Of note are the Atari Flashback consoles, which run on very similar hardware to the original machine and include practically all
interesting games for the platform.
Not exact matches
This year's Super Bowl drew 7.5 million viewers on China's popular messaging
platform Sina Weibo, where the NFL streamed the
game for free, so there certainly is some
interest in the sport.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this
game I was a little worried that they would change to much of what made the original
games great, and I was right, the gameplay has been completely destroyed,
platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole
game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the
game it's got some good things going
for it, the voice acting is solid, the graphics are beautiful, and the ending does have
interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next
game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Nintendo may want to consumers buy the
platform, but unless they're suddenly going to have a huge horde of Switch units
for the Animal Crossing fans to buy around the time the
game releases, they are going to risk losing out on a huge chunk of change that will greatly impact launch sales figures, so it is in their best
interest to cater to both
platforms, but obviously make the Switch version better to look at and give it deluxe status.
For both
games there is
interest in the Playstation Vita
platform as well, especially since Binding of Issac: Rebirth is planned to launch the same day.
KickBeat was a really
interesting idea that with a little better direction could have made
for a great rhythm
game on the Vita which, I feel, is a
platform that can handle rhythm
games very well.
Actually, we haven't really done much research into how much it would take to do that, yet, as we're still working on trying to address certain areas of the
game or to add features
for the current
platforms that people are
interested in.
Often we have clients who have been in the writing
game for quite some time and are
interested in taking a novel from their backlist and turning it into an eBook
for sale at Amazon, Nook, Kobo, and other eBook
platforms.
This weeks stories: Microsoft acquires cloud gaming
platform; Playfab as well as potentially EA, Value or Bluehole, The latest PUBG update aims to make it's desert map more fun again after players delete the map files to avoid playing it, Mario Kart Tour is coming to smartphones, Nintendo announces their online service which launches in September, Switch firmware version 5 has leaked outlining some very
interesting new features, PS4 system software 5.50 is released to Beta testers as it brings some long awaited features, Leaked documents confirm a Battle Royale mode
for Red Dead Redemption 2 online mode as well as some of it's main campaign features, Plus the
games we've all been playing!
According the developers there's already an update being worked on to randomize this to make the
game more
interesting, so hopefully we'll see some times
for actually trying to figure out which
platform will be worth your time and money.
«But it's an
interesting technology, and an Xbox Live
game would be the perfect
platform to do something like that on, at about the same scale of [a
game for] an iOS device.»
Some very
interesting statements, which just prove that Rockstar will always try to exploit new markets and new
platforms for its
games.
«We're really
interested in the Wii
platform so we wanted to create a really cool and stylish
game for that,» said Inaba.
- Nintendo ultimately could match its heyday in 2008, when Ebitda (Earnings Before
Interest, Taxes, Depreciation and Amortization) hit $ 5.6 billion - it could get 25 % of the total smartphone -
game market, which research firm IDC puts at $ 40.5 billion by 2018 - at a reasonable 50 % margin, that's $ 5.1 billion worth of profit
for Nintendo - «The casual - gaming market moved to the mobile
platform, but Nintendo did not.
It's
interesting to look back at Quintet's Super NES catalog; of the six
games the company produced
for that
platform, only one didn't revolve around religious or creationist themes.
As more virtual reality
games are made, it will be
interesting to see how the music and audio evolves
for this
platform.
Quo Vadis was great again this year, very
interesting discussions there and a LOT of discussions on crowdfunding... That intrigued me, so I looked at the statistics
for video
game projects and where they are coming from on Kickstarter (the most discussed
platform then).
Rose City Games will show off «The World Next Door» at March's
Game Developers» Conference in hopes of gauging
interest for a console release after the title hits the Steam distribution
platform on PC.
It's a minor annoyance to some
for sure but some developers find the polite «If you bring [X
game] to [Y
Platform], you'll get a sale from me» emails / tweets / comments helpful to gauge
interest from other
platforms.
Having said that, what will attract even more partners to our
platform — which, of course, is something we'd like to do — is having a piece of hardware that provides
interesting ways
for these companies to bring their
game creations to life, one that's easy to program and work on, and that has a large enough install base of
game fans that are looking
for a variety of content.
what will attract even more partners to our
platform — which, of course, is something we'd like to do — is having a piece of hardware that provides
interesting ways
for these companies to bring their
game creations to life, one that's easy to program and work on, and that has a large enough install base of
game fans that are looking
for a variety of content.
Originally launched in Japan
for the PlayStation Portable in 2011, Type - 0 piqued my
interest both due to its
platform (which I loved) and the various impressions I'd heard from those who'd imported the
game.
2015 really has been an
interesting year
for Vita, not only have we seen a massive amount of Japanese
games localised
for the
platform but, more interestingly, a lot of these have been Otome visual novels.
We found an
interesting upcoming action
game with no named developer or
platforms —
for now.
We had the opportunity to interview Graham Day, Konami's Community Manager in the UK and had an
interesting discussion with him about the incredible success of MGS V: The Phantom Pain, how MGS can work without Hideo Kojima and whether Konami was really giving up on console
gamers for the sake of the mobile phone
platform.
We're
interested in all types of
games, from freemium to more traditional pay - per - download content including simple casual
games and online social mobile
games,
for any
platform including iOS, Android, and Windows Phone.
If you are not
interested in the Wii U version this
game is also available
for the PS3, PC and Xbox 360, also online will most likely have more players as there is a bigger install base on the other
platforms.
If you look at someone who now takes a casual
interest in
games; they can get their iPhone and iPad
games for something like $ 4.99, and that drives down sales on mobile
platforms, and that in turn will drive down sales of handhelds, and eventually all this pressure will drive down the prices of full console retail
games.
The EGDF will act to advance the political and economic
interests of the European computer and video
games industry by providing a
platform for collaboration and discussion between European institutions and
game developers.
You'll most likely find me covering indie
games as I'm always on the look out
for interesting little titles, and generally I stick to the PC and PS4
platforms.
Taking place August 20 - 22, 2014 at the Marion Oliver McCaw Hall in Seattle, WA, Unite 2014 is an event
for developers, publishers, enthusiasts and others
interested in Unity to come together to learn more about the market - leading
platform for creating high quality video
games, training simulations, medical and architectural visualizations and other 3D and 2D interactive content — and how to get the most out of it.
It was
interesting to note some of the ridiculous fanboy sentiments from Xbox
gamers when Quantum Break was announced
for the PC
platform; as if suddenly, giving PC
gamers the opportunity to play the
game hurt their enjoyment of the
game.
With Sony admitting that they're not
interested anymore in putting out big AAA
games for the Vita, that leave us with indies and mobile - like
games to show our support
for the
platform.
Tencent's (HKG: 0700)
interest in Paradox Interactive (FRA: ETA), plus a recent deal with the company
for Paradox's
games to be released in the Chinese market on Tencent's own
platforms offers a large possibility
for growth.
Our goal is development of addictive,
interesting games for mobile
platforms (currently iOS / Android / Blackberry).
Mobile gaming has developed beyond time - wasters like Snake and has become a viable
platform for interesting game design opportunities and
for independent developers.
Adding to that the fact is that we have not had a Wii U
for very long, so new
game, new
platform — should be
interesting.
I have no idea which
game started development first, and I won't even bother entering into discussions about it, because while those
games are very very very very similar, as well as the fact Inside did set a pretty high bar
for this type of
platforming experience, Black: The Fall still has some
interesting concepts to hold up on its own.
This is a must have
game for any Wii U owner that has a remote
interest in
platform games.
This time, the existence of smart indie
games filling up the Playstation Store did a better job of tiding me over
for the first good releases on the
platform, ensuring I didn't lose
interest in gaming entirely
for a second time.
I didn't think I'd have any
interest in iOS
games, but as it turns out, the iPod Touch was my most - played
platform for video
games this past year.
That accounts
for a 66 percent attach rate, which is almost unheard of
for a console
game, and it's still less than half of Mario's predicted
interest on a single mobile
platform.
Take - Two Interactive chairman and CEO Strauss Zelnick has shared that the publisher is «very
interested» in Nintendo NX, adding that they are keeping an eye on what Nintendo has planned
for their «dedicated
game platform.»
He wanted to have a
platform for creating
interesting games that offers something new and exciting
for players and also help the
game industry become a better place to work by offering a good work environment.
There have been cases where companies decided to pull out the stops and make a great
game for Nintendo
platforms only to find that consumers weren't
interested.
The most popular kind of
platform game that is
interesting for many people is Super Mario Bros..
Everyone who is looking
for a good arcade
platform game should check this title or many other
games from the Super Mario series (Super Mario, Super Mario 2, Super Mario 3 and other
interesting titles).
Taking place August 28 - 30, 2013 at the Vancouver Convention Centre, Unite 2013 is an event
for developers, publishers, enthusiasts and others
interested in Unity to come together to learn more about the market - leading
platform for creating high quality video
games, training simulations, medical and architectural visualizations and other 3D interactive content — and how to get the most out of it.
Such a move seems considerably more likely given that Square Enix has already demonstrated
interest in porting Final Fantasy XIV: A Realm Reborn to the «dedicated
game platform,» although were waiting on confirmation as to whether Nintendo Network policies would allow
for cross-
platform gameplay.
In the era of
games being «remastered»
for the latest console
platforms, it's
interesting to see one that might be better described as «rebuild» of an old
game and see how it fares.