Sentences with phrase «instantly killed over»

It was the first time a country ever used a nuclear weapon in combat and it instantly killed over 80,000 people.

Not exact matches

He's believed to have been shot and killed instantly by the Chinese after an argument ensued over the refusal of the Chinese national to pay for the amount he had been charged by the plumber.
Unfiltered binoculars can deliver over 500 times more sunlight to the retina than does the naked eye, killing retinal cells almost instantly.
Very steep learning curve for this game, expect to be killed almost instantly, over and over.
Heroic strikes get rotating modifiers each day, and over the weekend one of the modifiers included «Blackout,» which turns off your radar and makes all enemy melee attacks kill you instantly.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Spawning, taking a split second to line up a perfect cross-stage shot, loosing an arrow that pins one opponent to the wall, double - jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head - stomp.
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
Say if the one on the top had to leap over a gap, that might cause the one on the bottom to fly into a wall of colored sludge that would instantly kill him.
Levels where the player is immediately killed by a Goomba placed just over Mario's head at the start of a level, or a trampoline instantly falls and pushes Mario off a cliff as soon as the level begins.
If you saw this video without knowing the story behind it, you might suspect this Honda Insight's driver was killed instantly when it rolled over at 200 mph during a recent land speed run in California.
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