Sentences with phrase «interactive toy company»

In reply, the panelists — who included Anne Wojcicki, co-founder of personal genomics startup 23andme; Andrew Litt, chief medical officer for Dell; Jake Leschly president and CEO of biomedical information and analytics company Ingenuity Systems and Aaron Horowitz, CEO of interactive toy company Sproutel — said they mostly agreed that widespread adoption could happen in five years, with some saying valuable but intermittent work could happen even sooner.

Not exact matches

Frozen also has what Disney (DIS) calls «franchise» potential, which means that its characters and themes will translate across the company to everything from toys to theme park rides to interactive characters.
We are an online Canadian company offering a variety of early childhood educational toys, innovative teaching resources, sturdy school and classroom furniture, quality children's gifts, and interactive learning games at «fantaztic» prices!
From the very beginning Baby Einstein has grown and developed as a company that provides quality educational and learning materials and interactive play opportunities as well as toys.
Debate about a toy doll is brewing as its maker, a Spanish company called Berjuan Toys, prepares to start marketing the Breast Milk Baby in the U.S. Designed for children 2 and older, the interactive doll simulates breast - feeding.
Peter Capaldi and company will lend their talents to the forthcoming interactive toy game.
The company has been in the game of kid's toys and learning devices for a long time and the IXL is the first interactive learning device aimed at fostering kid's growth in a well presented format.
Over the past six years, the company has expanded its offerings beyond pet bedding to include whimsical plush toys, interactive / enrichment toys and even products for humans.
The company offers a Jigglerz toy that squeaks not only when pressed, but also when shaken side - to - side, making for more interactive play.
The Hutto, Texas - based company creates a variety of mental stimulation and interactive play toys, treats and training tools for dogs.
Monkeez Makes a Difference: Purveyors of plush toys, this unique company describes itself as «an interactive experience that teaches children the importance of helping others in need.»
But a company called FroliCat rises to the challenge with a line of interactive toys that include a timer for extended play.
The company has already collaborated with KONG, the premier global provider of interactive toys and other products for dogs, and Smart Animal Training Systems for the premium Pet Tutor ® treat dispenser.
The easiest place to start is with interactive toys like the ones from Danish company, Kruuse.
«I think the interaction for cats is important because it's part of the bonding experience that you have as a cat / owner,» said Ellen Tsuyuki, founder and owner of interactive cat toy company Nekochan.
Serious Demand Interactive toys and puzzles come with some really compelling benefits, but among the most important are the opportunities these products offer pets and owners to bond, play and just enjoy each other's company.
Included in the products that the company will debut this year are unique cat scratcher designs, «adorable» cat caves, a line of interactive toys for dogs and cats, and fresh collections of stoneware bowls, coordinating mugs and stainless feeders.
«The demand for dog toys in general, as well as for interactive and puzzle toys, is definitely on the up,» says Bill Parsons, sales manager at P.L.A.Y. Located in San Francisco, the company focuses on toys for dogs and cats, among other pet product offerings.
Despite these challenges, the company has developed a comprehensive selection of pet play items, including its aquatic - themed FloatRageous neoprene toys, rugged nylon ToughRageous interactive toys, and engaging SqueakRageous and CrinkleRageous unstuffed plush toys — all of which reflect a sense of fun and whimsy, while remaining eminently functional.
Disney Consumer Products and Interactive Media (DCPI) is the business segment of The Walt Disney Company (NYSE: DIS) that brings our Company's stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t - shirts, to apps, books and console games.
Disney Consumer Products and Interactive Media (DCPI) is the business segment of The Walt Disney Company that brings stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t - shirts, to apps, books and console games.
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