While it may be a bit brief for some, facing down bosses in tough
instant death battles is a great time.
Not exact matches
One change that was made in the
battle system this time around is that light and dark attacks often do damage and if you're in the smirked state, they have a high chance of causing
instant death on the targeted enemy.
While giving you the option to play as two characters is interesting and definitely helpful in some stages, the lack of AI will sometimes lead your secondary character to
death, which signifies
instant loss of the
battle and thus one must start over.
The poor quality of the experience comes to a climax in awfully designed boss
battles where one wrong move means
instant death and it is never clear what exactly constitutes a wrong move.
When you're not in
battle, shooting traps to avoid
instant death or dashing past incoming missiles, you'll be solving puzzles using remote controlled or sticky - bomb bullets and switching between standard and electric ammunition.