Sentences with phrase «interesting game concepts»

This is an interesting game concept for Nintendo and they seem to be blurring the line between game and app with their first title.
This game is taking the world of paintball and arena battles to the next level and makes for an interesting game concept.

Not exact matches

I also wanted to make a fun, accessible game, one that would spark my interest as a gamer, and one where most people would instantly understand the concept.
Whilst the concept of the app is based around playing games, the interesting difference comes in the algorithms behind the app.
I'm a digital art designer, very interested on video game art concept as a further study education.
The original release of the game was an interesting (but not great) concept hobbled by atrocious execution, and it seems like the people who went in trying to rescue it have managed to make things worse in an overall sense.
If you are a thinking person, someone who is interested in ideas, concepts, and symbols, this game is right up your alley.
Although the main game is short — there's a prize for beating it in under four hours — there's a speedrun mode and an even harder difficulty that both offer some interesting looking concept art.
Single player is quite interesting with how they bring the story to life with the concepts of this game and multiplayer is where it's at.
Excellently made game; the game - play is fresh in its approach but not dauntingly new, the basic concepts are familiar from games like those of the the Thief and Batman: Arkham series, but with enough original concepts to keep you interested.
Other games in the PlayLink series look to do far more interesting things with your mobile phone, but as far as a proof of concept goes, That's You!
Nightmare Boy squanders an interesting concept with poor controls, lackluster writing, and a general disregard for much of why Metroidvania games are about.
This is a very interesting way of re-inventing the board game concept while still being very close to the design aesthetics of previous titles.
No this game is something completely different and ever since its announcement I have been eager to play it thanks to its interesting concept.
The game provides no mythos to chew on, no interesting concepts to discuss with your fellow players.
The first tetralogy of games served as an interesting proof of concept, a series of four games set in the same universe that would carry over data from previous installments.
This modding project allows students to stretch their understanding of the mathematical concepts in an engaging, challenging context that reflects their interests as both gamers and designers.
«Sessions might include any of the following: Engaging the children in conversation; asking questions and inspiring curiosity; exposing them to ideas and concepts; showing them pictures, videos or artefacts that provoke curiosity, encouraging them to find information on the internet; asking big questions for them to explore; responding to their questions and interests; and singing and playing games
Hosted annually by Cambridge Regional College, FXP Festival delivers an exciting hands - on game development experience, involving students with a wide range of abilities, from those experienced in coding, to individuals more interested in the creative concept and artistry of game design.
Geared toward kids from grades one to six, the main concept of the game is compounding interest.
This might not be a game that you play for several hours at a time, but it is a nice experience if you're interested in the concept.
Coupled with the fact that most games come with art books showcasing the painstaking detail poured into concepts, I think it is fair to say that although some people may not see it as art, it certainly is extremely intricate and interesting to watch and grow.
Flip's Twisted World was also a game that looked somewhat interesting, but — and I'll be completely honest here — the concept of a platformer developed by a Western studio kind of turned me away from the game.
Initially, I found the idea of being limited to three skills to be interesting, but the game doesn't fully commit to its own concept as you can actually jump between «action sets» at the press of a button, and thus, in reality, all skills are available to you.
Besides, we also thought that the idea of interchangeable cartridges was interesting but because of the Microvision's limitations, all the cartridges looked the same, both with their graphics and the concept of the games.
Andrew Burrage gave a very detailed preview of the game a few weeks ago if you want to read more about its very interesting and unique concept.
Right now the game might not have a ton to offer, but if the concept interests you at all, I do highly recommend supporting these developers.
It's a very interesting concept and helps keep the game moving forward at all times.
Therefore already been many turn - based games are ready in turn - based is not a brand new concept in regards to sparking interest to Consumers if consumers wanted turn - based games they had multiple opportunities.
This is a subject I won't be touching on in this review, except to say that there's really no «best» ending in a true sense of the word It's certainly an interesting concept, but one that the game itself doesn't do a very good job of explaining, and one that I was left feeling mostly neutral about, neither really loving it or hating it.
+ Beautiful handcrafted game + Interesting concept on risk with scores and upgrades tied together + Good pace of enemy introduction
If our hands - on time with Zeno Clash is correct, that's a pretty good deal for a game that has some very interesting concepts in it.
It's why we see so many developers and publishers who are positive about good changes to game design, becuase they understand that every little and big thing added to existing concepts is what keeps gaming interesting and the customers engaged.
At the moment there is no set release date for the game, not even a vague one, but the concept surrounding the game certainly sounds interesting, and in true Japanese style it's all gung - ho.
Over the years Nintendo has come up with a number of interesting concepts to go along with innovative or at least different games.
It's a really interesting and smoothly done concept, charting the way RTS games have evolved over 20 years in microcosm.
No need to explain the concept of the world famous Sudoku puzzle, but here's some interesting facts and figures about this highly addictive game:
What I received was a sequel that added a great deal of content and interesting new story concepts, while fixing most of the issues the first game had.
It's a classic example of an interesting idea with some unique potential completely neutered by rushing the game to market without taking the time to fully develop the concept.
It's a game that sums up an interesting concept in relatively simple but very engaging gameplay.
It's an interesting concept, but with memories of initial Star Wars Battlefront games on the original Xbox fresh in my mind, and the fact that they had a similar game mode but also allowed players to take the combat on foot upon the various ships, Starfighter Assault feels like yet another missed opportunity to create something spectacular.
The state of the video game industry is such that games are more often bought based upon their underlying concept than their actual execution of said concept - it's why we have so many disappointments in Steam Early Access right now, but it's also how some really interesting and innovative indie games have found their audiences.
The concept that the game world was a representation of the game industry and the console wars sounded interesting...
On the other hand, while I do think it's a pretty weird concept for a game, it would've been interesting to see what they could've possibly done to make it a fun / interesting game to play.
It's an interesting concept, essentially allowing you to build the game to your own specifications.
Tentatively tying both the singleplayer and multiplayer aspects of the game together is the new Faction system, an interesting if limited concept.
Ok, so it's not a very original concept and it probably wasn't as big as an announcement as people were expecting, but the game is still looking rather interesting, even if it does have a mouthful of a name.
Interesting characters, reasonable story, and a concept that drives the action; Watch Dogs is a quality game.
Some of this weak reception can be blamed on the fact that the game doesn't have an easily marketable high concept; it's abstract and simple and only interesting when you play it or see it played.
If you've played a lot of massively - multiplayer online RPGs, you're familiar with the concept of aggro, and it's interesting to see it used in an action game.
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