Sentences with phrase «interesting game environment»

Monochroma, by Turkish developers Nowhere Studios, hooked me right at the start with its unique art direction and interesting game environment.

Not exact matches

People talk about robust inflationary environments in China, Asia and emerging markets In America the Fed's game of lowering interest rates and increasing money and credit and monetizing paper will end over the next two years, maybe three.
Our intent is to provide a fun, safe learning environment for young people interested in volleyball and inspire them to enjoy this great game while they learn valuable social skills such as patience, courtesy, honesty and fairness.
Their intent is to provide a fun, safe learning environment for children interested in volleyball and inspire them to enjoy this great game while they learn valuable social skills such as patience, courtesy, honesty and fairness.
It'll be interesting to see how he finishes the game against a top team, in a hostile environment and in what is now a very close game.
Little Tikes Academy Inc. allows children to explore their environment with toys, books, games, and activities geared to their interest.
Within the next one to two years, researchers are interested in exploring the applicability of their newest technique in a wider variety of environments: for example, video games other than Atari Bowling and additional simulation environments to better represent the types of agents and environments found when fielding robots in the real world.
Its environments are bigger and some of the most interesting ever seen in a Mario game — just wait until you lay eyes on Bowser's elaborate fortress.
Evolve is, in the ideal environment, enjoyable, a game that offers a really interesting experience.
While Red Dead Redemption gets repetitive at times, it still offers fun gameplay mixed with a solid story and interesting environment which, overall, leads to a very solid game.
One thing that I found interesting is that there is definitely some recycling of environments from the previous Tales game (Tales of Zestiria).
Codename: Panzers provides plenty of interesting units and destructible environments to play around with, and it contains a ton of content, resulting in an excellent real - time strategy game.
As far as cold hard facts go, we know that the game will be composed of five missions and that you'll traverse environments with names like subterranean dungeon, mysterious ruin, limestone cavern, lava zone, and subterranean lake — though, considering the over-the-top style in which the Metal Slug games are rendered, these levels are likely to be far more interesting than their names might lead you to believe.
It would also be interesting to see this portion of the game taken into an online environment at some point in the future.
If the environment is interesting and it presents appropriate challenges to the learners, the learning game will succeed on the mobile platform.
Exploring science teachers» perceptions of 3D game - based learning environments, which engage students in inquiry and problem solving, would be interesting and valuable.
The implementation of game - based learning for workplace training helps to increase learners» interest, business productivity and gradually shift from classroom - based learning environment to self - directed learning and other collaborative online activities.
A couple of the main benefits for our students was their cooperative learning environment which seemed automatic and their interest in learning the skills necessary to advance in the game
One agent, who spoke on the condition of anonymity, said he certainly wouldn't call Konrath's deal a game changer, but that it does say something interesting about the place of the midlist author in legacy publishing: «It's not necessarily clear that big corporate publishing is well structured to help low midlist authors with rapidly reducing print runs in an environment in which overall print sales are falling week by week.
The current market environment could have a negative impact on their ability to issue more ABS CDOs and other CDOs, but once things clear up, those that are still in the game of issuing CDOs will make much better interest spreads than they made in the last two years.
One of the oldest tricks in the game is to offer a high current yield, where the yield can get curtailed through early prepayment (typically in low interest rate environments), or some negative event that forces the security to change its form, such as when a stock price falls with reverse convertibles.
And what I discovered was interesting; owning leveraged property in a deflationary environment is a very different game.
The former contains yet more stunning examples of MercurySteam's eye for beautiful environments, proving that they know their stuff when it comes to epic, fantasy landscapes and gothic architecture, while the latter paints a more interesting modern age than what we ultimately saw in the game, which felt uninspired.
There's been no major technical improvements, but the wider color palette and more expansive and interesting environments ensure that this is a fine - looking game.
The environments are cramped, topographically extreme, and floating several thousand meters above the ground — this all caters to the game's most interesting mechanic.
As usual the environments and character designs are visually appealing and keep the game interesting when the plot fails to do so.
To make sure you're never left idly moving the cursor around the environment in order to discover what can be interacted with Darkestville Castle employs one of the adventure game genres few innovations in the form of a button that highlights everything of interest.
2 + years of experience working in a retail sales environment Has spent a few years playing video games beyond «casual» level Computer knowledge, including Microsoft Office, Word and Excel If you are interested in applying for the position, email your resume and a short cover letter to [email protected] with the following subject line «Nintendo Kiosk Ambassador Application — Calgary»
The name is incredibly generic, but the game does have some interesting features to make it stand out, such as the lovely graphical style and the unique map system which lets players mix together three tiles to create the environment they'll be playing in, allowing for over 100 different combinations to be played on over the 5 different game modes
There are plenty of games that have you simply walking around, exploring the environment, but they keep the player's interest via beautiful scenery, environmental storytelling or other things.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
This job posting is also an interesting deviation due to the fact that Breath of the Wild abandoned the traditional dungeon format of many of the Zelda games, instead opting for a more open environment.
The question, then, becomes: can Nintendo do like Valve, and take advantage of the unique position they are in, using their wealth of excellent 1st party games and interesting hardware to foster an environment of innovation that is both sustainable and interesting to both an expanding audience and traditional gamers?
Why I am excited: Fully destructible environments with physics intrigue me personally and with mechanics relating to floatstones (Check the website), it makes for an interesting game.
Graphics / Audio Graphically, Dragon Quest Monsters: Joker 2 is a nice looking game on the DS with detailed yet cartoony environments and some interesting enemy animations.
The environments are varied enough to hold your interest, especially as the game progresses and you venture away from Yharnam a bit, and the gothic inspired art design is an absolutely sumptuous feast for the eyes.
Shockingly enough the game carries a good enough story through to keep you interested and the environments do a good job of changing with out taking you out of the game world.
I haven't done any research, but speculatively, it's interesting (anecdotally) that games where you're watching your surroundings, HUD, and attending to your real - world environment might make you hyper vigilant where focusing on any one thing is difficult.
When it comes to multiplayer modes, the game has it all from traditional modes such as Team Deathmacth to something more unique like Beast Mode and players can tweak the conditions of the gaming environment via mutators such as turning on friendly fire or other interesting elements.
While we're told that the customisation will be more limited in the companion app, it's an interesting insight into how console games will sync with tablets in the future: Finally, we passed the controller to another player so we could record their exploratory run through Las Vegas, rekindling fond memories of exploring Test Drive: Unlimited's vast open world: We'll be giving our impressions from our playthrough soon, but it's safe to say that we were left very impressed by The Crew considering its relatively early stage of development - ii's not due out until early next year, but the sheer magnitute of the environment is awe - inspiring, and the potential for multiplayer in this expansive driving playground is enticing indeed.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little details that really help add to the atmosphere of the game.
When there are so many games going for ultra-detailed environments, it is always interesting to see a game developer go in the opposite direction.
Witnessing unpredictable events creates excitement and engagement as proven by studies on variable reward patterns, yet a fully random situation has limited interest as a game environment.
The environments are largely pretty muddy and boring, and the character design isn't interesting, however the way the game is designed helps your imagination fill in some of the less exciting areas.
RS - One thing that really interested me from this game compared to Q.U.B.E is the use of colour and more intricate environments.
There are some new and interesting things to explore with the new weapons, lush environments and towns, as well as unique new monsters to hunt in the game.
For the most part, each class is interesting and unique, and all classes are essential to winning in the easy - going, yet competitive, game environment.
But graphics alone are not what makes this game look so great, the environments all look unique and very detailed they are made very well with always having something interesting in sight, so you always keep engaged with the game.
It discusses all the different classes and game modes and weapons, and breaks out all the different biomes that the game supports, as well as providing a lot of interesting discussion on the design implications of different topolgies, terrains and environments.
The last few years have seen a lot of interesting tabletop games transition into the virtual environment, adapting their mechanics and allowing players to take on AI - controlled opponents or other real - life adversaries through multiplayer.
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