Sentences with phrase «interesting gameplay systems»

The stacking mechanics are possibly one of the most interesting gameplay systems of World of Final Fantasy, as they leaves plenty of customization possibilities.

Not exact matches

An accustoming gameplay, good graphics and an interesting story deliver a strong RPG system overall with a wide selection of skills, despite some minor flaws.
Several fans of the series have already played the demo and some of them have shared some interesting gameplay videos which showcase the combat system and what it's possible to do during battles.
Some, still, grab players by sucking them in with an addictively interesting battle system and fantastic gameplay.
It creates an interesting dynamic that works really well with the combat of the game and even though the story is rather weak, the gameplay and the Nemesis system still offer a fun experience.
Alliance Alive is a fun, quirky, and interesting JRPG with some interesting systems powering the core gameplay.
I would have liked some kind of expansion to this overworld system as it has the potential for a lot of interesting gameplay elements and strategies.
Kingdom Hearts 2 is just as beautiful as the first game, with many added gameplay tweaks to make the battle system more interesting.
It's an interesting system and definitely helps to separate the saviours from the heartless, adding another layer to the gameplay entirely.
Pick up Full Metal Furies is you are into fast - paced gameplay with interesting systems and a light but slightly hilarious narrative.
As you can see in this Alpha gameplay footage, the new Plan & Go system that's replacing the old turn - based combat is, um, interesting.
Kingdom Hearts 2 is just as beautiful as the first game, with many added gameplay tweaks to make the battle system more interesting.
It is true that this is not the most exciting or interesting game developers from Playtech have created, but the two - way payment system adds a fun twist to the traditional gameplay.
Mass Effect has such a rich and interesting universe of stories, settings with an endless potential for creative storytelling, engaging gameplay systems and beautiful exploration.
I am not a huge fan of what I call the «Suikoden» leveling system, but this game is tolerable with it, and everything else gameplay wise is interesting.
Undertale has become a cultural phenomenon with its classic look, clever gameplay systems, interesting humor, and deep meaning.
* Procedurally generated maps meaning you'll never face the same challenge twice * Deep, interesting, and balanced system of gameplay — you can get better at Auro for years * Crazy emergent complexity!
Toukiden: Kiwami has an intricate and expansive system of armour, weapons, mitama and power - ups to keep the gameplay interesting.
We can get a variety of perceived deep gameplay mechanics that arise out of the result of systems producing interesting, often unexpected results based on the input.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and gameplay that favors using your mind over your thumbs.
Therefore, you've got two cases for games that fail: either the developer's idea about what was fun wasn't really all that interesting to begin with (a «mis - intuition»), or the idea was interesting, but the gameplay system didn't do a good job implementing and presenting it.
There's plenty of potential for the online mode in Pure Football with its own league system and an interesting amount of unlocks, but the amount of lag certainly detracts from the main positive attributes in the online mode — reason being is that timing is crucial during gameplay and it gets interrupted with any amount of lag issues.
Fighting game fans are interested in understanding deep gameplay mechanics and finding ways to creatively use the systems to take games to another level with through mastery.
We then needed to think of how to make this simple locomotion system more useful and interesting in the gameplay.
The elements the game has that would captures your interests is many, such as procedurally generated worlds so each playthrough is different, non-linear story events, a day and night cycle that effect gameplay, card battle system and so much more.
They set out on the hefty task of making a fun and unique movement - based gameplay system in a large and interesting open world hub.
The gameplay is reminiscent of classic turn - based fantasy RPGs, and, although the battle system isn't exceptionally deep, it was fun and interesting enough to keep me playing.
What makes things interesting is the implementation of some different systems on top of the traditional property - mogul gameplay.
According to Firaxis producer Dennis Shirk, Civilization players are more interested in revolutionary new gameplay systems rather than bitty little extras, leading to them publishing proper expansion packs rather than regular DLC.
Braben, however, stopped short of confirming Frontier would add a PvE tag to the game when I put the suggestion to him, but he did point to upcoming improvements to Elite Dangerous» Crime and Punishment system that should make «piracy» - the gameplay style groups such as SDC fall into - much more interesting.
This interesting system creates some very unique puzzle and gameplay challenges.
Aside from the progression system, there are no interesting gameplay or map variations to keep you coming back (plus it is incredibly janky).
The free to play title has already some months in Japan, while its not as popular as Monster Gear, Chain Chronicle or the heavily requested Puyo Puyo Quest (which caused fan riots in the west because of a Cranky Food Friends reskin by SoA, underestimating its fanbase) or Puyo Touch, the gameplay offers interesting systems and enough entertainment.
There are some other new interesting gameplay mechanics such as the a vast new collectible system where not only do you have treasures but there are also bounty cards, which you can trade with friends using the Near feature, collectible coins, and locations where you have to take and match up photographs.
You can also level up your character's stats throughout gameplay by camping, which is an interesting system itself given that it allows you to decide what task you want to perform at night that'll affect your stats in varying ways.
There have been interesting uses of it, but it seems like most games either 1) don't bother with it or 2) implement it more as a token system that unlocks gameplay.
Red Dead Redemption's gameplay system is a lot more interesting than the average MMO's repetitive clicking, but the incentivized system is very similar.
The bulk of the gameplay is strategic, interesting, thoughtful, and fun; but the leveling system quickly becomes boring and drawn out.
Given tri-Ace's reputation for dynamic and unique gameplay systems, it will be interesting to see what surprises tri-Ace will reveal in the future for this game.
Squaresoft was well on their way to perfecting an interesting narrative with Final Fantasy IV, but for Final Fantasy V they instead decided to focus on the gameplay system.
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