Sentences with phrase «instead of gameplay features»

Mojang kind of threw us to the side because they told us to use cosmetics instead of gameplay features but gave us basically no way to create cosmetics.

Not exact matches

Instead of the traditional puzzle - solving and exploration focus of the Zelda games, Hyrule Warriors features hack - and - slash gameplay that defines titles like Dynasty Warriors.
The trailer doesn't reveal much gameplay but instead takes us through a ride of the beautiful locales featured in the game.
This version of the game will supposedly follow the same story - line of the Wii version, the Rabbids running around with shopping carts and collecting stuff to put in a pile to get to the moon, but will feature puzzles and brain teasers instead of the Wii gameplay.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
As a fan of the previous two games, I was disappointed with the gameplay changes that Lost Planet 3 bring to the series — rather than building upon the core gameplay features and upgrading the exciting action gameplay I've grown to love, the game instead seems to conform to a more typical third - person shooter style and sacrifices many of the features that make the series stand out as unique and exciting in my eyes.
Instead of making use of several early stages to teach new and old gameplay features, these are lovingly introduced one by one across a tutorial that literally stretches on for hours, stringing along until finally giving the fledgling team a chance to stretch their legs.
What you get instead is a challenging survival game that features engaging gameplay and exploration with polished design, with a side of occasional frustrations.
Nexus was a lateral shift in gameplay from Silent Line; instead of adding just more features, fundamental aspects of the gameplay were re-visited and changed.
Yoshi's Woolly World introduces some new gameplay features such as; «tangle, pull and stitch yarn to explore Yoshi's world in creative new ways,» instead of using eggs, Yoshi now tosses yarn balls at enemies.
Almost expectedly, the story isn't what drives the need to keep playing, instead relying entirely on the gameplay to keep fans engaged and motivated until completion — moved forward throughout as a result of a Metroid counter featured on - screen and the unexplored rooms surrounding the protagonist on the map.
It's woefully drawn out and uninteresting and it feels like the developers were trying to fit more of the film's set - pieces into the game instead of focusing on interesting gameplay features that would have kept the player engaged.
The gameplay isn't great either: instead of opting for loose and easy controls, Super Toy Cars features wonky physics that make the simple act of turning your car more complicated than it should be.
Instead of using the tried and tested gameplay engine that featured in the AKI games, Inland Productions opted for style over substance.
The trailer, originally shown at a PAX East panel earlier this month, features «all real gameplay footage» instead of cutscenes.
It's certainly enjoyable in terms of minute - to - minute gameplay, but its current lack of depth and the developer's apparent focus on introducing more shallow features instead of adding depth to existing ones ultimately make the game mostly a good introduction to space sims for the newbies whose lacking features will surely have you looking to Star Citizen once the inevitable boredom sets in.
It features the same one - button gameplay as Flappy Bird, but instead of flying...
With the game early in development, it's no surprise we haven't seen any real - time gameplay footage yet; instead a pre-rendered cinematic was offered featuring an unnamed, masked character and the promise of exploring a brand new Universe.
Much of the time, when a company decides to monetize something, it's a feature that could have been added to actual gameplay instead.
Tiny Armies is a great example of how you can use the Apple Watch's relative lack of features to deliver something really addictive by focusing on the core gameplay instead of bells and whistles.
The alleged feature will apparently allow Windows 10 to adjust CPU and GPU resources to allocate more power toward the game during gameplay instead of background applications.
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