Story potential aside, Iron Soul brings a few
interesting gameplay ideas to the table.
It's a touching story, but one that also has
some interesting gameplay ideas, using a virtual analog stick to let you control each of the brothers.
Lazy, uninspired effort that fails to use the Power Rangers concept to deliver fun or
interesting gameplay ideas
Not exact matches
NyxQuest: Kindred Spirits with its
gameplay ideas is an
interesting take on the jump»n' run genre, the play experience mostly sullied by unfair checkpoints.
Rodea the Sky Soldier has the odd
interesting idea, but numerous
gameplay problems betray its troubled development.
The basic
idea behind the game is
interesting, but after a while it becomes a monotonous, bland walkabout that is heavily plagued with graphical and
gameplay bugs.
The
idea of this nightmarish, digital world is unique and very
interesting, but some poor
gameplay choices by the designers break the overall quality of what could have been a great game.
However it is a solid game, with satisfactory
gameplay mechanics, some consistently implemented fresh
ideas and
interesting storyline which ends with a cliffhanger that will remain unresolved.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical
gameplay that looks simple at first but has enough tactical depth and
interesting ideas to scratch that itch.
While we were already
interested in what we've seen from Horizon, this year we got to go hands - on with the game and get a clearer
idea of whether it can actually deliver on the
gameplay its reveal promised.
This in my eyes was really an
interesting idea at first, but after a while I think it just got in the way of the actual
gameplay.
Trailers looked promising, and several early
gameplay demos I watched showed a competent game with some
interesting ideas.
The world you rebuild is based upon Marxist philosophies established prior to this alternate timeline's divergent tangent, meaning there are some terribly
interesting mechanics,
gameplay ideas, and underlying psychological commentary running beneath the hood of this terrifically quirky title.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and
ideas to try to keep the
gameplay feeling fresh and
interesting, creating a mixed bag in terms of quality.
+ Unique
gameplay and visual style + Lots of
interesting characters + Ghost hunting premise is fresh
idea + The music is some of the best I've heard this year - No in - game manual?
We had a core
gameplay progression and several
interesting story
ideas in place, but the underlying substance was still missing.
They seem to have some
interesting new
gameplay ideas and probably won't even notice or care if you steal those.
(I also absolutely loved how the game rewarded being able to time a roll grenade throw or similar) I'm open to new
ideas though and I think this more team focused
gameplay is an
interesting area to explore.
Mages of Mystralia is a unique title that blends solid
gameplay with some fresh
ideas that keep things
interesting throughout the experience.
Therefore, you've got two cases for games that fail: either the developer's
idea about what was fun wasn't really all that
interesting to begin with (a «mis - intuition»), or the
idea was
interesting, but the
gameplay system didn't do a good job implementing and presenting it.
In the usual Compile Heart way there are of course some unique
ideas thrown into the
gameplay to make things more
interesting!
Kent Hudson is the man behind this
interesting title, and we had the absolute pleasure to ask him a few questions about the games narrative,
gameplay elements and the
idea behind the games premise.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical
gameplay that looks simple at first but has enough tactical depth and
interesting ideas to scratch that itch.
Just wondering — I'd really like to see people get creative with the PSP Go in closed mode, so I'm pretty sure I will be picking this up as my first LocoRoco experience — the
gameplay looks
interesting, style looks refreshing, music sounds great, and if all else fails, it's good to support innovative
ideas like gaming with the Go closed!
I saw
gameplay of this game during E3 it was when I was introduced to it and it instantly got ma
interest ha... lem me say what a nice
idea for a game.It looks really great, gorgeous visuals too... this is how a PSN game should be on PS4... I may not buy it at launch but I'll gladly buy it thats for sure.
It's also very
interesting from a
gameplay perspective
idea because there are a lot of possibilities with two GamePads.
It's a shame that for a series known for its poignant and affecting story moments that Lightning Returns fails to provide an
interesting narrative, especially when there are a few clever
gameplay ideas.
The first
gameplay reveal for the title makes me a little more than
interested in the
ideas and direction this title will go, and it seems like most of this crowd - sourced funding will go towards the star voice actors jumping aboard.
Call of Juarez: The Cartel isn't strictly a bad game; there are some
interesting ideas at work, which under the right circumstances could be satisfying and exciting — but in order to achieve such, the player has to suffer through some sloppy design and otherwise run - of - the - mill
gameplay.
I'm really
interested to see what sort of new
gameplay ideas or homages to old games come from it.
It seems that aside from some revolutionary
gameplay ideas, the only thing that can make a game like this
interesting after so many others is the premise.
It's an
interesting idea and makes for a heck of a graphical tease (tell me you didn't become intrigued when you saw the screenshot up there), but I'm curious if the final
gameplay will hold up.
I have no
idea what the
gameplay will be, but it seems
interesting.
That said, while it's an
interesting idea, the game lacks in depth when it comes to the
gameplay.
The winner of this years technical execution award lends pick up and play
gameplay, tight controls and an
interesting dimension of physics to a classic game
idea.