Sentences with phrase «interactive game software»

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These Terms of Service apply when you interact digitally with the Internet sites operated by NBCUniversal Media, LLC and its affiliates and subsidiaries («NBCUniversal» or «We», «Our» or «Us»), (the «Site» or «Sites»), games, interactive TV, and any other services, products and any related software or mobile and / or tablet applications offered by NBCUniversal (collectively «online services» or «services»).
Microsoft's head of interactive entertainment, Don Mattrick, has left the software company to take the top job at social games maker Zynga, leaving his former division potentially vulnerable in the months before a major new product launch.
Today, Spongelab's much wider portfolio includes a range of interactive software, including «The Glycolysis Game,» in which metabolism - minded players explore how cells break down sugar.
Plus, download this sample e-Learning course and learn several methods to create games, including Lectora e-Learning software's built - in interactive games and your own custom games built from actions and variables: Intro to Gaming Course
Interactive technologies, from video games to entertainment software, seemed informed by a completely new sensibility.
Nowadays, you have to leverage options provided by new interactive training software, in order to make your serious games engaging.
The ST Math software games use interactive, graphically rich animations that visually represent mathematical concepts to improve conceptual understanding and problem - solving skills.
Teachers at Forest Lake use computers and whiteboards to access oodles of instructional videos, audio clips, animations, and interactive games, some through software and some available online.
Fortunately, interactive training softwares such as ITyStudio will enable you to create educational games that drive results.
Authoring Tool Captivate Integration with Raptivity eLearning Course Creation Toolkit eLearning Interactions eLearning Software eLearning tools Game based Interactions Interaction Templates interactive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interactive cinteractive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interactive cinteractive content Interactive cInteractive courses MORE
Authoring Tool Captivate Integration with Raptivity eLearning Course Creation Toolkit eLearning Interactions eLearning Software eLearning tools Game based Interactions Interaction Templates interactive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interactinteractive learning Joe Ganci rapid learning eLearning applications eLearning software elearning webinars interactions interactive content Interactinteractive content InteractiveInteractive courses
Technology such as video conferencing, interactive whiteboards, games, software, and computers would make a dramatic impact on our students.
In the middle of my second day I noticed a crowd of students walking down our istle, without thought they ignored the $ 3,000 interactive projectors, organizational software and even colorful interactive computer games.
The Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and otherInteractive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and otherinteractive entertainment software (including video and computer games, multimedia entertainment, peripherals and other software).
Bit Bionic is a small software studio with background in deep learning, interactive simulations, meta - programming, and game development.
VANCOUVER, CA (June 4, 2007)- The creators of the critically acclaimed game Company of Heroes today announced the formation of their new interactive entertainment software development studio...
VANCOUVER, CA (June 4, 2007)- The creators of the critically acclaimed game Company of Heroes today announced the formation of their new interactive entertainment software development studio, Smoking Gun Interainteractive entertainment software development studio, Smoking Gun InteractiveInteractive Inc..
Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.
And, a night to raise funds in support of scholarships for the next generation of game makers and charitable organizations leveraging the power of interactive software.
Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) Advagame and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) AdvaGame Boy (R) Advance.
NFC function for amiibo - compatible software Power up your gameplay with amiibo: interactive figures that utilise near - field communication (NFC) to enhance your games in surprising new ways!
Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet.
Aksys Games, a publisher of interactive entertainment software, is pleased to announce that the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER, titled BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is now out for the Xbox 360 video game and entertainment system from Microsoft.
Clockwork Acorn is a small interactive software development studio specialising in the creation of games and other user - facing applications.
The trademark shows this description: «a feature of interactive video game software which allows players to obtain statistical information of internal and external features of a vehicle and to virtually navigate and operate those vehicles ``, which is quite different from the usual one used when a video game is registered: «computer programs, namely, game software for use on computers and video game players.»
ESA offers a wide range of services to interactive entertainment software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations.
PS Now currently features over 300 games covering a wide range of genres available from Sony Interactive Entertainment Worldwide Studios and the industry's best software developers and publishers.
INTERACTIVE ENTERTAINMENT, INC., 2K GAMES, INC., ACTIVISION BLIZZARD, INC., BETHESDA SOFTWORKS LLC, HARMONIX MUSIC SYSTEMS, INC., INFINITY WARD, INC, LUCASARTS ENTERTAINMENT COMPANY, LLC, ROCKSTAR GAMES, INC., SONY COMPUTER ENTERTAINMENT AMERICA, LLC, SUCKER PUNCH PRODUCTIONS, LLC, TAKE - TWO INTERACTIVE SOFTWARE, INC., CODEMASTERS USA GROUP, INC.,
Chen Tianqiao, president with the Shanda Interactive Entertainment Ltd, China's largest online game company, said that «holding the intellectual property rights of relevant game software is the core for vying for the future gaming market.»
Our History Game X Change was started in 1992 as the original retail buy, sell, and trade of interactive entertainment software and hardware (video games).
The Entertainment Software Rating Board (ESRB) assigns computer and video game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.
Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
By combining leaders in mass - market entertainment and subscription - based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences.»
About Take - Two Interactive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucInteractive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucInteractive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucinteractive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touch and iPad.
Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC and console game publisher with leading market positions across every major category of the rapidly growing interactive entertainment software industry.
That could mean it's just another straightforward software announcement, a new game that makes use of the Switch's capabilities in an unorthodox way, like 1 -2-Switch, or a non-game function in the way the now - defunct Miiverse was an «interactive experience.»
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems.
The interactive horror game P.T. made huge waves in 2014 for its terrifying content, so removing the software from the PS Store was a head - scratcher.
The company develops, publishes, and sells interactive software products and entertainment content for the console and PC platforms through retail and digital channels, including subscription, full - game, and in - game sales, as well as by licensing software to third - party or related - party companies; and offers downloadable content.
Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet.
Any such regulation of loot boxes will hit numerous game developers hard, most notably TAKE - TWO INTERACTIVE SOFTWARE, INC Common Stock (NASDAQ: TTWO), Electronic Arts Inc. (NASDAQ: EA), and Activision Blizzard, Inc. (NASDAQ: ATVI), all of which have made it clear that loot boxes and microtransactions will feature prominently in all of their future games.
As a studio, Werkflow research new and unusual workflows, exploring unique hardware / software combinations to produce a range of work including interactive live visuals, music videos, computer games, album artwork and brand identity, as well as assisting artists and musicians in realising their ideas.
Among the works included are Jonathan Borofsky's Untitled ping pong table, which all are encouraged to play, it posits the opponents at odds with each other as one side of the table is a «plus» and the other is a «minus»; Andreas Gursky's large scale photograph depicts a soccer match between the Dutch and French teams, however with no ball in sight and a player injured on the field, the image speaks to the larger nationalistic ideas of sports; Mike Kelley's Arena # 2 (Kangaroo) is comprised of tattered stuffed animals on a used children's blanket, creating a tableaux about loss of innocence; Kirsten Geisler's interactive female cyborg beckons the viewer with sound recognition software to engage in a dialogue of sorts; Yinka Shonibare's sculpture Hopscotch incorporates a classic children's game with headless mannequins dressed in Colonial attire and Sol LeWitt plays a game of chance in his wall drawing # 716 from 1991 in which there are eight possible lines (vertical lines, horizontal lines, arcs, etc) to be placed in each square of a grid covered wall.
Native Mixer streaming provides low - latency, interactive moments for viewers and streamers to engage with other gamers — no extra hardware or software required, while Xbox Play Anywhere enables you to buy a game once and play it on both your Xbox One and Windows 10 PC.
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