Sentences with phrase «interactive digital art»

The show includes painting, sculpture, photography, video, multimedia installations and interactive digital art.
Krillbite Studio, the independent developer behind Among the Sleep, came to be during our studies of interactive digital art about two years ago.
Marriott calls it New York's first «digitally enhanced hotel,» since its public areas feature interactive digital art installations; there's also a four - story - high digital clock on top of the building.

Not exact matches

The World Culinary Arts Digital Media Project: Savoring the Best of World Flavors, winner of two James Beard Awards and a Telly Award, brings leading - edge, interactive video delivery to the challenge of exploring the best in food and cooking around the world — and sharing this information with millions of foodservice professionals, food enthusiasts, culinary students, and food media.
SI Digital: Christopher Gibbons (Executive Director); Michael Phillips (Manager); Dominic Aratari (Interactive Art Director); Buster Kapila (Senior Interactive Developer); John Cassidy (Interactive Designer)
2:30 p.m., the Bronx Library Center, located at 310 E. Kingsbridge Rd. off Fordham Road, (718) 579 - 4244/46 Learn Graphic Art and Design: An interactive session inviting young adults who are interested in art to come draw while learning about media, digital creation, pencil preferences and moArt and Design: An interactive session inviting young adults who are interested in art to come draw while learning about media, digital creation, pencil preferences and moart to come draw while learning about media, digital creation, pencil preferences and more.
Best Racing Game - Forza Motorsport 7 (Turn 10 Studios / Microsoft Studios)- Gran Turismo Sport (Polyphony Digital / Sony Interactive Entertainment)- Need for Speed Payback (Ghost Games / Electronic Arts)- Project CARS 2 (Slightly Mad Studios / Bandai Namco Entertainment)- The Crew 2 (Ivory Tower / Ubisoft Reflections / Ubisoft)
A perfect activity to group model on the interactive whiteboard and then to be used on laptops / desktops as an individual digital art activity.
The Knowledge Strand of Core Knowledge Language Arts ® (CKLA) is now available on Nearpod, a digital lesson delivery platform that provides interactive experiences for both students and teachers.
Digital Nation includes access to state - of - the - art interactive whiteboard lessons, Web 2.0 projects, and constant, customized support to insure immediate classroom integration by teachers with all levels of technological proficiency.
This issue, guest edited by Cynthia Houston, presents alternative arguments for the importance of storytime in the digital age through engaging articles that offer a number of strategies for capturing students» imaginations and weaving interactive storytime activities into the English / language arts curriculum.
For those of you who are new to Electricomics, this is an exciting research - based experimental project in digital comics that has received a grant from NESTA in the UK, not only to pilot new modes of reading interactive comics by app, but to share their findings and tools in an open - access forum from which other arts platforms and comic creators can benefit.
Coldwood Interactive and Electronic Arts Inc. (NASDAQ: EA) today announced Unravel will be available worldwide on Feb. 9, 2016 via digital download on Origin for PC, PlayStation 4 and Xbox One.
Football Manager 2008 (PC) Development Team Sports Interactive / SEGA Colin McRae: Dirt (Xbox 360) Gavin Raeburn, Matt Horsman, Alex Grimbley Codemasters / Codemasters FIFA 08 (PS3) Development Team EA Chicago / Electronic Arts MotorStorm (PS3) Mick Hocking, Martin Kenwright, Pete Smith SCE External Development Studio & Evolution / Sony Computer Entertainment Europe Virtua Tennis 3 (Xbox 360) Development Team Sumo Digital / SEGA Wii Sports (Wii) Development Team Nintendo / Nintendo
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in - game
Dakko Dakko Ltd davevillz Digigo Games Digital Domain Digital Domain Interactive LLC DigitalBadger Design Dimension Zero Studios DIVR Labs Double Fine Productions Downpour Interactive Dream Dev Studio LLP Dylan Fitterer E McNeill Egg Roll Digital Studios Eipix Entertainment Electronic Arts inc..
The Milano Game Festival represents Design After Design in digital art and in interactive storytelling.
The event is in collaboration with the MSc in Interactive Digital Media in Trinity College Dublin and the Trinity Long Room Hub Arts and Humanities Research Institute.
[«The Interactive Palette» is a biweekly GameSetWatch - exclusive column by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game as an example.
After visiting Prologue Immersive in March 2016, Kojima explains that, «I'm very excited to hear that masters of the visual arts such as Kyle Cooper and his team are taking on yet another challenge in this digital interactive media that is VR.
Games for Indie Prize USA 2016 were selected by representatives from: Google, Immersion, Amazon, Ubisoft Blue Byte, Big Boat Interactive, Maxplay, flaregames GmbH, Westsummitcap, The Venture Reality Fund, FLARB LLC, Tadhg Kelly Game Design, Immersv, GameFounders, ADVR, FGL Business Development, Keitai, Powerup Digital, 2D Art und Animation, Selbstständi, PlayPlayFun, Photon, Tenjin.io, Sky - Mobi, Stugan, Pretio interactive, ExecutionLabs, IPC Ventures, PocketFullOfApps, Eesti Ettevõtluskõrgkool Mainor, DemInteractive, Maxplay, flaregames GmbH, Westsummitcap, The Venture Reality Fund, FLARB LLC, Tadhg Kelly Game Design, Immersv, GameFounders, ADVR, FGL Business Development, Keitai, Powerup Digital, 2D Art und Animation, Selbstständi, PlayPlayFun, Photon, Tenjin.io, Sky - Mobi, Stugan, Pretio interactive, ExecutionLabs, IPC Ventures, PocketFullOfApps, Eesti Ettevõtluskõrgkool Mainor, Deminteractive, ExecutionLabs, IPC Ventures, PocketFullOfApps, Eesti Ettevõtluskõrgkool Mainor, Demiforce LLC.
· Direct Link to the main game to track your in - game stats and stolen loot · Official Wiki created in partnership with IGN · Official interactive digital maps created by Prima · Issues # 1 and # 2 of the Official THIEF digital comics created by Dark Horse Comics · Exclusive never before seen art and background content direct from the development team · Access to official THIEF merchandise
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment.
The School offers comprehensive programs in directing, producing, writing, cinema and media studies, animation and digital arts, production, interactive media and games, all backed by a broad liberal arts education and taught by leading practitioners in each field.
Electronic Arts (NASDAQ: ERTS) is a global leader in digital interactive entertainment.
Youth are invited to create a digital interactive story, game, or mobile app inspired by a theme and special exhibition at the Portland Art Museum.
SMU Guildhall offers both a Master of Interactive Technology in Digital Game Development degree and a Professional Certificate of Interactive Technology in Digital Game Development, with specializations in Art, Design, Production, and Programming.
Since 1992, graduates of this nationally recognized program are prepared for advanced study in the performing arts, visual arts, interactive arts or arts - related professions in digital design, film editing, set and lighting design, theatre, sound arts, toy development, board game development and video game development.
Eastern Mind's Bruno de Figueiredo also tells us that the PC / Mac release «stamped an inimitable hallmark in the history of interactive CD - ROM as one of the most profoundly influential works of digital art whose inscrutability has mystified video game critics, still unable to find a fitting label with which to categorize it.»
The Arts on Radio and Television funding category is accordingly being renamed The Arts in Media to reflect the added incentive in including interactive digital media.
Camille Utterback, a pioneer in the field of digital and interactive art, whose work explores the aesthetic and experiential possibilities of linking computational systems to human movement and physicality in visually layered ways.
We are open to photography, 2D digital art, video art, interactive art, painting, and installation art.
Mario Canali — Born in Monza, Milan, Italy — Began his artistic career in 1975, devoting the first ten years to painting — In 1985, he turned his attention to electronic and digital art and is considered a pioneer in the field — Recognized as a forerunner in the development of interactive installations and his -LSB-...]
He has produced and collaborated on projects ranging from interactive and immersive environments, mixed reality art and online interventions, to digital and traditional printmaking, latex and concrete sculpture — often with kinetic parts.
Some digital installations are interactive and invite viewers to consider the convergence of art and technology.
Gallery guides and gallery hunts for families with children Teacher - directed gallery tours, pre - and post-visit activities, and lesson plans Special exhibition resources such as audio guide content, didactic panels, lectures, and digital interactives like the award - winning Beyond the Walls mobile app Audio clips and artist videos featuring Chuck Close, Esther Mahlangu, Ryan McGinnis, Julie Mehretu, Robert Pruitt, Hank Willis Thomas, among others Art in Depth Modules on ten conservation projects created by student participants in M.Lit program
Hovagimyan doesn't have a distinct medium, but is recognized for experimental projects using hypertext, digital performance art, interactive installations, and HD video.
She is the director of IDEA (Interactive Digital Environments Alliance) of New Rochelle and has curated new media and performance art around the world since 2005.
He is known for his interactive artworks that mix the fields of digital media, robotics, medical science, and performance art.
About: The Los Angeles Center For Digital Art is dedicated to the propagation of all forms of digital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cDigital Art is dedicated to the propagation of all forms of digital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cultuArt is dedicated to the propagation of all forms of digital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cdigital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cultuart, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cdigital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cultuart, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cultuart, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cdigital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in cultuart and technology that constitute our moment in culture.
Alex Czetwertynski Alex Czetwertynski is a digital artist and curator working in the fields of creative technology and interactive and media arts.
His video, prints, and interactive digital environments have been exhibited at numerous venues including The Museum of Contemporary Art (Chicago), The Museum of the Moving Image (NYC), 319 Scholes (NYC), bubblebyte.org (online), spamm.fr (online) and the Miami Beach Cinematheque.
One of the exciting art explorations which came out of the digital culture is video game art, an interesting form of interactive computer art based on video game designs.
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He is an internationally published scholar and exhibiting media artist, a pioneer in the field of interactive digital media arts.
Over the past two years, teamLab has mounted five public installations in Japan including digital works at KITTE, Tokyo, Kunisaki Art Project, Oita and Canal City Hakara, Fukuoka, as well as Vortex of Water Particles, 2014, and What a Loving and Beautiful World, 2011, an interactive animation installation, at Narita International Airport, Chiba.
Elaine's areas of interest include: Interactive arts (dance / visual arts / poetry...); performance and installations; contemporary arts; computer music; digital video; new aesthetics; noise (audio & visual) and ambient (spatial chaos / order) transformed into art materials and expressions; new techniques; cultural diversity and interaction.
Using a wide range of media, from painting, sculpture and installation, to interactive and digital media he has made interventions into arts and non arts spaces both in the UK and internationally.
The guests include both emerging talent and established pioneers in the fields of digital animation, motion arts, interactive artwork, and digital imaging.
Jonas Lund's interactive work Fair Warning drew from the format of online questionnaires and personality tests to question the art market, the role of the gallery and how the digital sphere affects the value of art.
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