This is
an interesting game concept for Nintendo and they seem to be blurring the line between game and app with their first title.
This game is taking the world of paintball and arena battles to the next level and makes for
an interesting game concept.
Not exact matches
I also wanted to make a fun, accessible
game, one that would spark my
interest as a
gamer, and one where most people would instantly understand the
concept.
Whilst the
concept of the app is based around playing
games, the
interesting difference comes in the algorithms behind the app.
I'm a digital art designer, very
interested on video
game art
concept as a further study education.
The original release of the
game was an
interesting (but not great)
concept hobbled by atrocious execution, and it seems like the people who went in trying to rescue it have managed to make things worse in an overall sense.
If you are a thinking person, someone who is
interested in ideas,
concepts, and symbols, this
game is right up your alley.
Although the main
game is short — there's a prize for beating it in under four hours — there's a speedrun mode and an even harder difficulty that both offer some
interesting looking
concept art.
Single player is quite
interesting with how they bring the story to life with the
concepts of this
game and multiplayer is where it's at.
Excellently made
game; the
game - play is fresh in its approach but not dauntingly new, the basic
concepts are familiar from
games like those of the the Thief and Batman: Arkham series, but with enough original
concepts to keep you
interested.
Other
games in the PlayLink series look to do far more
interesting things with your mobile phone, but as far as a proof of
concept goes, That's You!
Nightmare Boy squanders an
interesting concept with poor controls, lackluster writing, and a general disregard for much of why Metroidvania
games are about.
This is a very
interesting way of re-inventing the board
game concept while still being very close to the design aesthetics of previous titles.
No this
game is something completely different and ever since its announcement I have been eager to play it thanks to its
interesting concept.
The
game provides no mythos to chew on, no
interesting concepts to discuss with your fellow players.
The first tetralogy of
games served as an
interesting proof of
concept, a series of four
games set in the same universe that would carry over data from previous installments.
This modding project allows students to stretch their understanding of the mathematical
concepts in an engaging, challenging context that reflects their
interests as both
gamers and designers.
«Sessions might include any of the following: Engaging the children in conversation; asking questions and inspiring curiosity; exposing them to ideas and
concepts; showing them pictures, videos or artefacts that provoke curiosity, encouraging them to find information on the internet; asking big questions for them to explore; responding to their questions and
interests; and singing and playing
games.»
Hosted annually by Cambridge Regional College, FXP Festival delivers an exciting hands - on
game development experience, involving students with a wide range of abilities, from those experienced in coding, to individuals more
interested in the creative
concept and artistry of
game design.
Geared toward kids from grades one to six, the main
concept of the
game is compounding
interest.
This might not be a
game that you play for several hours at a time, but it is a nice experience if you're
interested in the
concept.
Coupled with the fact that most
games come with art books showcasing the painstaking detail poured into
concepts, I think it is fair to say that although some people may not see it as art, it certainly is extremely intricate and
interesting to watch and grow.
Flip's Twisted World was also a
game that looked somewhat
interesting, but — and I'll be completely honest here — the
concept of a platformer developed by a Western studio kind of turned me away from the
game.
Initially, I found the idea of being limited to three skills to be
interesting, but the
game doesn't fully commit to its own
concept as you can actually jump between «action sets» at the press of a button, and thus, in reality, all skills are available to you.
Besides, we also thought that the idea of interchangeable cartridges was
interesting but because of the Microvision's limitations, all the cartridges looked the same, both with their graphics and the
concept of the
games.
Andrew Burrage gave a very detailed preview of the
game a few weeks ago if you want to read more about its very
interesting and unique
concept.
Right now the
game might not have a ton to offer, but if the
concept interests you at all, I do highly recommend supporting these developers.
It's a very
interesting concept and helps keep the
game moving forward at all times.
Therefore already been many turn - based
games are ready in turn - based is not a brand new
concept in regards to sparking
interest to Consumers if consumers wanted turn - based
games they had multiple opportunities.
This is a subject I won't be touching on in this review, except to say that there's really no «best» ending in a true sense of the word It's certainly an
interesting concept, but one that the
game itself doesn't do a very good job of explaining, and one that I was left feeling mostly neutral about, neither really loving it or hating it.
+ Beautiful handcrafted
game +
Interesting concept on risk with scores and upgrades tied together + Good pace of enemy introduction
If our hands - on time with Zeno Clash is correct, that's a pretty good deal for a
game that has some very
interesting concepts in it.
It's why we see so many developers and publishers who are positive about good changes to
game design, becuase they understand that every little and big thing added to existing
concepts is what keeps gaming
interesting and the customers engaged.
At the moment there is no set release date for the
game, not even a vague one, but the
concept surrounding the
game certainly sounds
interesting, and in true Japanese style it's all gung - ho.
Over the years Nintendo has come up with a number of
interesting concepts to go along with innovative or at least different
games.
It's a really
interesting and smoothly done
concept, charting the way RTS
games have evolved over 20 years in microcosm.
No need to explain the
concept of the world famous Sudoku puzzle, but here's some
interesting facts and figures about this highly addictive
game:
What I received was a sequel that added a great deal of content and
interesting new story
concepts, while fixing most of the issues the first
game had.
It's a classic example of an
interesting idea with some unique potential completely neutered by rushing the
game to market without taking the time to fully develop the
concept.
It's a
game that sums up an
interesting concept in relatively simple but very engaging gameplay.
It's an
interesting concept, but with memories of initial Star Wars Battlefront
games on the original Xbox fresh in my mind, and the fact that they had a similar
game mode but also allowed players to take the combat on foot upon the various ships, Starfighter Assault feels like yet another missed opportunity to create something spectacular.
The state of the video
game industry is such that
games are more often bought based upon their underlying
concept than their actual execution of said
concept - it's why we have so many disappointments in Steam Early Access right now, but it's also how some really
interesting and innovative indie
games have found their audiences.
The
concept that the
game world was a representation of the
game industry and the console wars sounded
interesting...
On the other hand, while I do think it's a pretty weird
concept for a
game, it would've been
interesting to see what they could've possibly done to make it a fun /
interesting game to play.
It's an
interesting concept, essentially allowing you to build the
game to your own specifications.
Tentatively tying both the singleplayer and multiplayer aspects of the
game together is the new Faction system, an
interesting if limited
concept.
Ok, so it's not a very original
concept and it probably wasn't as big as an announcement as people were expecting, but the
game is still looking rather
interesting, even if it does have a mouthful of a name.
Interesting characters, reasonable story, and a
concept that drives the action; Watch Dogs is a quality
game.
Some of this weak reception can be blamed on the fact that the
game doesn't have an easily marketable high
concept; it's abstract and simple and only
interesting when you play it or see it played.
If you've played a lot of massively - multiplayer online RPGs, you're familiar with the
concept of aggro, and it's
interesting to see it used in an action
game.