Sentences with phrase «interesting gameplay ideas»

Story potential aside, Iron Soul brings a few interesting gameplay ideas to the table.
It's a touching story, but one that also has some interesting gameplay ideas, using a virtual analog stick to let you control each of the brothers.
Lazy, uninspired effort that fails to use the Power Rangers concept to deliver fun or interesting gameplay ideas

Not exact matches

NyxQuest: Kindred Spirits with its gameplay ideas is an interesting take on the jump»n' run genre, the play experience mostly sullied by unfair checkpoints.
Rodea the Sky Soldier has the odd interesting idea, but numerous gameplay problems betray its troubled development.
The basic idea behind the game is interesting, but after a while it becomes a monotonous, bland walkabout that is heavily plagued with graphical and gameplay bugs.
The idea of this nightmarish, digital world is unique and very interesting, but some poor gameplay choices by the designers break the overall quality of what could have been a great game.
However it is a solid game, with satisfactory gameplay mechanics, some consistently implemented fresh ideas and interesting storyline which ends with a cliffhanger that will remain unresolved.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
While we were already interested in what we've seen from Horizon, this year we got to go hands - on with the game and get a clearer idea of whether it can actually deliver on the gameplay its reveal promised.
This in my eyes was really an interesting idea at first, but after a while I think it just got in the way of the actual gameplay.
Trailers looked promising, and several early gameplay demos I watched showed a competent game with some interesting ideas.
The world you rebuild is based upon Marxist philosophies established prior to this alternate timeline's divergent tangent, meaning there are some terribly interesting mechanics, gameplay ideas, and underlying psychological commentary running beneath the hood of this terrifically quirky title.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and ideas to try to keep the gameplay feeling fresh and interesting, creating a mixed bag in terms of quality.
+ Unique gameplay and visual style + Lots of interesting characters + Ghost hunting premise is fresh idea + The music is some of the best I've heard this year - No in - game manual?
We had a core gameplay progression and several interesting story ideas in place, but the underlying substance was still missing.
They seem to have some interesting new gameplay ideas and probably won't even notice or care if you steal those.
(I also absolutely loved how the game rewarded being able to time a roll grenade throw or similar) I'm open to new ideas though and I think this more team focused gameplay is an interesting area to explore.
Mages of Mystralia is a unique title that blends solid gameplay with some fresh ideas that keep things interesting throughout the experience.
Therefore, you've got two cases for games that fail: either the developer's idea about what was fun wasn't really all that interesting to begin with (a «mis - intuition»), or the idea was interesting, but the gameplay system didn't do a good job implementing and presenting it.
In the usual Compile Heart way there are of course some unique ideas thrown into the gameplay to make things more interesting!
Kent Hudson is the man behind this interesting title, and we had the absolute pleasure to ask him a few questions about the games narrative, gameplay elements and the idea behind the games premise.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
Just wondering — I'd really like to see people get creative with the PSP Go in closed mode, so I'm pretty sure I will be picking this up as my first LocoRoco experience — the gameplay looks interesting, style looks refreshing, music sounds great, and if all else fails, it's good to support innovative ideas like gaming with the Go closed!
I saw gameplay of this game during E3 it was when I was introduced to it and it instantly got ma interest ha... lem me say what a nice idea for a game.It looks really great, gorgeous visuals too... this is how a PSN game should be on PS4... I may not buy it at launch but I'll gladly buy it thats for sure.
It's also very interesting from a gameplay perspective idea because there are a lot of possibilities with two GamePads.
It's a shame that for a series known for its poignant and affecting story moments that Lightning Returns fails to provide an interesting narrative, especially when there are a few clever gameplay ideas.
The first gameplay reveal for the title makes me a little more than interested in the ideas and direction this title will go, and it seems like most of this crowd - sourced funding will go towards the star voice actors jumping aboard.
Call of Juarez: The Cartel isn't strictly a bad game; there are some interesting ideas at work, which under the right circumstances could be satisfying and exciting — but in order to achieve such, the player has to suffer through some sloppy design and otherwise run - of - the - mill gameplay.
I'm really interested to see what sort of new gameplay ideas or homages to old games come from it.
It seems that aside from some revolutionary gameplay ideas, the only thing that can make a game like this interesting after so many others is the premise.
It's an interesting idea and makes for a heck of a graphical tease (tell me you didn't become intrigued when you saw the screenshot up there), but I'm curious if the final gameplay will hold up.
I have no idea what the gameplay will be, but it seems interesting.
That said, while it's an interesting idea, the game lacks in depth when it comes to the gameplay.
The winner of this years technical execution award lends pick up and play gameplay, tight controls and an interesting dimension of physics to a classic game idea.
a b c d e f g h i j k l m n o p q r s t u v w x y z