Along with one of the most original combat systems seen in an RPG and tons of epilogues for wrong choices made across the game, Radiant Historia is one of the most fun and
interesting games released this year.
Not exact matches
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the
release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for
years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had
interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious
years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a
year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many
years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any
interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15
years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several
years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Stranger's Wrath remains -
years after its original
release - a fresh
game,
interesting and challenging.
The first part of the
game was
released a couple of
years ago exclusively on the Nintendo eShop, and you can «upgrade» to the full version at a discount, but it looks like a significant amount of players were
interested in a physical copy.
Thomas Was Alone, one of the most unique and
interesting games to have debuted in recent
years, has been rated by a German ratings board for a Wii U
release.
If you'd told me this time last
year that the last chunk of 2012 was going to provide the best, most genuinely
interesting salvo of
game releases in
years, my reaction would have been simple.
As far as we know the two
games are entirely unrelated despite
releasing within a
year of one another (though early development plans for Andromeda had
interesting overlap with No Man's Sky).
Of all the strategy
games released in the
year, Steel Division was one of the most
interesting.
An original spy
game from the makers of Grand Theft Auto would be
interesting to see, though it seems an impossibility due to the continued financial success of Grand Theft Auto Online and the mammoth Red Dead Redemption 2 still scheduled to
release later this
year.
Many of them have been playing Smash Brothers
games for a decade, so they are largely responsible for keeping people
interested and introducing new people to the
game years after its
release.
Out of
interest Rockstar did ask a couple of
years back in people would be
interested in seeing a Wii U
release for the
game, still nothing came out of it, however a rumor has come to light that at one point Grand Theft Auto V was being prototyped for Wii U.
A big treat for PS2 owners in the
year of the PS3 and Wii»), as well as, well, Brain Age itself («A
game that can get some adults
interested in video
games for the first time, as well as an important early -
year release for the hot - selling DS.»)
Based on the picture and translated text, it would seem that they are
interested in
releasing their own collection of
games from their
game library, possibly in a form similar to the classic «plug and play» consoles that have been popularized by Nintendo in recent
years.
Red Dead Redemption 2 is easily the most current anticipated
game of the
year, this is Rockstar's first
game after GTA V and has a lot to live up to, it's
interesting to note that this is the longest gap of Rockstar not
releasing another
game and finally we have our hands on the official third Red Dead Redemption 2 trailer, check it out below
When FF7 came out and everyone and their dog was playing it, I still didn't get the what the hype was about and I never bothered with that title until
years after its initial
release and I was entertained... until I was forced to grind due to the
game not letting me progress in the story until I levelled up... I promptly lost
interest.
Modern
games take a few
years to make, so hopefully this
year will see some more
interesting mecha
game releases.
Out of the 4 most discussed Bethesda titles, only 1 hasn't been
released yet, and it had already been announced last
year, showing an
interesting trend for Bethesda's
games to capture the attention of the media beyond their launch — more so than the upcoming titles like PREY or Quake Champions.
Eastern Mind is convinced that One Million Ton Bara Bara — or Patchwork Heroes, as it will be called when it
releases in the U.S. this spring — is «possibly one of the most
interesting games to appear this
year» and just as important as other big Sony - published PSP titles like Loco Roco and Patapon.
Canon-wise, [i] SotC [/ i] is a prequel to the events of [i] Ico [/ i], another
interesting platform
game released four
years prior to the
release of [i] SotC [/ i].
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually
released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a
year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more
interesting aspects
Remember that Activision has a 10
year plan with this
game, and if the
game can't hold people's
interest through whatever expansions they
release in the future, it will be canned.
Because it doesn't explain all the Zelda that actually uses the most motion control could
release years later and sell complete garbage other than that the installed base itself was filled with users that were on
interested by the time that
game released I actually believe within the first few
years that the 100,000,000 that onlys were no longer even playing it as the majority.
«We can see a lot of the music
games that are
releasing year after
year — the
interest is a lot less than it used to be.
Of all the strategy
games released in the
year, Steel Division was one of the most
interesting.
Before this
year, Nintendo didn't seem
interested in
releasing its
games on anything other than Nintendo Machines.
There is also of course the possibility of the Nintendo NX
releasing this
year as well, meaning there is a chance that all three companies could be
releasing new hardware this
year, making it a very exciting time to be
interested in video
games.
At this
years EGX there was a huge range of
games showcased for every
games console, with the expo a great chance to show off the best of the latest
releases for the next gen.. One of the many
games that was being shown off was Evolve, a
game that definitely peaked my
interest.
The question is whether you should still be
interested in a
game that
released two
years ago?
There will also be other
interesting games that are about to be
released this
year.
It has been four
years since the previous
game's
release so it will be
interesting to see what new directions the series will go in.
Despite Team Bondi's complete breakdown after the
release, they managed to put out a
game that not only told an
interesting story while using incredible facial animations to show us that video
games still have a lot of things left to do that we could have never imagined even a few
years ago.
Of every multiplayer
game that
released this
year, Overwatch generated the most
interest and started a movement in the span of a few short months.
I was lucky to work with a couple of very
interesting start ups and, nowadays, am based in Dublin and Belfast working as the Lead Illustrator / Designer for The Creativity Hub, creators of Rory's Story Cubes and two new
games which will be
released at Essen Spieltage this
year.
It'll be
interesting to have a comparison at the end of the
year for what
games were actually
released!
I'm waiting for almost three
years now and they
release it only a month before I will leave Europe for almost a
year (which means I will only be able to play this stupid
game for like a month and come back when nobody is
interested in it anymore).
This is pretty
interesting as we have the more recently
released Animal Crossing: Happy Home Designer which has been a hit for Nintendo, but one wonders if there will be a
game coming for the NX next
year as well.
With the
release schedule devoid of a single new title this week, and with This War of Mine: The Little Ones recently available to all PlayStation Plus subscribers for free as part of the January lineup, this seemed as good a time as any to fire up a
game I was really
interested in last
year but never got around to.
It's a very
interesting choice that we are getting a port of Mario Kart 8 instead of a new Mario Kart
game, especially since the
games are usually
released three
years apart at one entry per console.
As Gundam Versus appears to have floundered a bit since
releasing last
year, it will be
interesting to see if they continue to share units between this
game and the console version.
There's actually a lot here that should be able to pique our
interest and tide us over until their next
game releases early next
year.
Given what Waltz's comic series has revealed thus far it's a shame details on Anne's rich and
interesting back story are now being revealed more than 2
years after the
game's initial
release.
It's been a whirlwind of a gaming
year, chock full of
interesting new
games, broken and buggy
releases, and a a sprinkling of controversy thrown in for good measure.
There has been many
games released this wonderful
year of 2007, for which have not only revolutionized naval warfare in several different forms, but have actually made it an
interesting year on the seas as well.
No
interest of the slightest, roll on first party
games please, hopefully a more western orientated genre selection, with
games that will actually
release this
year!
Its integrity and craftsmanship extends beyond just the Total War
games, and we really hope we get to see more
interesting non-RTS titles continue to
release from the studio in the coming
years.
Firstly, there haven't yet been any new
game releases this
year that would've piqued my
interest.
Mario + Rabbids Kingdom Battle nice results on the market are well - deserved, as the
game is one of the most
interesting Nintendo Switch titles
released this
year.
The setting alone makes Detention more
interesting than the seven trillion horror
games set in a haunted house
released over the past few
years (looking at you, Layers of Fear).
If you were
interested in importing Japanese
games in the late 80s, or if you're just into far - eastern retro
games today, you may have stumbled on Kato - chan & Ken - chan - a platform
game released for the PC Engine 30
years ago this month.
It won't be until next
year we'll find out for sure what the big N has planned (and we still have the Animal Crossing mobile
game to be
released first), but for the moment there's nothing to suggest Zelda will prove to be anything other but extremely fertile ground for an
interesting new mobile experience.