Not exact matches
This added layer of
strategy makes
gameplay much more
interesting than your average twin stick shooter and I hope to see more games with this cool mechanic down the road.
Another
interesting twist to the franchise that finally sees it implemented into the main Samurai Warriors
gameplay is that players now have access to two generals on the field which greatly increases the
strategy of how you play the game.
I would have liked some kind of expansion to this overworld system as it has the potential for a lot of
interesting gameplay elements and
strategies.
Echo makes up for its repetitive level design by making the levels exceedingly pretty and introducing an
interesting gameplay mechanic for
strategy.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based
strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and
interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and
gameplay that favors using your mind over your thumbs.
Another
interesting twist to the franchise that finally sees it implemented into the main Samurai Warriors
gameplay is that players now have access to two generals on the field which greatly increases the
strategy of how you play the game.
So basically, it's «a casual action -
strategy game», just as Oasis switched up a lot of mechanics from more complex PC RTS and turn - based
strategy titles into a cohesive casual whole - and honestly, we hope it gets a whole lot more commercial
interest that Oasis, which seemed to get somewhat ignored by the casual
gameplaying public - anyone hazard a guess as to why?
If you love
strategy RPGs from Japan and enjoy quirky 2D high - fantasy art - styles, it's definitely a recommendation, but for everyone else
interested but not too experienced in tactical
gameplay, be prepared to have to learn a lot before the fun kicks in.
«An ultra-solid
strategy game full of
interesting features, large maps, and a wide array of
gameplay situations.»
Creative Assembly's
strategy series is
interesting in that it combines multiple modes of strategic
gameplay into a single game: with players managing turn - based resource management and political
strategy alongside real - time combat with large scale armies.
These games have you building a garden to attract pinata versions of animals, and the
strategy of attracting specific species and later trying to romance them to produce more, is some of the deepest and most
interesting gameplay around.
Riot: Civil Unrest is an
interesting game by Leonard Menchiari that blends real - world protests from recent history with objective based
strategy gameplay.
If your
interested in checking out Faeria further I've included a
gameplay video below where I detail a couple of
strategies for playing and talk about some other aspects of the game.