Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC and console game publisher with leading market positions across every major category of the rapidly growing
interactive entertainment software industry.
By combining leaders in mass - market entertainment and subscription - based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing
interactive entertainment software industry and reach the broadest possible audiences.»
The Entertainment Software Rating Board (ESRB) assigns computer and video game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for
the interactive entertainment software industry.
Not exact matches
ESA offers a wide range of services to
interactive entertainment software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game
industry interests in federal and state government relations.
PS Now currently features over 300 games covering a wide range of genres available from Sony
Interactive Entertainment Worldwide Studios and the
industry's best
software developers and publishers.
Factors that could cause Blizzard
Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard
Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the
interactive game market, Blizzard
Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in
software pricing, product returns and price protection, product delays, retail acceptance of Blizzard
Entertainment's products, adoption rate and availability of new hardware and related
software,
industry competition, rapid changes in technology and
industry standards, protection of proprietary rights, litigation against Blizzard
Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
We have represented clients across the technology spectrum, but particularly those associated with the
interactive entertainment and
software industries.
Melanie represents clients in many
industries including: automotive aftermarket, cleantech, e-commerce, energy,
interactive entertainment, manufacturing, mining, retail and consumer products and
software and other Web - based businesses.