We can give you advice on how to set up your character customization system, how to
integrate it to your
game engine, how to create and optimize your
assets and we can add new features if you require them.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level
assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other facets of
game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and
integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Kona is the first Unity - engine
game to add NVIDIA Ansel support, which was achieved by simply download and
integrating the free SDK plugin from the Unity
asset store - look for other Unity
games to follow suit in the future.
Common duties listed on a Technical Artist resume sample are
integrating art
assets into a
game, providing tech support to artists, creating shaders, supporting
game features, and improving
game performance.