Sentences with phrase «interesting character designs»

Certainty the game has some interesting character designs, as the enemies or «Apostles» each have a unique look.
The gothic architecture mixed with gorgeous animation and interesting character designs make this one of the more appealing games this generation.
Between the space - western motif and the interesting character designs, the narrative first seemed promising, but ultimately ended up feeling like a squandered opportunity, hampered by stiff, underdeveloped characters and a paper - thin plot.

Not exact matches

I prefer an intimate hotel with character and interesting design, but the most important aspect of a hotel is the experience.
Costume design has always been interesting to me, and I love seeing how the clothes of different characters add depth to how we perceive them in the story.
Its interesting story and characters are the highlights of The St Christopher's School Lockdown, though a lack of polish and some questionable design decisions prevent them from shining quite as brightly as they might.
While the movie ends in a way that's clearly designed to prompt further sequels, we don't get that prequel X factor that makes us interested in a character arc whose outcome we already know.
A Vampyre Story is a good game that combines a classic gameplay with an interesting storyline and an accurate character design.
Spectacular character design and script create one of the most interesting side quests in the Witcher universe and make it easy to overcome some mistakes in its design.
The plot is interesting and the characters are well designed and nicely voiced.
One could argue that the original Marvel Comics design for Doctor Doom didn't have the most interesting face for a villain since he's just wearing a metal mask, but if the rest of the design is going to depart so drastically from the comic book character, why bother making his face like that?
As for myself, I'm far more interested in designing the homes of my favourite characters to their requests.
Mafia 3 has everything I liked about Mafia 2: a great story with interesting characters in a well - designed period setting.
Making a gritty film noir - style movie as an animated feature makes for a visually interesting experience; the animation uses striking colors, and the backgrounds are beautifully detailed while the characters are very simply designed, creating a unique contrast.
With interesting characters and a very compelling world, your goal is to return to the past in order to save the present as you take on a variety of amazing and challenging enemies designed by acclaimed artist Akira Toriyama.
It's quite well presented on the Xbox One with some decent level design and interesting character creations that go hand - in - hand with the overall gameplay.
Characters and enemies look cool with their goofy animations and interesting (often humorous) designs.
The Q&A was varied, as these things tend to go, but we did glean a few interesting insights into MGS5's development, Shinkawa's artistic process and just what Kojima was thinking when he tweeted recently about making Quiet's character design more «erotic.»
Some characters are more interesting and unique than others, but it's telling that the best time I had in Hotline Miami 2 is when I played as The Fans, a group of violent vigilantes designed to simulate the experience of playing the original Hotline Miami.
The movie does have some pretty impressive production design considering its presumably small budget, so it's a shame to see all that hard work wasted on a director more interested in unnecessary visual flourishes (like a POV shot from a water bucket) than focusing on important things like character and story.
Many of the dresses exude vibrant colors, there are tricky staged ballroom dance sequences that feature interesting cinematography tracking the tapping of characters» feet, and a few refreshing touches to the overall zombie designs.
On one hand we have stories within stories, multi-tiered gameplay that puts a lot of its direction to the player, interesting design grouped with its innovative foundation and a great deal of character growth.
The film - which follows a group of high schoolers (including Devon Sawa's Alex, Ali Larter's Clear, and Kerr Smith's Carter) as they avoid a plane crash yet find themselves pursued by a sinister force - is subsequently rife with expository interludes designed to explain the series» ongoing mythology, and although waiting for the central characters to catch up to what we already know sporadically does become a little tiresome, there's little doubt that Wong's unexpectedly cinematic sensibilities prove instrumental in capturing and sustaining the viewer's interest from start to finish.
On paper it sure sounds interesting enough, but when you start playing your interest soon begins to vanish with extremely samey level design throughout and a character roster that changes so frequently, you never feel like you can bond with any given one.
There are moments — I'm thinking of the giant scorpion that wags his tongue like a puppy — that make The Death of the Incredible Hulk look like Shakespeare, and the updated character designs turn the already - generic - enough Bruce, Banner's love interest Betty Ross, teen adrenaline junkie Rick Jones, and even Tony «Iron Man» Stark into storyboard thumbnails.
It's especially interesting to see all the Chucky heads placed on a table, charting the evolution of the character's design as the doll comes to resemble his human host.
Dirk Diggler (Mark Wahlberg) and Amber Waves (Julianne Moore) are two of the film's most interesting characters in terms of costume, especially how their outfits seem at times to be simpatico, although, as we discover with exclusive insight from Mark Bridges himself, this was not intentional: «Fifteen years after designing the film you mention something to me I never noticed!»
Every frame is filled with lines and design, what Kogonada has commandeered in the picture is as interesting as what the characters are saying and doing.
«The Fifth Estate» is designed for a very particular moviegoer — one with interests in politics, current events, character studies, and acting showcases.
Eliza Dushku is just incredibly hot regardless, and she essays an interesting character in Jessie: a mostly impenetrable young woman whom seems strong and designed specifically to be a horror movie heroine, yet her friends» devotion to her and the reason they're all out in the woods sets up an cool dichotomy.
Feaver says the Character - Education Committee annually surveys teachers about interests so that schools can design professional development in support of service learning.
Examples and tips on designing each part of your course like story or characters will let you provide your learners with interesting and what's most imporant really effective learning experience.
The animation is gorgeous in itself, the character designs are interesting and the overall atmosphere really sets you in the mood.
Make it original, choosing an exciting plot and designing interesting characters that have their own lives and think for themselves.
Its lines of licensed Nickelodeon - character products, such as SpongeBob SquarePants and Dora the Explorer aquatics kits, are designed specifically with kids» interests in mind.
The Good: + Interesting track layouts and great level design The Bad: — Boring Gameplay — Annoyingly Repetitive Character Taunts — No power - ups, weapons or anything to make the game actually fun The Score: Graphics: 8 Gorgeously rendered tracks each with their own unique themes and layouts.
It's not a TV example, but Minecraft transcended it's ugly design (maybe kids like it) because of what was underneath (in the case of a show, it would be interesting characters / story).
As usual the environments and character designs are visually appealing and keep the game interesting when the plot fails to do so.
On paper it sounds interesting but in execution it's horribly designed and more than a little annoying, especially given that you fight the character straight after completing the stealth section with no reason given as to why you couldn't just do so before.
+ Very immersive + Well designed and acted characters + Interesting puzzles - Puzzles are too easy - Disappointing ending - No motion controls
If you're not interested in these, you can always focus on the expansive and well - designed character development system and satisfying combat.
Chasing after the stolen relics takes the pair all over Granvallen, which is a wonderfully designed continent full of unique laces and interesting characters to discover, with the combat exclusively relegated to some deep dungeon dives.
Whether you are interested in making music, creating characters, animation, level design, programming or art, Dreams gives you a fun way to do it without having to put hundreds of hours into learning how to use a piece of professional software like Maya 3D or Unity or GarageBand.
- Toriyama didn't even know what an RPG was when he took the offer to work on Dragon Quest - had he known the series would go on for over 30 years, he would have declined the position - he finds that designing characters for Dragon Quest games is fun, but also rather difficult - Toriyama isn't interested in designing wholesome characters, so he doesn't have many variations to offer - coming up with designs becomes increasingly difficult every time - Toriyama used to come up with a lot of fanciful designs, but most of those were shot down - he loves designing mosnters - thanks to more staffers, Toriyama doesn't have to do as many designs as he used to - he plans to do his best for Dragon Quest XI
Their interesting backstories and unique designs is what makes these much loved characters so memorable amongst the gaming community.
No cheap kills, no overpowered characters (and no interesting ones either), no sloppy level or graphical design.
The music is great with a lot of enjoyable tracks, the characters are some of the most vibrant and interesting, and the dungeon designs are amazing.
So how do we rectify this issue we look to an interesting design choice that lays out at the start of the game, when we start we are shown a motion comic which tells us major points in the story from the previous two games and are then given the options to choose what we would have done in this situation, essentially we are playing with the lives of our characters and this all impacts who will appear in our game and their thoughts towards you because of the choices you made.
We're just posting interesting examples of early character designs that likely wouldn't have been seen otherwise.
The character designs to TERA always felt strangely over sexual to me and initially tempered my interest when it first launched on PC so many years ago.
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