Sentences with phrase «interesting core mechanic»

There's also an interesting core mechanic highlighted in the game's title — switching physical form.

Not exact matches

Those are the core gameplay mechanics you have to know, outside of reading a riddle / treasure map and digging holes, to keep the game interesting and going.
Full reveal is coming tomorrow, on April 20, but we have couple interesting details about the in - game items and core mechanics that will make Code Vein unique.
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
If you're looking for a platformer with an interesting set of core mechanics, i can absolutely recommend Ink.
I'm not going to go into extreme detail with this review because it's still Mario Kart 8 at its core, and if you've had any interest in the game since it originally launched on the Wii U, chances are you've played it and you understand the basic mechanics.
The core gameplay mechanics look the same but it will be interesting to see whether Unity can reinvigorate the formula.
At the time, VR (Circa 2013 Oculus DK1 release) was gaining traction and with sound being a core mechanic, we thought a microphone input would be an interesting and easily accessible «VR» input.
But while the core mechanic is an interesting one, L Pop!
The well - executed mechanics that make up the core gameplay are interesting for a little while, but how long it holds your interest for depends on how willing you are to look past the game's niggling problems.
The missions are different, but the core mechanic is always the same; one of the reasons why my interest in impressive games is fading away.
With six degrees of freedom, a roguelike approach to death, and procedural levels, the title also seems to add a few more interesting mechanics on top of the core space ship adventures.
Like the previous games in the series, Final Fantasy XV is a very flashy Japanese RPG experience with larger than life characters, memorable villains, an interesting yet sometimes convoluted story, sturdy combat that when matched with the core gaming mechanics creates something very entertaining on the PlayStation 4.
The mechanics of swaying the controller were interesting to evade zombies and I liked the evolution of core mechanics for the franchise.
More often than not, the game is an exercise in frustration, which unfortunately characterizes The Flame in the Flood most accurately: a promising, interesting survival game that is ultimately left to drown in the waters of mediocrity by its own core mechanics.
No, what makes this game interesting is how they took a great core gameplay concept and mechanic, added some good writing and dialogue, and then surrounded that with a lot of superfluous extras.
It does show that you could really get fans interested in another genre just by teaching them the core mechanics.
Heroine Anthem ZERO is a stunning game that has lots of great qualities about it and gets you interested from the get - go of its adventure thanks to its captivating art and score that caresses your ears and eyes and makes you feel warm all around, and while the adventure at its core is a delight, the mechanics and gameplay of Heroine Anthem ZERO unfortunately diminish the experience and ultimately leaves more frustration than pleasure.
Still, it looks to be a very interesting Mario RPG, even if the new core gameplay mechanic is gaining a few detractors here and there.
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