Sentences with phrase «interactive learning device»

Today we take a look at the eWonderPad an interactive learning device and Tablet PC aimed at middle school kids!
The VTech V.Reader is a full interactive learning device, that features animated stories, that include your child into the story.
The company has been in the game of kid's toys and learning devices for a long time and the IXL is the first interactive learning device aimed at fostering kid's growth in a well presented format.
This new E-Reader raises the bar for interactive learning devices.
In this edition witness the battle of the two of the leading kids interactive learning devices, the Fisher - Price IXL and the V.Tech V - Reader!

Not exact matches

Use our interactive Akayed Ullah, a 27 - year - old Bangladeshi immigrant, said he consumed terrorist propaganda and learned how to make the explosive device through online
Articulate Storyline is a highly interactive authoring tool providing the flexibility of publishing for Learning Management Systems, Android devices, and Apple devices including iPhones and iPads etc..
The teacher can also select to push a specific mobile device's display onto the classroom digital plasma screen or interactive whiteboard to share good learning practice with the rest of the class.
Access to technology is vital, so perhaps outfitting a class with an interactive display and tablet devices, but limiting Wi - Fi access so that students can't use their personal devices is the way to avoid distraction and improve learning.
GatherEducation is a cloud - based, virtual, interactive learning platform that makes online learning available to everyone by uniquely integrating virtual reality and gaming technology for anyone, anywhere, anytime and on any device
Technology is supporting this way of learning, and utilising these technologies such as wireless gateways, interactive touch displays and students own devices make it easier for a class of students to connect and share information.
Using technology tools like an interactive whiteboard or mobile devices like an iPad can be a powerful way to promote student engagement and allow children to customize their learning experience.
Students learn through the following tasks: - Collecting and discussing knowledge of the events of the day through an interactive starter task; - Reading the poem «Out of the Blue» and identifying the descriptive devices throughout the poem; - Discussing a model analytical paragraph about the language used in the poem, in order to form their own success criteria; - Using a template to form their own analytical paragraphs about the language used in the poem; - Using peer or self - assessment in order to establish their success at analysing language.
Students learn through the following tasks: - Gauging and collaborating previous knowledge through an interactive starter task; - Identifying the descriptive devices in sentences written about 19th Century characters; - Building close reading skills through a study of a fiction extract from Frankenstein - Answering exam - style questions interpreting and inferring the key meanings in the text; - Using models and templates to write extended analysis responses about the descriptive language used in the fiction extract; - Peer assessing their partners» learning attempts.
By handing over control of learning, you allow the learner to change the medium: consider podcasts on a smartphone while commuting and interactive practice sessions with a voice - controlled device.
Section 28 does provide for designing and developing new assistive devices, teaching aids, special teaching materials or other such items necessary to give a child with disability «equal opportunities in education», but it could be better worded to extend beyond just equal opportunities in curriculum and academics, to a totally interactive learning process, thereby implying the integration of all students, disabled and non-disabled.
With access to interactive technology, students will learn to use their devices responsibly and in consideration with others.
The introduction of the interactive whiteboard in the classroom has since resulted in an era in which the use of technology was literally moved to the front and centre of the learning environment, with many teachers and educators grasping the opportunity to enhance teaching by effectively using it as an interactive, real - time projection device resulting in higher levels of student participation and concentration.
The fictional King Pepper is one of the many creative devices that Peppercorn uses in his social studies class at Thurston Middle School in Westwood, Mass., to promote a fun and interactive learning experience for his students.
This report reviews evidence on K - 12 classroom technology use and is organized according to media platforms: interactive whiteboards, classroom response systems (clickers), video games, simulations, modeling, augmented reality, virtual worlds, mobile devices, data analysis tools, calculators, 1:1 ratio of computers to students, computer - assisted instruction (where a computer presents instruction or remediation), virtual learning, and educational television.
This suite gives you four of the world's best education software tools, designed specifically to work with SMART Boards, integrate with devices and make learning engaging and interactive.
Learn how to make the most of the digital tools in your classroom, whether you have access to just one device or multiple devices, including Chromebooks, tablets, laptops, or interactive whiteboards.
A mobile device with interactive learning options is often more interesting and enthusing to us than a person lecturing us.
It can be used on a PC, laptop, interactive whiteboard or mobile device making it a powerful, fully effective learning tool for the classroom and learning on - the - go.
Online textbooks, educational multimedia, interactive software, collaborative learning portals, and online learning are just a few examples of how increase device access can aid student learning.
Our discussions with clients over past few months indicate schools believe it's great to deliver «personalized & interactive lessons» while corporate entities believe it is an important device in the future of workplace learning.
The interactive nature of our content allows teachers to remain the central source of instruction, while students can work at the interactive whiteboard or on mobile devices to learn by doing.
Develops interactive E-Learning content including learning objectives, simulation scenarios, graphical arts, animations, audio, video and proficiency assessments for multiple platforms (computers, tablets, and mobile devices).
The reality is that despite having talked about personalized learning for more than a decade, most schools and teachers have been slow to discover its potential through the use of the social web, interactive games, and mobile devices.
This interactive resource is available on any device with an internet connection and takes learning deeper through authentic, high - quality nonfiction articles, written specifically for each grade level by a dedicated editorial team.
is an easy - to - use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
The interactive, cloud - based learning platform also provides teachers with real - time reporting based on state and Common Core standards to guide their instruction ï ¿ 1/2 anytime, anywhere, on any device and all on a single and secure sign - on.
ClassFlow is teacher - designed lesson delivery software that energizes the classroom learning experience by allowing teachers to showcase lessons on any interactive display, share digital lesson materials with students, administer quizzes and polls, and assign group learning activities using mobile devices.
The ever - evolving market for interactive mobile learning apps has provided a wide scope for course distribution, stimulating substantial investment for mobile devices.
Tools such as scenario - based questions and interactive videos are less costly devices that can sit alongside, or be part of, your learning solution.
For an entire school year Hillsborough, New Jersey, educators undertook an experiment, asking: Is the iPad really the best device for interactive learning?
«As one of the world's leading learning companies, our goal is to provide students and teachers with quality, interactive content wherever and whenever they learn, and no matter which device they use,» said Tim Cannon, Executive Vice President of Alliances and Services for HMH, in a press release.
«Now with iBooks 2 for iPad, students have a more dynamic, engaging and truly interactive way to read and learn, using the device they already love.»
«With such an innovative technology that masters the industrial creation of interactive multi-platform textbooks, Gutenberg Technology is now ready to offer Pearson mobile learning content on any device
Kids seem to love this device, its the perfect blend of educational and interactive learning.
It is primarily being billed as a student and education learning device that features immersive teaching and learning tools, such as interactive quizes that tabulate high scores to encourage competitiveness in a... [Read more...]
The devices will also aid to reduce the amount of paper used in the classroom and provide students with easy access to e-books and other interactive learning materials.
Interactive learning stations give readers the opportunity to search the host library's digital collection, test out supported eReading devices, and sample eBooks, audiobooks, music and video.»
Visitors will benefit from interactive learning stations and a gadget gallery of mobile devices — including Kindle, NOOK, Sony Reader and more — that are compatible with the Library2Go service.
Through interactive education before your computer or any device, you can learn lessons effectively and potentially.
He then led a very interactive discussion on lessons learned from the project such as identity, data non-ownership, karmic vertigo, sorcerers» apprentices, ledger evolution, trust versus efficiency, and ten billion people & trillions of devices «selling it to the machine».
Step # 25: Here, you can learn how to interact with Google Home; tap on Continue and you will find an interactive tutorial on how to speak with the device, i.e. Google Home.
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