This one - year curriculum focuses on technical production skills, creative workflow,
interactive game audio, film scoring and music composition.
These pieces include original tracks, score to picture, audio
an interactive game audio level and surround sound mixes.
Not exact matches
Our
interactive match centre at southamptonfc.com will have all the build - up, as well as in -
game updates and free live
audio commentary.
Plenty of extra materials are dished up, such as additional scenes (The Fauxly Grail, Hot Lunch and Cyrano De Artie), an
audio commentary with the cast, a featurette (Tech of SHREK 3), music videos (Dancing Babies and Donkey Dance),
interactive games (Learn The Donkey Dance and How To Be Green), trailers and a text / photo gallery (Shrek's Guide To Parenthood).
* Commentary â $ cents Feature - length
audio commentary with Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes
Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze of Pipes o Flushed Away Underground Adventure DVD - ROM
Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't Feel Like Dancing».)
Screen Formats: 1.85:1 Subtitles: English; French; Spanish Language and Sound: English: English: Dolby Digital 5.1; French: Dolby Digital 5.1; Spanish: Dolby Digital 5.1 Other Features: Color;
interactive menus; scene access;
audio commentary; additional scenes;
interactive games.
Along for the ride are
audio commentaries by director Roland Emerich, producer Dean Devlin and FX supervisors Volker Engel and Doug Smith, theatrical trailers,
interactive games and a trivia track.
The Terminator 2: Judgment Day Blu - ray includes the theatrical version and an extended special edition; extras include
audio commentary by Cameron and co-writer William Wisher; separate
audio commentary with 26 cast & crew members; behind - the - scenes featurettes; and
interactive games.
«Cine - Explore» is an
interactive in - movie
audio - commentary by director John Lasseter, «Car Finder» is
interactive BD - Java based
game, Lastly there is «Boundin» Cars» and «Doc» short.
Running time: 92 minutes Studio: Paramount Home Video DVD Extras: Additional scenes, cast
audio commentary, two music videos, four trailers, two
interactive games, four DVD - ROM features and more.
Other bonus materials include an
audio commentary with directors Don Bluth and Gary Goldman, deleted scenes, five
interactive set - top
games and a ten - minute featurette called Secrets behind the Secret.
During his 10 - year tenure at Microsoft, Brian continued to drive and advance
game audio technologies through tools such as the award - winning «XACT» (Xbox
Audio Creation Tool); the first - of - its kind tool to provide
interactive mixing for video
games.
There are several examples of OER available, including image and
audio resources, books in the public domain, video and
audio lectures,
interactive simulations,
game - based learning programs, lesson plans, textbooks, online course curricula, professional learning programs, and online learning platforms.
In the following list you will find stories, picture books,
audio playback
games and other fun
interactive applications that will help your kids practice reading, pronunciation and articulation, and enrich their vocabulary.
For three decades, Thierry has been managing innumerable translations and recordings in more than 50 languages for museum
audio Guides, eLearning, corporate movies,
interactive games, IVR, GPS and more.
Teachers at Forest Lake use computers and whiteboards to access oodles of instructional videos,
audio clips, animations, and
interactive games, some through software and some available online.
In addition, storyboarding allows you to figure out the
interactive elements,
games,
audio or video you will include in the course, along with where they will go.
Find videos,
games,
interactive activities, assessments, lessons plans, homework,
audio resources, and eBooks to use as homework or in class.
Students interact with multiple representations, supporting best practices for vocabulary acquisition, such as
audio definitions, vocabulary
games, and
interactive vocabulary supports and visuals.
In this chapter we'll go hands - on through step - by - step instruction for including numerous richly
interactive features including slideshows and galleries,
audio and video, read - along text, advanced content replacement, Web and HTML content, and pre-built
games and activities such as Sudoku, mahjongg, mazes, and more.
The opportunity book apps bring is allowing publishers and authors the ability to create a new reading experience, that entwines the core story with
interactive elements such as
audio, video and
interactive games.
For this study we observed families reading both basic e-books, which are essentially print books put into a digital format with minimal features like highlighting text and
audio narration, and enhanced e-books, which feature more
interactive multimedia options like
games, videos and
interactive animations.
I think as
game developers and
audio directors continue to get an increased education on not only the importance of music but the importance of
interactive music then composers will continue to get better chances to express themselves.
Somatone
Interactive Creative Director Dale Crowley will discuss the techniques developed to create immersive and hyper realistic
audio experiences in mobile VR
game Hidden Expedition: Amazon.
In their Casual Connect Asia 2016 lecture, IMBA
Interactive's co-founders Gwen Guo and Sharon Kho shared various project postmortems from small, bite - sized casual
games to AAA titles, and discussed how you can find the best
audio pipeline for your team.
Sentinel is an
interactive audio tower defense
game.
Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and
game genres; workflow; working with a development team; linear music;
interactive music, both rendered and generative;
audio technology, from mixers and preamps to software; and running a business.
During his 10 - year tenure at Microsoft, Brian continued to drive and advance
game audio technologies through tools such as the award - winning «XACT» (Xbox
Audio Creation Tool); the first - of - its kind tool to provide
interactive mixing for video
games.
Maximilien is an avid
interactive audio designer for
games and VR.
As an educator, Scott is a faculty member of both the Pacific Northwest Film Scoring Program and the University of Southern California, has coordinated and lectured at the
Game Developers Conference's
Audio Boot Camp tutorial sessions for more than a decade, and has spoken at conferences worldwide on
audio,
interactive entertainment and sound implementation techniques and technologies for
interactive media.
John is a specialist in all types of
interactive audio for
games, learning his craft since 1997 at EA Canada, working on titles such as SSX, Need for Speed and FIFA Street.
working with sound design and
interactive audio for video
games, virtual reality experiences, and 360 videos with an expertise in systemic sound design and 3D
audio.
FX Dupas holds a doctorate in dynamic music composition for
games and other
interactive media (obtained in 2016) from Université de Montréal, where he now teaches
game audio, composition and orchestration as an invited professor.
ESSENTIALS TRACK: This session will cover more advanced, but still essential to know topics in
game audio technology, including how sounds are delivered to the
game team, how complex,
interactive sound effects are created using modern
game audio tools and how sounds and music are placed in a video
game using a
game engine like Unity.
Nerdtracks began in 2009 and has now contributed
interactive audio to more than 60 shipped
game titles, apps, experiences and hardware...
Since modern
games are so
interactive, video
game sound designers are tasked with creating multiple layers of
audio that interact with the player's moves and decisions.
In the era where
interactive audio in
games and VR is not just played back, but actually rendered on mobile devices, causing power consumption and latency challenges - Superpowered Inc provides VR and app developers mobile - processor optimized
audio technology and SDKS to develop low latency
audio solutions for iOS, Android, tvOS, OSX and Unity.
Jason will be speaking at M.I.G.S. on November 16 about the ground - breaking score to Dead Space, his experience composing music for
games and how
interactive development is shaping the future of
game audio.
Tommy was one of the first musicians to ever use live guitar and 3 - D
audio in a video
game (The Terminator), and was instrumental in bringing true digital
interactive multi-channel 5.1 surround to the gaming world.
Tommy is the founder, Chairman of the Board and CEO of the
Game Audio Network Guild (G.A.N.G.), which is a non-profit organization educating and heightening the awareness of
audio for the
interactive world (www.audiogang.org).
With the engine, artists and
game makers can simply draw polygons on a map and upload the associated
audio clips — turning any physical space into a playable and
interactive environment.
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers,
game designers,
audio professionals, business decision - makers and others involved in the development of
interactive games gather to exchange ideas and shape the future of the industry.
Bigben
Interactive is a European player specialized in video
game publishing and the design and distribution of smartphone and gaming accessories as well as
audio products.
For example, during a project a
game sound designer will undertake studio and field recording sessions, create multi-layered sound design, work on post production for linear pieces and design and implement
interactive systems that influence how
audio behaves in the
game.
For example, the Creative Assembly
audio team will work closely with
game designers to provide sound for a particular
interactive game mechanic, or liaise with the narrative team to highlight a climactic moment in the story that needs to evoke a particular emotion, or bringing a creature animation to life with vocal or Foley sounds.
The RIG headset and mixer
audio system let you play
interactive video
games, take calls, and listen to music from your smartphone or tablet.
Experience working with a
game engine and using scripting tools to assemble heroes, enemies, AI, and
interactive objects by collecting and implementing animations, models,
audio, and effects into one complete system.
For All To Play officially launched the Kickstarter campaign for Grail to the Thief which is an
interactive audio game designed for video
game accessibility, particularly for blind and visually impaired players.
Her solo exhibitions include Theatermachine, an
interactive audio / video and environment installation in Bonn, Germany in 1995; The Book of Air, also in Bonn in 1993; Paradox Beach, a permanent installation of a children's learning
game at the Staten Island Children's Museum in 2005, and Every Time I Open My Eyes I See Things, at the Butler Institute of American Art in 2008.
It let you enjoy streaming video,
audio, and
interactive online
games.