Sentences with phrase «interesting gameplay styles»

The fact is, there are more interesting gameplay styles for this sort of thing.
It has great music, fun stages, multiple playable characters, an interesting gameplay style, and while not a great story I felt it had enough intrigue for the kind of game it was.

Not exact matches

And it's a very good way to start a new road, with plenty of gameplay styles, an interesting graphic engine and the use of the Wii MotionPlus.
Interesting, a funny game with a good gameplay, good soundtrack and graphic style, challenging and engaging, the game will hold you for hours until you finish it
Though you can't deny that Dishonoured mostly achieves what it sets out to do polished gameplay with non linier level design, freedom to play how you want, some cool powers, and an interesting graphical style it also becomes apparent long before the end
Though you can't deny that Dishonoured mostly achieves what it sets out to do polished gameplay with non linier level design, freedom to play how you want, some cool powers, and an interesting graphical style it also becomes apparent long before the end that the missions are repetitive and the plot is a bit dull.
Floor Kids features an interesting and fluid gameplay style, which coupled with its soundtrack make this a well developed rhythm game.
A pleasant visual style and an interesting premise don't make up for this dull and disappointing gameplay.
So, if you want to know what games that are worth it will be releasing in 2017 and 2018 in the much appreciated open - world gameplay style, here's a list that covers ten of the most interesting titles that are worth keeping an eye on.
Even if you're tired of the Dynasty Warriors style of hack and slash gameplay, the open world and massive amount of depth should be enough to keep you interested for the duration of the game.
So Sega moved forward with a boxed version of the game, and while its boxed version has its own physical perks (32 - page art book, «holographic» cover, reversible Genesis - styled cover), the more interesting stuff comes in the form of new gameplay features.
It has heaps of character, with a beautiful art style and an interesting gameplay loop.
Dragon Quest Builders is heading to the Nintendo Switch in February, bringing with it an interesting combination of both Dragon Quest - style gameplay in a Minecraft - style world.
Moond Diver features 4 - player co-op gameplay, a interesting art - style an...
The Mass Effect universe is rich with possibilities, so it'll be interesting to see what Bioware Montreal can create and what style of gameplay they choose to go with.
I would absolutely love to see more exclusives that prioritize fun (with interesting art styles) before photorealistic graphics (with uninteresting gameplay)!
Moond Diver features 4 - player co-op gameplay, a interesting art - style and harks back to the good old days of side - scrolling shooters filled with enemies and boss battles that make you pull your own hair out.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Kojima actually was first interested in the open - world style gameplay because he could focus more on telling the story through the game rather than cutscenes.
Fusing with this departure in gameplay style is an interesting story which is gripping to the end.
So Sega moved forward with a boxed version of the game, and while its boxed version has its own physical perks (32 - page art book, «holographic» cover, reversible Genesis - styled cover), the more interesting stuff comes in the form of new gameplay features.
From the get go Krater's storyline is uniquely interesting, told from the point of view of a Solside settler alongside comic book style graphics in the cinematics as well as through dialogue in the gameplay itself.
I actually just finished the revamped FFIV on my DS and it's really interesting to see how far this series has come not only in gameplay, but in style too.
+ Unique gameplay and visual style + Lots of interesting characters + Ghost hunting premise is fresh idea + The music is some of the best I've heard this year - No in - game manual?
Moond Diver features 4 - player co-op gameplay, a interesting art - style and harks back to the good old days of side - scrolling shooters filled with enemies and boss battles that -LSB-...]
«With the launch of Super Mega Baseball we received an overwhelming and positive response from the community, confirmation of sustained interest in this style of streamlined gameplay in sports games, and some excellent feedback.»
Aside from enjoying the game's visuals, story, setting and general gameplay, you'll be interested in the game's «Tactical Decisions» that'll allow you to change the pace of the game as you manage enemy spawn rate, providing a desired tactical play - style.
Here we have an interesting combination of graphic style, quirky humour and tried and trusted gameplay.
2015 New Retro Bullet Hell STG emergence!If you \'re tired of the Crappy way to STG, enjoy the more difficult and interesting Soul RageWe invite you to the best Bullet Hell STG - Retro style graphics and gameplay - Various patterns of Danmaku - Gorgeous force of the strikers - Interesting attack the boss - providinginteresting Soul RageWe invite you to the best Bullet Hell STG - Retro style graphics and gameplay - Various patterns of Danmaku - Gorgeous force of the strikers - Interesting attack the boss - providingInteresting attack the boss - providing a easy,...
The darker - than - usual portrayal of the Pokémon world is an interesting and commendable change in style and the gameplay itself offers the player a substantially different experience to the handheld games.
It has heaps of character, with a beautiful art style and an interesting gameplay loop.
Just wondering — I'd really like to see people get creative with the PSP Go in closed mode, so I'm pretty sure I will be picking this up as my first LocoRoco experience — the gameplay looks interesting, style looks refreshing, music sounds great, and if all else fails, it's good to support innovative ideas like gaming with the Go closed!
The contrasting gameplay styles, a beautifully designed world, and interesting characters combine into a delightful game that just doesn't last long enough.
And some designers, such as the team that did the excellent Battlestar Galactica boardgame, have managed to find success in creating tension and interesting social mechanics with the introduction of a traitor mechanic into the cooperative gameplay style.
The story, gameplay, art style, love interest, and a fresh take on how a visual novel should be... this is one I will always recommend to my friends and family who are looking for a new game to play.
If you love strategy RPGs from Japan and enjoy quirky 2D high - fantasy art - styles, it's definitely a recommendation, but for everyone else interested but not too experienced in tactical gameplay, be prepared to have to learn a lot before the fun kicks in.
While the art style is particularly interesting it also detracts from the gameplay a bit.
Braben, however, stopped short of confirming Frontier would add a PvE tag to the game when I put the suggestion to him, but he did point to upcoming improvements to Elite Dangerous» Crime and Punishment system that should make «piracy» - the gameplay style groups such as SDC fall into - much more interesting.
It is something that anyone interested in game or art design should pick up and play through as it gives a great run - through of all the different types of art and gameplay styles.
Stalemates are intrinsic of tug - of - war style gameplay, but in Nidhogg 2 it started detracting my interest in some of the matches I played.
A game with incredible graphics, a unique art style, interesting and well - realized gameplay mechanics, a moving or engrossing story, or a combination of those qualities and other intangibles is seen as a great game.
A few weeks or so ago, we mentioned on this site how Mushroom Kingdom Fusion (a mega crossover game with characters from many different universes and Mario style gameplay) had been cancelled by the developers due to lack of interest.
Twisted Pixel doesn't just stop there, however, as the gameplay changes to a different style every now and again to keep things interesting.
As a fan of the franchise I was interested to see how well the new play style would suit the gameplay we all know and love, hit the jump to read my impressions on latest Puyo Puyo Chronicles!
What I want to do as a developer is take the most recognizable and most interesting limitations of the 8 - bit era and use those to build the game's art style and gameplay.
Although the gunplay is great fun and the different weapons, pickups and gameplay styles make it interesting, there's a lack of much else beyond that to keep you coming back to it in future.
If there was any reason to own a Vita the game I would think of is Gravity Rush, the game is a perfect blend of interesting gameplay and a beautiful art style, Gravity Rush is one game I have wanted to play for a while and now I might just get my opportunity.
No, it's nothing related to its art style or its gameplay, what really interested me was the fact its initial release price was just 500 yen (less than 5 US dollars).
The World War II genre is one that has been milked for many years now, with just about every interesting style of gameplay or vision being utilized by several different series.
With its unique art style and mixture of gameplay mechanics Psychonauts in the Rhombus of Ruin offers an interesting alternative to some of the more standard videogames available at launch.
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