The trademark shows this description: «a feature of
interactive video game software which allows players to obtain statistical information of internal and external features of a vehicle and to virtually navigate and operate those vehicles ``, which is quite different from the usual one used when a video game is registered: «computer programs, namely, game software for use on computers and video game players.»
Not exact matches
Interactive technologies, from
video games to entertainment
software, seemed informed by a completely new sensibility.
Teachers at Forest Lake use computers and whiteboards to access oodles of instructional
videos, audio clips, animations, and
interactive games, some through
software and some available online.
Technology such as
video conferencing,
interactive whiteboards,
games,
software, and computers would make a dramatic impact on our students.
The
Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and other
Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell
interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and other
interactive entertainment
software (including
video and computer
games, multimedia entertainment, peripherals and other
software).
Headquartered in New York City, Take - Two
Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (
Interactive Software, Inc. is a global developer, marketer, distributor and publisher of
interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (
interactive entertainment
software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R)
video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) Adva
game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and
Game Boy (R) Adva
Game Boy (R) Advance.
Founded in 1982, the Company develops, publishes, and distributes
interactive software worldwide for
video game systems, personal computers, wireless devices and the Internet.
Aksys Games, a publisher of
interactive entertainment
software, is pleased to announce that the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER, titled BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is now out for the Xbox 360
video game and entertainment system from Microsoft.
ESA offers a wide range of services to
interactive entertainment
software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing
video game industry interests in federal and state government relations.
Our History
Game X Change was started in 1992 as the original retail buy, sell, and trade of
interactive entertainment
software and hardware (
video games).
The Entertainment
Software Rating Board (ESRB) assigns computer and
video game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for the
interactive entertainment
software industry.
About Take - Two
Interactive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
Interactive Software Headquartered in New York City, Take - Two
Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
Interactive Software, Inc. is a global developer, marketer and publisher of
interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touc
interactive entertainment
software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ®
video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touch and iPad.
The worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its popular home and portable
video game systems.
Founded in 1982, the Company develops, publishes, and distributes
interactive software worldwide for
video game systems, personal computers, cellular handsets and the Internet.
As a studio, Werkflow research new and unusual workflows, exploring unique hardware /
software combinations to produce a range of work including
interactive live visuals, music
videos, computer
games, album artwork and brand identity, as well as assisting artists and musicians in realising their ideas.