new charged comeback mechanic make battles more dynamic than ever.
Implosion looks to be inspired by the combat mechanics of a Platinum Games title.
In case you've missed our previous coverage, Prizefighters is a boxing game with arcade - style mechanics inspired by classics such as Punch Out!
You'd think such a project might inspire those undertaking it to improve upon the quarter - century - old original — and not just by sprucing up the graphics a bit but by developing new controls and mechanics less likely to perturb players now accustomed to the much more accessible interfaces of modern - day games.
That rekindles nostalgia for those that have already wandered the Kyushu - inspired region but allows it to be brought in line with the more modern adventures by retaining the new mechanics, Pokémon and finely - tuned battle engine that exist today.
Games with mechanics inspired by Rogue are nothing new, but now we're seeing more titles return to the classic visual style.
Clearly inspired by classic JRPGs, it found its own identity through its combat mechanics and customization system.
The game sticks to the 2.5 D platformer core mechanics, throwing in some stealth and combat options inspired by the full - fledged triple - A titles from the game series.
When Derek Yu released Spelunky for free in 2008, his roguelike - inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation.
The gameplay mechanics are inspired by games like Tiny Wings (iOS), Journey (PS3), and Tribes Ascend (PC).
Ra2 is a physics based skill game with puzzle elements, inspired by the smallest elementary particles of our universe and the sequel of Radium.The core of the game is to navigate a ball through the different levels, controlling and influencing it by two tractor beams.The polarization change, one of the main mechanics...
Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the «Cyberpunk 2020» pen - and - paper system, fine tuned to meet the requirements of a modern RPG.
With both iterative and entirely unique mechanics and concepts, we've been inspired by franchises such as X Com for our upgrading system, Fallout for scavenging and survival, Battlestar Galactica for the sense of home and community, crewmanship, Star Trek Online and Klingon Academy for space battles, and Jagged Alliance or Men of War for RTS style boarding operations.
This was my first publicly released design experiment, inspired by a friend's idea and focusing on just a very simple mechanic.
Inspired by platformers and puzzle games old and new, A Pixel Story sees players trying to journey to the core of a giant computer system to save the world, making use of the games core mechanic, a unique magical hat that allows the player to place it in any location and teleport back to it, with new layers being added on to increase the complexity throughout the experience.
Random is a mobile title designed for gamers on the move, and part of it is inspired by one of the iPhone and iPad's purest mechanics: slide to unlock...
Described by Insomniac as a «Metroidvania» — shorthand for comparing the genre's mechanics with that of Metroid and Castlevania — Song of the Deep was inspired by Insomniac Games CCO Brian Hastings» daughter and is based around a rather simple message: «no matter who you are, you have the ability to overcome adversity when you don't give up.»
Prey For The Gods is clearly inspired by the cult classic Shadow of the Colossus, borrowing its unique climbing mechanic, allowing you to scale the massive bosses in order to fight them.
The event was inspired by the wildly popular GDC session, the Experimental Gameplay Workshop, and will be inclusive in that any nationality, status, or age may submit, but only games with «unprecedented, innovative game mechanics» will be chosen.
What made this one so special was how it pulled off its various old - school mechanics, which were clearly inspired by some beloved games.
Think Zelda, Metroid, Mario, Mega Man — games old enough to be inspired by arcade game mechanics, and thus were focused on repetitive, challenging sequences of attacks.
Eventually the game evolved into a space story set in the Aries Constelation Star System's Radaxarian town, inspired by Star Wars, as Kōtarō narrates himself on SEGA Japan's AGES interviews, were he also apologizes for the controversial Yanken Pon system (the battle system in which rock, paper or scissors are delivered at random leaving the combats to luck rather than player's skill) a gameplay mechanic he desgined in his attempt to deliver something original.
Super Mario Galaxy 2: Luigi's triple jump in this game is inspired by his jumping mechanic from the second Super Mario Bros. game
A turn - based strategy game set in a steampunk world and inspired by both the mechanics of the Puzzle Quest series and the works of such writers as Herbert Wells or Jules Verne.
Super Mario 64 DS: Luigi's jumping style in this game is directly inspired by his jumping mechanic that was used in the NES game
É Lobro, an anagram of Boleró, Maurice Ravel's 1928 iconic modernist orchestral piece, was inspired by the composer's psychosexual relationship to the mechanic.
In 2006, published the book «Música para Antropomorfos», the graphic design novel that comes with it, served as inspiration and was inspired by the CD by the rock band Mechanics.
a b c d e f g h i j k l m n o p q r s t u v w x y z