Modern games take a few years to make, so hopefully this year will see some more
interesting mecha game releases.
Not exact matches
Considering the very different nature of the two
games»
mecha, I'm wondering how this will actually work; if it's robot - to - robot part swapping it could look awkward, albeit possibly
interesting.
Those of you with an
interest on the origins of Bangai - O's
game mechanics and how it relates to the rule sets of
mecha anime series, please feel free to read our in - depth feature on the first two Bangai - O
games.
I can't speak to the actual quality of these
games, because I'm not much of a shooting
game aficionado, but what's most
interesting to me is that all three of the
mecha shmups are from the same doujin circle, ASTRO PORT, and all three feature entirely different
mecha art styles.
Both
games feature a «Commander» unit, a giant
mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an
interesting inversion on how
mecha usually are used in
games: the «Commander» is more or less the player character, and while their large
mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a
mecha fan I always thought was a nice way to work the idea of a «hero
mecha» into an RTS, because you can relate to the Commander
mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
The
interesting thing about Sandlot is that their unique approach to
mecha gaming has had knock - on effects to the design of other genres, most notably that of action
games, and there was me thinking that
mecha could only destroy things.
The
interesting thing is how the line blurs on other
games that utilise designs from other genres whilst still retaining the visual
mecha based element.