Certainty the game has
some interesting character designs, as the enemies or «Apostles» each have a unique look.
The gothic architecture mixed with gorgeous animation and
interesting character designs make this one of the more appealing games this generation.
Between the space - western motif and
the interesting character designs, the narrative first seemed promising, but ultimately ended up feeling like a squandered opportunity, hampered by stiff, underdeveloped characters and a paper - thin plot.
Not exact matches
I prefer an intimate hotel with
character and
interesting design, but the most important aspect of a hotel is the experience.
Costume
design has always been
interesting to me, and I love seeing how the clothes of different
characters add depth to how we perceive them in the story.
Its
interesting story and
characters are the highlights of The St Christopher's School Lockdown, though a lack of polish and some questionable
design decisions prevent them from shining quite as brightly as they might.
While the movie ends in a way that's clearly
designed to prompt further sequels, we don't get that prequel X factor that makes us
interested in a
character arc whose outcome we already know.
A Vampyre Story is a good game that combines a classic gameplay with an
interesting storyline and an accurate
character design.
Spectacular
character design and script create one of the most
interesting side quests in the Witcher universe and make it easy to overcome some mistakes in its
design.
The plot is
interesting and the
characters are well
designed and nicely voiced.
One could argue that the original Marvel Comics
design for Doctor Doom didn't have the most
interesting face for a villain since he's just wearing a metal mask, but if the rest of the
design is going to depart so drastically from the comic book
character, why bother making his face like that?
As for myself, I'm far more
interested in
designing the homes of my favourite
characters to their requests.
Mafia 3 has everything I liked about Mafia 2: a great story with
interesting characters in a well -
designed period setting.
Making a gritty film noir - style movie as an animated feature makes for a visually
interesting experience; the animation uses striking colors, and the backgrounds are beautifully detailed while the
characters are very simply
designed, creating a unique contrast.
With
interesting characters and a very compelling world, your goal is to return to the past in order to save the present as you take on a variety of amazing and challenging enemies
designed by acclaimed artist Akira Toriyama.
It's quite well presented on the Xbox One with some decent level
design and
interesting character creations that go hand - in - hand with the overall gameplay.
Characters and enemies look cool with their goofy animations and
interesting (often humorous)
designs.
The Q&A was varied, as these things tend to go, but we did glean a few
interesting insights into MGS5's development, Shinkawa's artistic process and just what Kojima was thinking when he tweeted recently about making Quiet's
character design more «erotic.»
Some
characters are more
interesting and unique than others, but it's telling that the best time I had in Hotline Miami 2 is when I played as The Fans, a group of violent vigilantes
designed to simulate the experience of playing the original Hotline Miami.
The movie does have some pretty impressive production
design considering its presumably small budget, so it's a shame to see all that hard work wasted on a director more
interested in unnecessary visual flourishes (like a POV shot from a water bucket) than focusing on important things like
character and story.
Many of the dresses exude vibrant colors, there are tricky staged ballroom dance sequences that feature
interesting cinematography tracking the tapping of
characters» feet, and a few refreshing touches to the overall zombie
designs.
On one hand we have stories within stories, multi-tiered gameplay that puts a lot of its direction to the player,
interesting design grouped with its innovative foundation and a great deal of
character growth.
The film - which follows a group of high schoolers (including Devon Sawa's Alex, Ali Larter's Clear, and Kerr Smith's Carter) as they avoid a plane crash yet find themselves pursued by a sinister force - is subsequently rife with expository interludes
designed to explain the series» ongoing mythology, and although waiting for the central
characters to catch up to what we already know sporadically does become a little tiresome, there's little doubt that Wong's unexpectedly cinematic sensibilities prove instrumental in capturing and sustaining the viewer's
interest from start to finish.
On paper it sure sounds
interesting enough, but when you start playing your
interest soon begins to vanish with extremely samey level
design throughout and a
character roster that changes so frequently, you never feel like you can bond with any given one.
There are moments — I'm thinking of the giant scorpion that wags his tongue like a puppy — that make The Death of the Incredible Hulk look like Shakespeare, and the updated
character designs turn the already - generic - enough Bruce, Banner's love
interest Betty Ross, teen adrenaline junkie Rick Jones, and even Tony «Iron Man» Stark into storyboard thumbnails.
It's especially
interesting to see all the Chucky heads placed on a table, charting the evolution of the
character's
design as the doll comes to resemble his human host.
Dirk Diggler (Mark Wahlberg) and Amber Waves (Julianne Moore) are two of the film's most
interesting characters in terms of costume, especially how their outfits seem at times to be simpatico, although, as we discover with exclusive insight from Mark Bridges himself, this was not intentional: «Fifteen years after
designing the film you mention something to me I never noticed!»
Every frame is filled with lines and
design, what Kogonada has commandeered in the picture is as
interesting as what the
characters are saying and doing.
«The Fifth Estate» is
designed for a very particular moviegoer — one with
interests in politics, current events,
character studies, and acting showcases.
Eliza Dushku is just incredibly hot regardless, and she essays an
interesting character in Jessie: a mostly impenetrable young woman whom seems strong and
designed specifically to be a horror movie heroine, yet her friends» devotion to her and the reason they're all out in the woods sets up an cool dichotomy.
Feaver says the
Character - Education Committee annually surveys teachers about
interests so that schools can
design professional development in support of service learning.
Examples and tips on
designing each part of your course like story or
characters will let you provide your learners with
interesting and what's most imporant really effective learning experience.
The animation is gorgeous in itself, the
character designs are
interesting and the overall atmosphere really sets you in the mood.
Make it original, choosing an exciting plot and
designing interesting characters that have their own lives and think for themselves.
Its lines of licensed Nickelodeon -
character products, such as SpongeBob SquarePants and Dora the Explorer aquatics kits, are
designed specifically with kids»
interests in mind.
The Good: +
Interesting track layouts and great level
design The Bad: — Boring Gameplay — Annoyingly Repetitive
Character Taunts — No power - ups, weapons or anything to make the game actually fun The Score: Graphics: 8 Gorgeously rendered tracks each with their own unique themes and layouts.
It's not a TV example, but Minecraft transcended it's ugly
design (maybe kids like it) because of what was underneath (in the case of a show, it would be
interesting characters / story).
As usual the environments and
character designs are visually appealing and keep the game
interesting when the plot fails to do so.
On paper it sounds
interesting but in execution it's horribly
designed and more than a little annoying, especially given that you fight the
character straight after completing the stealth section with no reason given as to why you couldn't just do so before.
+ Very immersive + Well
designed and acted
characters +
Interesting puzzles - Puzzles are too easy - Disappointing ending - No motion controls
If you're not
interested in these, you can always focus on the expansive and well -
designed character development system and satisfying combat.
Chasing after the stolen relics takes the pair all over Granvallen, which is a wonderfully
designed continent full of unique laces and
interesting characters to discover, with the combat exclusively relegated to some deep dungeon dives.
Whether you are
interested in making music, creating
characters, animation, level
design, programming or art, Dreams gives you a fun way to do it without having to put hundreds of hours into learning how to use a piece of professional software like Maya 3D or Unity or GarageBand.
- Toriyama didn't even know what an RPG was when he took the offer to work on Dragon Quest - had he known the series would go on for over 30 years, he would have declined the position - he finds that
designing characters for Dragon Quest games is fun, but also rather difficult - Toriyama isn't
interested in
designing wholesome
characters, so he doesn't have many variations to offer - coming up with
designs becomes increasingly difficult every time - Toriyama used to come up with a lot of fanciful
designs, but most of those were shot down - he loves
designing mosnters - thanks to more staffers, Toriyama doesn't have to do as many
designs as he used to - he plans to do his best for Dragon Quest XI
Their
interesting backstories and unique
designs is what makes these much loved
characters so memorable amongst the gaming community.
No cheap kills, no overpowered
characters (and no
interesting ones either), no sloppy level or graphical
design.
The music is great with a lot of enjoyable tracks, the
characters are some of the most vibrant and
interesting, and the dungeon
designs are amazing.
So how do we rectify this issue we look to an
interesting design choice that lays out at the start of the game, when we start we are shown a motion comic which tells us major points in the story from the previous two games and are then given the options to choose what we would have done in this situation, essentially we are playing with the lives of our
characters and this all impacts who will appear in our game and their thoughts towards you because of the choices you made.
We're just posting
interesting examples of early
character designs that likely wouldn't have been seen otherwise.
The
character designs to TERA always felt strangely over sexual to me and initially tempered my
interest when it first launched on PC so many years ago.