Sentences with phrase «interesting game play mechanics»

To summarise, Ash of Gods looks to be shaping up to be a fantastic successor to the Banner Saga and any fans of the genre should definitely take a look at this game, if not for all the interesting game play mechanics, then at least for the story that pulled me in within the first ten minutes of the preview.

Not exact matches

I have gotten used to the gaming mechanics and I know what to expect and this takes away the excitement, so I do nt think I am interested in buying this game to play it again.
Its several mini games run the gamut from silly to outright zany, and perfectly encapsulate what there is to love about the Switch, whether it's the motion controls, easy way to play with others, or unique and interesting mechanics that have you thinking out of the box.
None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
The Gameplay you played was smooth and fast but did you know some interesting facts about the pro game mechanics tricks in Metal Gear Solid V: The Phantom Pain?
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
What does make a game great is creative game design and interesting play mechanics, and from the early level that we saw, The Conduit should be providing these things.
They don't know there's a whole world of games out there that go well beyond the simplicity and luck - based play of something like Snakes and Ladders, games that boast storylines and cool themes and interesting mechanics.
Toki Tori 2 + has a very interesting mechanic for teaching you how to play the game, which is that it doesn't.
If you played RE4 on the Wii you know that the Wii Remote works awesomely well with the gameplay mechanic, and if Kawata is not just trying to flatter his upcoming game then this is pretty interesting.
Outward is a challenging third - person action adventure role - playing fantasy game with a lot of interesting features and gameplay mechanics, that we won't do it justice informing you of it but we'll try.
The levels in this game feature interesting design and mechanics, although some can be very hard, it's never too much to stop you from playing.
In our review of the game, our man Rory says: «None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
He goes on to say «None of the game's environmental puzzles require much brain power to solve but thanks to the various mechanics at play they remain interesting.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
In treating a game's systems (mechanics) as ecosystems in which a player is free to use the mechanics at their disposal in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as well.
This EarthBound / Mother series - inspired game does a lot of interesting things with narrative, gameplay mechanics, playing with expectations, and most notably, making it possible to beat the game without killing anybody in what is known as a «pacifist run.»
I'm not going to go into extreme detail with this review because it's still Mario Kart 8 at its core, and if you've had any interest in the game since it originally launched on the Wii U, chances are you've played it and you understand the basic mechanics.
For as interesting as the character - swap mechanic is I just can't get over how tedious the act of playing the game can be.
Back then, when Nintendo were entertaining, I played Donkey Kong 64, the game were near perfect, nice music, interesting mechanics, the graphics were not that good, but still good, something bad from this game was the lack of voiced dialogue, but the game can really compensate that.
But the game mechanic of casting «souls» where you want to defend yourself is pretty interesting and plays out really well.
Both are interested in system design, have grassroots community backgrounds; both appreciate well - crafted game design, mechanics and both understand that games are only as fun as the people you can play with and talk to.
It seems interesting enough to keep playing and maybe I will get a better hang of it... but currently I am mostly frustrated... If I knew the game mechanics functioned this way I would have never bought this game...
Arwings in The Legend of Zelda Ocarina of Time, Yoshi Eggs and Blarggs in Super Mario 64, a whole train system that never got used in Super Mario Sunshine... to some degree it seems like the beta versions of the games are more interesting in terms of content and game mechanics than the ones we actually got to play!
Xanadu Next role - playing game mechanics are quite interesting and well developed.
Generation of Chaos: Pandora's Reflection is an interesting game, that sort of mixes traditional Japanese role - playing games with the modern mobile experience offered on button-less Apple and Android devices and throws in familiar Guitar Hero / Rock Band rhythm mechanics for a truly unique experience.
Erik Meyer: The mechanic whereby gamers play two children tethered together sets RITE of ILK apart from other games, so I'm interested in the genesis of this unusual feature.
CrossCode is a 2D action adventure Role - Playing Game with beautiful pixel graphics and animations, charming characters, great dialogue, responsive and varied fast - paced combat system and fun puzzles mechanics alongside an interesting modern sci - fi story.
Shooty Fruity is one of the most frustratingly exhausting VR games we've played, but the highlight to this one is the interesting gaming mechanics.
Despite the fact you're using the same basic mechanics over and over, the puzzles on offer provide a lot of variety to keep your interest for the full 8 + hours you'll be playing the game.
That said, Broken Rules put together an interesting mechanic to make it feel unlike any other game I've ever played.
In an era where games so callously reward you simply for investing time, or shoehorn so - called RPG mechanics in order to feel like the mere act of playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, pick.
The first two games of the series, released on Nintendo 64 and GameCube, are among some of the best role - playing games ever released by the Japanese company, coming with hilarious writing and interesting gameplay mechanics that take advantage of the whole paper world gimmick.
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