Sentences with phrase «interactive entertainment software industry»

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC and console game publisher with leading market positions across every major category of the rapidly growing interactive entertainment software industry.
By combining leaders in mass - market entertainment and subscription - based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences.»
The Entertainment Software Rating Board (ESRB) assigns computer and video game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.

Not exact matches

ESA offers a wide range of services to interactive entertainment software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations.
PS Now currently features over 300 games covering a wide range of genres available from Sony Interactive Entertainment Worldwide Studios and the industry's best software developers and publishers.
Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
We have represented clients across the technology spectrum, but particularly those associated with the interactive entertainment and software industries.
Melanie represents clients in many industries including: automotive aftermarket, cleantech, e-commerce, energy, interactive entertainment, manufacturing, mining, retail and consumer products and software and other Web - based businesses.
a b c d e f g h i j k l m n o p q r s t u v w x y z