Sentences with phrase «interactive audio industry»

These levels serve as a milestone within the interactive audio industry only, and do not necessarily reflect an individual's level of talent or skill.
Membership levels serve as a method of recognition and celebration of accomplishment within the interactive audio industry specifically.

Not exact matches

The iDateVirtual networking events allow professionals and senior executives in the online dating industry to conduct real time interactive text audio and video chat with each other.
Interactive text audio / video chat, search and other dynamic forms of networking allows dating industry executives and vendors to meet online.
Interactive text audio / video chat, search and other dynamic forms of networking allows dating industry senior executives to meet online, introduce themselves and plan meetings.
Announcing the directory, Audiokinect described audio as «the most outsourced service in the gaming and interactive media industries», adding that its «goal is to provide content creators and service providers with international - scale visibility on a platform that simplifies the discovery process for developers and content providers».
I thoroughly enjoy sharing knowledge and experience about the industry — it was a staple of my 10 years at Microsoft where I headed the audio technology group for Xbox, and is one of the reasons I created GameSoundCon: to help educate the next generation of interactive composers and sound designers.
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision - makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
The interactive nature of gameplay stands it apart from the music and film industries where audio is linear.
San Francisco, California About Blog GDC is the world's largest professional game industry event, where programmers, artists, producers, game designers, audio professionals, business decision - makers and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry.
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