It leads to
some interesting emergent gameplay on the higher - tier missions.
Not exact matches
* Procedurally generated maps meaning you'll never face the same challenge twice * Deep,
interesting, and balanced system of
gameplay — you can get better at Auro for years * Crazy
emergent complexity!
Having played through the game myself, it strikes an
interesting balance between
emergent gameplay found in the intense shooting battles with the tightly scripted horror sequences.
This is the sort of
emergent gameplay that will send games like No Man's Sky from
interesting to utterly groundbreaking.