Sentences with phrase «interactive video game software»

The trademark shows this description: «a feature of interactive video game software which allows players to obtain statistical information of internal and external features of a vehicle and to virtually navigate and operate those vehicles ``, which is quite different from the usual one used when a video game is registered: «computer programs, namely, game software for use on computers and video game players.»

Not exact matches

Interactive technologies, from video games to entertainment software, seemed informed by a completely new sensibility.
Teachers at Forest Lake use computers and whiteboards to access oodles of instructional videos, audio clips, animations, and interactive games, some through software and some available online.
Technology such as video conferencing, interactive whiteboards, games, software, and computers would make a dramatic impact on our students.
The Interactive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and otherInteractive Entertainment Merchants Association (IEMA) is the only non-profit U.S. trade association dedicated to serving the business interests of leading retailers that sell interactive entertainment software (including video and computer games, multimedia entertainment, peripherals and otherinteractive entertainment software (including video and computer games, multimedia entertainment, peripherals and other software).
Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (interactive entertainment software games for the PC, PLAYSTATION (R) 3 and PlayStation (R) 2 computer entertainment systems, PSP (R)(PlayStation (R) Portable) system, Xbox 360 (R) and Xbox (R) video game and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) Advagame and entertainment systems from Microsoft, Wii (TM), Nintendo GameCube (TM), Nintendo DS (TM) and Game Boy (R) AdvaGame Boy (R) Advance.
Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet.
Aksys Games, a publisher of interactive entertainment software, is pleased to announce that the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER, titled BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is now out for the Xbox 360 video game and entertainment system from Microsoft.
ESA offers a wide range of services to interactive entertainment software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations.
Our History Game X Change was started in 1992 as the original retail buy, sell, and trade of interactive entertainment software and hardware (video games).
The Entertainment Software Rating Board (ESRB) assigns computer and video game content ratings, enforces industry - adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.
About Take - Two Interactive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucInteractive Software Headquartered in New York City, Take - Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucInteractive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® toucinteractive entertainment software games for the PC, PlayStation ® 3 and PlayStation ® 2 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox 360 ® video game and entertainment system from Microsoft, Wii ™, Nintendo DS ™, iPhone ™, iPod ® touch and iPad.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems.
Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet.
As a studio, Werkflow research new and unusual workflows, exploring unique hardware / software combinations to produce a range of work including interactive live visuals, music videos, computer games, album artwork and brand identity, as well as assisting artists and musicians in realising their ideas.
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