And some designers, such as the team that did the excellent Battlestar Galactica boardgame, have managed to find success in creating tension and
interesting social mechanics with the introduction of a traitor mechanic into the cooperative gameplay style.
Christy is refreshingly honest in general, commenting of his current vocation: «As a level designer, I'm merging my background as an artist, my
interests in game
mechanics and spatial compositions, my educational background in iconography, communication, story telling,
social interactions, and architecture.