Sentences with phrase «interesting gameplay structure»

Tales Of Graces f is a JRPG that feels the weight of time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genre.

Not exact matches

Mixing the structure of a MOBA with the gameplay of a Twin - Stick Shooter Armature Studios delivers an unusual and interesting arcade.
The team assembled a less frenetic gameplay, and peppered the game with interesting features, improving a solid structure that continues to consolidate over time.
I can appreciate the ambiguity that the developers have tried to achieve here by presenting the narrative in a non-linear structure, but it is also marred by a gameplay that is repetitive and doesn't have anything interesting to offer so it unfortunately doesn't work as intended.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Lego Indiana Jones 2 did some really interesting things with the structure of the game, particularly with people who are completionists, because they appreciate the way that the hubs told the story of those movies through really focused gameplay sections with a lot of freedom in the way that you accessed that game.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Let's look at how balance between variability and structure can provide interesting gameplay.
Pros: Captivating aesthetics, interesting mix of gameplay mechanics Cons: Shaky poetic structure, narrative feels rushed
One incredibly fun feature is the ability to walk on walls with gravity - bending boots - players can build bases, bridges, tunnels and mine shafts without regard to any given orientation, which can lead to some mind - bending structures and architecture, as well as many interesting gameplay situations.
What's interesting is while so much of what Galak - Z does from the core gameplay loop, to the episodic level structure, to the aesthetic hinges on a blatant use of nostalgia in the way that usually ends up leaving me so empty.
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