That skepticism is actually one of
the interesting narrative choices that Wan and his team have incorporated into this sequel.
Not exact matches
School
choice opponents always use the false
narrative about «millionaire special
interest groups» want to take over the schools.
I think another
interesting point is how Zero Escape differs from other games that have
choice driven
narratives.
These in game moments provide context for what you're doing, and there is even an element of «moral
choice» sprinkled into the plot, but none of the
narrative hooks held my
interest long.
The game impressed judges with its
interesting art direction and moving story, which features player
choices that have a meaningful impact on the
narrative.
Connor seems to be an
interesting protagonist to go along with a story where it seems as though every
choice the player makes has an impact in the overall
narrative.