Sentences with phrase «interesting ideas for the story»

Being able to help shape a character's background setting, and also discussing for hours on end with Harada and other key people about interesting ideas for the story, or new characters, is still one of the things I still enjoy most.

Not exact matches

The intent here would be to get a spark or kernel of a concept that might be flipped on its head into an interesting angle for a story or new product idea.
Fascinating, that the idea of sharing a meal between people of different faiths, getting to know each other, values, reasons for beliefs, the history, the personal stories of why their faith matters... and seeing the conversation of T.V. (which sounds very interesting to me) should provoke such unattractive comments is sad.
But Leveson introduced some other decent ideas for public interest, including offering a voluntary service by the regulator to editors as they put the story together.
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However, I noticed something that I find extremely common in dating — they both had no idea they were droning on in great detail about people or stories that held nearly no interest for their listener (me!).
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This game brings a interesting story to life with a good rpg, but the use of amnesia makes me think they could use the idea of always living in On you can play more than online games for free.
Diaz, Lopez and Banks are awesome and the stories create a very interesting ensemble especially for people who know about pregnancies or want to get an idea on the matter!
Speaking to Variety's chief film critic Scott Foundas, Mann discusses growing up in Chicago, becoming interested in crime stories, the visual ideas he had for the film, the nonfiction book he discarded but still credited, the influence of real criminals and past films (particularly his eye - opening time shooting The Jericho Mile in Folsom Prison), choosing Tangerine Dream to do the score (a decision he still second guesses), the film's writing (including basing characters on real crime figures), casting, explosive stunts, changes made from the shooting script, and the modernist narrative.
So, we already had the idea for the story by the time we watched it, but it was just interesting to see... because that film is quite bittersweet for an MGM musical, and I think we liked those ideas.
What's so unfortunate is that the filmmaker and his co-writer, Ari Handel, have plenty of interesting thematic ideas for the story.
Fair play to J. K. Rowling for becoming a multi multi multi (multi) millionaire by pillaging every fantasy inspired story ever told, but quite why anyone over the age of twelve should be interested in this bag of blindingly obvious genre cliches I have no idea.
Lawrence (the director) and Haythe dropped one of Matthew's most intriguing ideas, Dominika's synesthesia (she can «read» people via emotion - revealing colors)-- an idea former video music director Francis Lawrence could have surely visualized in a novel, engaging manner — altogether while overextending Dominika's stay at the Sparrow School (a plus for salacious voyeurs, a negative for moviegoers interested in forward - moving stories and character building or development).
If a film COULD be really good, if it has a good cast, a good basic plot or idea it centers around and uses interesting camera techniques to tell the story, but turns out to be an insulting, stupid, arrogant vanity project for the director, it's the worst kind of movie there is.
The Game is a tricky, sharp thriller that has some very interesting ideas and a core element of psychological complexity that makes it worthwhile viewing for those who enjoy paranoid thrillers, but one really has to overlook obvious flaws in fundamental story development in order to buy into it fully.
As a story, it's an interesting idea, but very poorly conceived characters and situations galore take the legs out from under the screenplay and the film flops around like a fish on dry land, gasping desperately for life before ultimately dying a painful and pathetic death about a half hour before the film's too - long - in - coming ending.
While Selman and Elizabeth point out that the traditional view has been to steer students away from the movie version of a book, for fear that they'll watch the movie instead of reading, the two researchers hypothesize that creating a deep and thought - provoking connection between a movie and a book could actually increase students» interest in reading that book and that the very act of comparing and contrasting the way a story is told in two media could lead to a deeper understanding of the ideas in the story and of the characters and the choices they make.
In early childhood he had the idea of trouble — and Bruner's notion of bringing trouble into a story (Bruner, 2002) means that it makes it really interesting for the story recipients, it makes it quite interesting to watch.
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Instead of «Idea for a story about the CIA and KGB» you'd get more interest with «New evidence uncovers controversial CIA and KGB collusion.»
He refers to Shank's story from MediaShift, as well, and brings up a very interesting idea — what if people were willing to pay more for books they could resell?
Now Novel offers author coaching, a step - by - step brainstorming process for finding story ideas and outlining, short writing courses, and a friendly critique community where authors of all interests and experience levels gather to share and hone their craft.
While press trips are indeed usually hopeless for generating interesting stories, they can be useful for basic research to get an idea of an area, before going back to follow up a particular angle.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Very entertaining and lots of interesting ideas for making stories more involving.
- Fix up the missing loopholes in character bios - Make sure the flow of the main story is on track - Implement new ideas in the main story to make it interesting enough - Come up with dialogue for the NPCs and main characters - Come up with weird but exciting side missions for the player to do
Let alone do the exotics provide an interesting sense of the world about the Guardians, it also gives us an idea that there are stories that have yet to be told, and offer Bungie a lot of room for storytelling.
It's a shame that for a series known for its poignant and affecting story moments that Lightning Returns fails to provide an interesting narrative, especially when there are a few clever gameplay ideas.
Partly sculptural installation, partly deconstructed painting à la Jackson Pollock, partly a performance vacated by the artist, partly the scene of a violent crime (Le Va has adocumented interest in detective novels), not even Artforum had any idea what to call Le Va's work — a November 1968 cover story dubbed it «distributional sculpture,» for lack of a better term — but today, it's safe to dub it a watershed moment, with reverberations seen in such contemporary artists as Sarah Sze.
If you are interested in freelancing for the ABA Journal, we urge you to include your resumé and published clips when you contact us with story ideas.
another interesting story), hubby has a salt water aquarium and this is where he cleans and mixes and does all his messy salt water stuff (I truly have no idea what he does, but its messy, and salty) and bathroom is off the back entrance which for some reason living in the country makes it a busy spot, and the vanity houses all our cleaning supplies so its well used.
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