Not exact matches
These Terms of Service apply when you interact digitally with the Internet sites operated by NBCUniversal Media, LLC and its affiliates and subsidiaries («NBCUniversal» or «We», «Our» or «Us»), (the «Site» or «Sites»),
games,
interactive TV, and any other services, products and any related
software or mobile and / or tablet applications offered by NBCUniversal (collectively «online services» or «services»).
Microsoft's head of
interactive entertainment, Don Mattrick, has left the
software company to take the top job at social
games maker Zynga, leaving his former division potentially vulnerable in the months before a major new product launch.
Today, Spongelab's much wider portfolio includes a range of
interactive software, including «The Glycolysis
Game,» in which metabolism - minded players explore how cells break down sugar.
Plus, download this sample e-Learning course and learn several methods to create
games, including Lectora e-Learning
software's built - in
interactive games and your own custom
games built from actions and variables: Intro to Gaming Course
Interactive technologies, from video
games to entertainment
software, seemed informed by a completely new sensibility.
Nowadays, you have to leverage options provided by new
interactive training
software, in order to make your serious
games engaging.
The ST Math
software games use
interactive, graphically rich animations that visually represent mathematical concepts to improve conceptual understanding and problem - solving skills.
Teachers at Forest Lake use computers and whiteboards to access oodles of instructional videos, audio clips, animations, and
interactive games, some through
software and some available online.
Fortunately,
interactive training
softwares such as ITyStudio will enable you to create educational
games that drive results.
Authoring Tool Captivate Integration with Raptivity eLearning Course Creation Toolkit eLearning Interactions eLearning
Software eLearning tools
Game based Interactions Interaction Templates
interactive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interactive c
interactive learning Joe Ganci rapid learning eLearning applications eLearning
software elearning webinars interactions
interactive content Interactive c
interactive content
Interactive c
Interactive courses MORE
Authoring Tool Captivate Integration with Raptivity eLearning Course Creation Toolkit eLearning Interactions eLearning
Software eLearning tools
Game based Interactions Interaction Templates
interactive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interact
interactive learning Joe Ganci rapid learning eLearning applications eLearning
software elearning webinars interactions
interactive content Interact
interactive content
InteractiveInteractive courses
Technology such as video conferencing,
interactive whiteboards,
games,
software, and computers would make a dramatic impact on our students.
In the middle of my second day I noticed a crowd of students walking down our istle, without thought they ignored the $ 3,000
interactive projectors, organizational
software and even colorful
interactive computer
games.
The
Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and other
Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell
interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and other
interactive entertainment
software (including video and computer
games, multimedia entertainment, peripherals and other
software).
Bit Bionic is a small
software studio with background in deep learning,
interactive simulations, meta - programming, and
game development.
VANCOUVER, CA (June 4, 2007)- The creators of the critically acclaimed
game Company of Heroes today announced the formation of their new
interactive entertainment
software development studio...
VANCOUVER, CA (June 4, 2007)- The creators of the critically acclaimed
game Company of Heroes today announced the formation of their new
interactive entertainment software development studio, Smoking Gun Intera
interactive entertainment
software development studio, Smoking Gun
InteractiveInteractive Inc..
Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and
game genres; workflow; working with a development team; linear music;
interactive music, both rendered and generative; audio technology, from mixers and preamps to
software; and running a business.
And, a night to raise funds in support of scholarships for the next generation of
game makers and charitable organizations leveraging the power of
interactive software.
Headquartered in New York City, Take - Two
Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (
Interactive Software, Inc. is a global developer, marketer, distributor and publisher of
interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (
interactive entertainment
software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video
game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) Adva
game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and
Game Boy (R) Adva
Game Boy (R) Advance.
NFC function for amiibo - compatible
software Power up your gameplay with amiibo:
interactive figures that utilise near - field communication (NFC) to enhance your
games in surprising new ways!
Founded in 1982, the Company develops, publishes, and distributes
interactive software worldwide for video
game systems, personal computers, wireless devices and the Internet.
Aksys Games, a publisher of
interactive entertainment
software, is pleased to announce that the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER, titled BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is now out for the Xbox 360 video
game and entertainment system from Microsoft.
Clockwork Acorn is a small
interactive software development studio specialising in the creation of
games and other user - facing applications.
The trademark shows this description: «a feature of
interactive video
game software which allows players to obtain statistical information of internal and external features of a vehicle and to virtually navigate and operate those vehicles ``, which is quite different from the usual one used when a video
game is registered: «computer programs, namely,
game software for use on computers and video
game players.»
ESA offers a wide range of services to
interactive entertainment
software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video
game industry interests in federal and state government relations.
PS Now currently features over 300
games covering a wide range of genres available from Sony
Interactive Entertainment Worldwide Studios and the industry's best
software developers and publishers.
INTERACTIVE ENTERTAINMENT, INC., 2K
GAMES, INC., ACTIVISION BLIZZARD, INC., BETHESDA SOFTWORKS LLC, HARMONIX MUSIC SYSTEMS, INC., INFINITY WARD, INC, LUCASARTS ENTERTAINMENT COMPANY, LLC, ROCKSTAR
GAMES, INC., SONY COMPUTER ENTERTAINMENT AMERICA, LLC, SUCKER PUNCH PRODUCTIONS, LLC, TAKE - TWO
INTERACTIVE SOFTWARE, INC., CODEMASTERS USA GROUP, INC.,
Chen Tianqiao, president with the Shanda
Interactive Entertainment Ltd, China's largest online
game company, said that «holding the intellectual property rights of relevant
game software is the core for vying for the future gaming market.»
Our History
Game X Change was started in 1992 as the original retail buy, sell, and trade of
interactive entertainment
software and hardware (video
games).
The Entertainment
Software Rating Board (ESRB) assigns computer and video
game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for the
interactive entertainment
software industry.
Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the
interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in
software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related
software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
By combining leaders in mass - market entertainment and subscription - based online
games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing
interactive entertainment
software industry and reach the broadest possible audiences.»
About Take - Two
Interactive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
Interactive Software Headquartered in New York City, Take - Two
Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
Interactive Software, Inc. is a global developer, marketer and publisher of
interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
interactive entertainment
software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video
game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touch and iPad.
Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC and console
game publisher with leading market positions across every major category of the rapidly growing
interactive entertainment
software industry.
That could mean it's just another straightforward
software announcement, a new
game that makes use of the Switch's capabilities in an unorthodox way, like 1 -2-Switch, or a non-
game function in the way the now - defunct Miiverse was an «
interactive experience.»
The worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its popular home and portable video
game systems.
The
interactive horror
game P.T. made huge waves in 2014 for its terrifying content, so removing the
software from the PS Store was a head - scratcher.
The company develops, publishes, and sells
interactive software products and entertainment content for the console and PC platforms through retail and digital channels, including subscription, full -
game, and in -
game sales, as well as by licensing
software to third - party or related - party companies; and offers downloadable content.
Founded in 1982, the Company develops, publishes, and distributes
interactive software worldwide for video
game systems, personal computers, cellular handsets and the Internet.
Any such regulation of loot boxes will hit numerous
game developers hard, most notably TAKE - TWO
INTERACTIVE SOFTWARE, INC Common Stock (NASDAQ: TTWO), Electronic Arts Inc. (NASDAQ: EA), and Activision Blizzard, Inc. (NASDAQ: ATVI), all of which have made it clear that loot boxes and microtransactions will feature prominently in all of their future
games.
As a studio, Werkflow research new and unusual workflows, exploring unique hardware /
software combinations to produce a range of work including
interactive live visuals, music videos, computer
games, album artwork and brand identity, as well as assisting artists and musicians in realising their ideas.
Among the works included are Jonathan Borofsky's Untitled ping pong table, which all are encouraged to play, it posits the opponents at odds with each other as one side of the table is a «plus» and the other is a «minus»; Andreas Gursky's large scale photograph depicts a soccer match between the Dutch and French teams, however with no ball in sight and a player injured on the field, the image speaks to the larger nationalistic ideas of sports; Mike Kelley's Arena # 2 (Kangaroo) is comprised of tattered stuffed animals on a used children's blanket, creating a tableaux about loss of innocence; Kirsten Geisler's
interactive female cyborg beckons the viewer with sound recognition
software to engage in a dialogue of sorts; Yinka Shonibare's sculpture Hopscotch incorporates a classic children's
game with headless mannequins dressed in Colonial attire and Sol LeWitt plays a
game of chance in his wall drawing # 716 from 1991 in which there are eight possible lines (vertical lines, horizontal lines, arcs, etc) to be placed in each square of a grid covered wall.
Native Mixer streaming provides low - latency,
interactive moments for viewers and streamers to engage with other
gamers — no extra hardware or
software required, while Xbox Play Anywhere enables you to buy a
game once and play it on both your Xbox One and Windows 10 PC.