«I was particularly looking for something with two great female leads, who are both
intelligent, and front and
center of the
story, and aren't just there to support a male character.
While Final Fantasy VII and Square's subsequent games were an assertion of the value of developing and designing a game with a
story at the
center of the experience, and using that
story to assert ideas about politics economics, and philosophy, Dragon Quarter was a statement in return that similarly
intelligent engagements of political ideas could be built into games of minimal narrative that still focused primarily on gamers» engagement with mechanics.