Monochroma, by Turkish developers Nowhere Studios, hooked me right at the start with its unique art direction and
interesting game environment.
Not exact matches
People talk about robust inflationary
environments in China, Asia and emerging markets In America the Fed's
game of lowering
interest rates and increasing money and credit and monetizing paper will end over the next two years, maybe three.
Our intent is to provide a fun, safe learning
environment for young people
interested in volleyball and inspire them to enjoy this great
game while they learn valuable social skills such as patience, courtesy, honesty and fairness.
Their intent is to provide a fun, safe learning
environment for children
interested in volleyball and inspire them to enjoy this great
game while they learn valuable social skills such as patience, courtesy, honesty and fairness.
It'll be
interesting to see how he finishes the
game against a top team, in a hostile
environment and in what is now a very close
game.
Little Tikes Academy Inc. allows children to explore their
environment with toys, books,
games, and activities geared to their
interest.
Within the next one to two years, researchers are
interested in exploring the applicability of their newest technique in a wider variety of
environments: for example, video
games other than Atari Bowling and additional simulation
environments to better represent the types of agents and
environments found when fielding robots in the real world.
Its
environments are bigger and some of the most
interesting ever seen in a Mario
game — just wait until you lay eyes on Bowser's elaborate fortress.
Evolve is, in the ideal
environment, enjoyable, a
game that offers a really
interesting experience.
While Red Dead Redemption gets repetitive at times, it still offers fun gameplay mixed with a solid story and
interesting environment which, overall, leads to a very solid
game.
One thing that I found
interesting is that there is definitely some recycling of
environments from the previous Tales
game (Tales of Zestiria).
Codename: Panzers provides plenty of
interesting units and destructible
environments to play around with, and it contains a ton of content, resulting in an excellent real - time strategy
game.
As far as cold hard facts go, we know that the
game will be composed of five missions and that you'll traverse
environments with names like subterranean dungeon, mysterious ruin, limestone cavern, lava zone, and subterranean lake — though, considering the over-the-top style in which the Metal Slug
games are rendered, these levels are likely to be far more
interesting than their names might lead you to believe.
It would also be
interesting to see this portion of the
game taken into an online
environment at some point in the future.
If the
environment is
interesting and it presents appropriate challenges to the learners, the learning
game will succeed on the mobile platform.
Exploring science teachers» perceptions of 3D
game - based learning
environments, which engage students in inquiry and problem solving, would be
interesting and valuable.
The implementation of
game - based learning for workplace training helps to increase learners»
interest, business productivity and gradually shift from classroom - based learning
environment to self - directed learning and other collaborative online activities.
A couple of the main benefits for our students was their cooperative learning
environment which seemed automatic and their
interest in learning the skills necessary to advance in the
game.»
One agent, who spoke on the condition of anonymity, said he certainly wouldn't call Konrath's deal a
game changer, but that it does say something
interesting about the place of the midlist author in legacy publishing: «It's not necessarily clear that big corporate publishing is well structured to help low midlist authors with rapidly reducing print runs in an
environment in which overall print sales are falling week by week.
The current market
environment could have a negative impact on their ability to issue more ABS CDOs and other CDOs, but once things clear up, those that are still in the
game of issuing CDOs will make much better
interest spreads than they made in the last two years.
One of the oldest tricks in the
game is to offer a high current yield, where the yield can get curtailed through early prepayment (typically in low
interest rate
environments), or some negative event that forces the security to change its form, such as when a stock price falls with reverse convertibles.
And what I discovered was
interesting; owning leveraged property in a deflationary
environment is a very different
game.
The former contains yet more stunning examples of MercurySteam's eye for beautiful
environments, proving that they know their stuff when it comes to epic, fantasy landscapes and gothic architecture, while the latter paints a more
interesting modern age than what we ultimately saw in the
game, which felt uninspired.
There's been no major technical improvements, but the wider color palette and more expansive and
interesting environments ensure that this is a fine - looking
game.
The
environments are cramped, topographically extreme, and floating several thousand meters above the ground — this all caters to the
game's most
interesting mechanic.
As usual the
environments and character designs are visually appealing and keep the
game interesting when the plot fails to do so.
To make sure you're never left idly moving the cursor around the
environment in order to discover what can be interacted with Darkestville Castle employs one of the adventure
game genres few innovations in the form of a button that highlights everything of
interest.
2 + years of experience working in a retail sales
environment Has spent a few years playing video
games beyond «casual» level Computer knowledge, including Microsoft Office, Word and Excel If you are
interested in applying for the position, email your resume and a short cover letter to
[email protected] with the following subject line «Nintendo Kiosk Ambassador Application — Calgary»
The name is incredibly generic, but the
game does have some
interesting features to make it stand out, such as the lovely graphical style and the unique map system which lets players mix together three tiles to create the
environment they'll be playing in, allowing for over 100 different combinations to be played on over the 5 different
game modes
There are plenty of
games that have you simply walking around, exploring the
environment, but they keep the player's
interest via beautiful scenery, environmental storytelling or other things.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these
games can get monotonous after awhile, and
interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more
games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in
games more often
This job posting is also an
interesting deviation due to the fact that Breath of the Wild abandoned the traditional dungeon format of many of the Zelda
games, instead opting for a more open
environment.
The question, then, becomes: can Nintendo do like Valve, and take advantage of the unique position they are in, using their wealth of excellent 1st party
games and
interesting hardware to foster an
environment of innovation that is both sustainable and
interesting to both an expanding audience and traditional
gamers?
Why I am excited: Fully destructible
environments with physics intrigue me personally and with mechanics relating to floatstones (Check the website), it makes for an
interesting game.
Graphics / Audio Graphically, Dragon Quest Monsters: Joker 2 is a nice looking
game on the DS with detailed yet cartoony
environments and some
interesting enemy animations.
The
environments are varied enough to hold your
interest, especially as the
game progresses and you venture away from Yharnam a bit, and the gothic inspired art design is an absolutely sumptuous feast for the eyes.
Shockingly enough the
game carries a good enough story through to keep you
interested and the
environments do a good job of changing with out taking you out of the
game world.
I haven't done any research, but speculatively, it's
interesting (anecdotally) that
games where you're watching your surroundings, HUD, and attending to your real - world
environment might make you hyper vigilant where focusing on any one thing is difficult.
When it comes to multiplayer modes, the
game has it all from traditional modes such as Team Deathmacth to something more unique like Beast Mode and players can tweak the conditions of the gaming
environment via mutators such as turning on friendly fire or other
interesting elements.
While we're told that the customisation will be more limited in the companion app, it's an
interesting insight into how console
games will sync with tablets in the future: Finally, we passed the controller to another player so we could record their exploratory run through Las Vegas, rekindling fond memories of exploring Test Drive: Unlimited's vast open world: We'll be giving our impressions from our playthrough soon, but it's safe to say that we were left very impressed by The Crew considering its relatively early stage of development - ii's not due out until early next year, but the sheer magnitute of the
environment is awe - inspiring, and the potential for multiplayer in this expansive driving playground is enticing indeed.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and
environments look gorgeous, packed with lots of
interesting little details that really help add to the atmosphere of the
game.
When there are so many
games going for ultra-detailed
environments, it is always
interesting to see a
game developer go in the opposite direction.
Witnessing unpredictable events creates excitement and engagement as proven by studies on variable reward patterns, yet a fully random situation has limited
interest as a
game environment.
The
environments are largely pretty muddy and boring, and the character design isn't
interesting, however the way the
game is designed helps your imagination fill in some of the less exciting areas.
RS - One thing that really
interested me from this
game compared to Q.U.B.E is the use of colour and more intricate
environments.
There are some new and
interesting things to explore with the new weapons, lush
environments and towns, as well as unique new monsters to hunt in the
game.
For the most part, each class is
interesting and unique, and all classes are essential to winning in the easy - going, yet competitive,
game environment.
But graphics alone are not what makes this
game look so great, the
environments all look unique and very detailed they are made very well with always having something
interesting in sight, so you always keep engaged with the
game.
It discusses all the different classes and
game modes and weapons, and breaks out all the different biomes that the
game supports, as well as providing a lot of
interesting discussion on the design implications of different topolgies, terrains and
environments.
The last few years have seen a lot of
interesting tabletop
games transition into the virtual
environment, adapting their mechanics and allowing players to take on AI - controlled opponents or other real - life adversaries through multiplayer.